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Off Topic / Re: BLF Movie Night: COOL CAT - FOODFIGHT! - MORE - AT 6:30 PM CST
« on: February 26, 2016, 06:29:21 PM »
GET HYPE YOU forgetS.
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Seems like that should be in more of a design document format than a spreadsheet format...Currently just quickly jotting down what I need. I plan on building a full on documentation resource with the goals and specifics of each source file once I know how they all generally link into each other.
It almost seems like you need to know the SQ4R thing to read the SQ4R thingCongratulations, my friend. You've ascended from Comedy Bronze to Comedy Gold, and you have SQ4R to thank for it.
Ratchet & Clank 3 is a complex game, as I've discovered. I'm currently working on building a framework by reprogramming the entirety of Ratchet & Clank 3 from scratch in Unity, and I've started mapping out what systems need to be made.
I'm not aiming for complete accuracy (for example, I'm happy to have a different solution for dealing damage to an enemy vs. the original programmers, so long as the result is the same between my framework and the game). I'm just looking to get something extendible.QuoteSo, it's time to talk about some of the initial design challenges of this project. Because I've been carefully planning out my work before starting, I've realised where a lot of difficulty will lie. Firstly, here's an overview of the code classes I've planned which I think I'll need. Right now, this is only for ACTOR types (i.e. objects that are spawnable in-game).QuoteThat's probably very complex, but keep in mind that it's not finished. There's still many scripts I need to plan out for specific world objects, and I haven't even detailed the System/Data scripts yet that handle all the behind-the-scenes code.
I've posted some stuff about the big 4 current design challenges I'm facing in this post if you'd like to read more.
also whoever voted PS4 instead of ps2 I will find you and kill youThe PS2 was an amazing console at the time but when you come back to it, it really lacks a lot of nice features.
So, it's time to talk about some of the initial design challenges of this project. Because I've been carefully planning out my work before starting, I've realised where a lot of difficulty will lie. Firstly, here's an overview of the code classes I've planned which I think I'll need. Right now, this is only for ACTOR types (i.e. objects that are spawnable in-game).

That's probably very complex, but keep in mind that it's not finished. There's still many scripts I need to plan out for specific world objects, and I haven't even detailed the System/Data scripts yet that handle all the behind-the-scenes code.
I realized I have to make a game, do you guys have any advice for learning unity?Unity is great for hobbyists or people who want to rapidly prototype something.
Why did it take you so long to break up with her?
There were plenty of signs to break up with her, and the fact she cheated on you and you didn't break up is even more said.She was in with a lot of people I know. If I broke up with the "suicidal" chick, I would have been made a right loving twat. She was also very good a guilt-tripping and made sure she was getting the correct type of attention before she laid something heavy on me, and I was much less cynical back then.
Ok you joke but I've already had to do that once broGod damn, the moment I saw those photos I had an immediate reaction and punched my second monitor. Confirmed kill.
Why is everyone so defensive over the fuggin madmen corp building? Do you guys keep golden coke bales in there?Because it's part of the goddam RP. A secretive ISP that's clearly doing horrible things and has its own private militia.
I have a feeling you don't know what Blockland is. It's not about loving banning people because they enter an admin only area. Jesus loving christ, at least get some loving restrictions or something.You sound like a right richardhead. Kreon's server isn't a loving standard Blockland server where everybody can freely build and kill, it's an RP server. The game rules are different and the server host and moderators have the right to run the server the way they feel. If you don't feel like playing ball, you can forget off.