Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - McJob

Pages: 1 ... 251 252 253 254 255 [256] 257 258 259 260 261 ... 497
3826
Off Topic / Re: Has the Pope Committed Acts of Heresy?
« on: February 19, 2016, 01:45:56 PM »
It says that I am Human because I ask questions. Perhaps you should as well.
You sound exactly like the kind of person I would gut on the spot so as to remove them from the populous and help others look forward to a brighter world.

I'm Catholic, by the way. Sorry that you're a loving idiot.

3827
Creativity / Re: Lego Stuff
« on: February 19, 2016, 01:35:27 PM »
Excluding lego movie minifigs as they use real skin tones.
No, only Vitruvius is black. Everybody else is either yellow or grey (robots).

Star Wars (post-2003 or whenever) and other film licenses use flesh colours, however.

3828
Creativity / Re: Game Design Megathread
« on: February 19, 2016, 05:07:36 AM »
i get inspired to make something and within a day or two once i complete something for it, it dies and i never return to it ever
That's just fine. Too many people are tempted to stick with stuff just so they can see it through to the end. Always scrap something you can't see potential or enjoyment in. When you're new and just practising, you really want to focus on rapid prototyping and adapting to different design/programming challenges. You might be really good at coding racing game physics, but if you're stuck building First Person Shooters you may never find that.

Just keep making new projects and prototypes until you find something which seems like fun. Also, sometimes a really good idea won't be fun in your first few prototypes, but if you had fun making it, that can also count. Fun = Learning, and that pleasure response is a great motivator to keep going.

You should set yourself little challenges, such as "Build X Style of Game in 48 Hours". The less amount of time you give yourself, the better; it's more relevant and more likely to get done. It might even help to ask people you trust to check in on you and reward/punish for missing deadlines.

Also, ignore what Resonte said about "routine". That's an easy way to burn-out when you're still new to the process. You especially don't want to push yourself if you've run into a wall while programming, and in those cases it's best to go and do something completely unrelated to gaming and come back much later when you're refreshed and ready. I know that some challenges have left me stumped for weeks and the best way to solve them was coming back with a brand new perspective. Ultimately, do try and do a little bit each day, but don't stress yourself over doing it at exact times; just like any good artist, you should do game design because you want to, not because you need to.

3829
Off Topic / Re: Post real life pictures of yourself.
« on: February 19, 2016, 04:09:20 AM »
I killed Legoboss after he asked me one too many times to play Far Cry 4 with him.

Stupid cunt. Stay dead.

3830
Download Tor. Problem solved.

3831
Off Topic / Re: WW3 may have begun??
« on: February 18, 2016, 05:29:23 AM »
QuadStorm posted articles from reliable sources. You continue to post drivel.

3832
Off Topic / Re: WW3 may have begun??
« on: February 18, 2016, 05:04:51 AM »
Give me a credible loving source, because otherwise it's just bullstuff-spewers copying bullstuff-spewers.

3833
Off Topic / Re: WW3 may have begun??
« on: February 18, 2016, 04:56:42 AM »
Looks like clickbait bullstuff to me.

3834
Off Topic / Re: How to raise lotsa money?
« on: February 18, 2016, 04:32:20 AM »

3835
Creativity / Re: Game Design Megathread
« on: February 18, 2016, 04:31:07 AM »
There's floats EVERYWHERE in Unity.
Again, that depends on what you're doing. I was working on a localisation system, and enums were as close to numbers as I got on that.

3836
Off Topic / Re: How do you like your coffee?
« on: February 18, 2016, 04:23:34 AM »
You loving gauge your coffee by colour? Are you a twat?

2 Coffees, 3 Sugars, 70% Hot Water, 20% Milk, 10% Pure loving Air.

3837
Off Topic / Re: Who/what inspired you to start modeling?
« on: February 18, 2016, 04:18:25 AM »
This isn't "discuss how you got into game design", so I'll shorten that bit to say I started developing games in 2009.

I was feeling confident, looking at HaloMaps. "I could totally do that stuff," a younger me pronounced. I still have a copy of the tutorial video I downloaded way back when our cap was 10GBs (massive in a time before I was regularly using Facebook and YouTube) and download speeds were virtually dial-up. 70 forgetIN' MEGABYTES. THAT'S HUGE. It wasn't all I had to download either; the HEK and GMax (and all the other tools and tag collections) weren't cheap in terms of download size or time spent downloading, but I really wanted to make HaloMaps from scratch. I was so set on making the world's first Halo overhaul that would make me a millionaire and famous.

I still remember that afternoon. I would watch about 10 seconds of the video, jump into GMax, replicate, go back, double check all my values and then continue forward. At the time, I thought nothing strange of the guy and his voice, and I didn't really understand terms like "normals", "distortion" or "UVs". Amazingly, I was able to grasp a lot about the modeling process in those tutorials; I figured out for myself why the tutorial had us tessellate the level we were creating (to make more verticies for softer hills), and I even discovered a few shortcuts to the long and tedious parts of the video.

The level compiled perfectly, and in she went. With that tutorial out of the way, I then went ahead and messed with the engine mapping tools; it wouldn't be for a while before I tried to walk the path on my own. The results...were loving ghastly.



I pretty quickly gave up on this map (and modelling in general for a while); not because it was putrid stuff (I was too stupid to see that), but rather because I was a bored and dumb kid and I wanted to do something else. The map never got in engine; not for lack of trying, but rather lack of understanding (the documentation which I did read states very clearly that all "holes" must be closed, and you can see some pretty gaping ones all over the place).

For a long while, I spent a lot of my time interacting with modelling programs like Lightwave and 3DS Max while extracting game assets, for various purposes. There was also the abysmal Drama HSC animation, which I doubt I'll ever live down, which was my attempt at a 3D CGI animation using extract LEGO and GTA models. All of this was without training or experience; just playing with buttons and knobs and trying to see what works and what doesn't.

Nowadays, I'm formally trained in Maya, Max and Mudbox (which is a sculpting program, but I use it in cooperation with Mudbox). I reckon I'm decent; it's just not where I like spending my time (I prefer to be a programmer/writer).

3838
Off Topic / Re: Blogland: Going to see Deadpool with my dad!
« on: February 18, 2016, 12:28:39 AM »
why do people even put love scenes in movies?
In some cases it can count as loveposition and become important to the plot and characterisation.

I mean, why does anybody add anything to a movie? Up to the Director and the other film-makers to decide, at the end of the day.

3839
it is very clearly a cat holy stuff
I'm gonna drama your avatar because it's clearly trying to be something it's not and troll my vision.

3840
Off Topic / Re: Went paintballing. ama
« on: February 17, 2016, 01:54:49 PM »
Why do you think the AMA meme is still funny/relevant?

Pages: 1 ... 251 252 253 254 255 [256] 257 258 259 260 261 ... 497