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Messages - McJob

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3931
Off Topic / Re: This Post Isn't needed
« on: January 31, 2016, 05:39:43 PM »
Its a Roulette bot
he's trying to bot the forums guy

badspot pls ip ban

3932
Off Topic / Re: Real footage of McJob and Bolster
« on: January 31, 2016, 05:22:32 PM »
obviously not australian, no one is named bruce
Bruce is the name you give a hardcunt who talks more than he does stuff.


Literally nobody else (except maybe Rally) finds this joke funny.

3933
Off Topic / Re: Are you a cuck? [POLL]
« on: January 31, 2016, 04:45:38 PM »
I'm pretty sure bogan counts
wot ya fukin sy cnt? ill kck u in teh forgetin tys!!!1!

3934
Off Topic / Re: Real footage of McJob and Bolster
« on: January 31, 2016, 04:40:55 PM »
good gym he goes to
He should be heading down to the local VB.

3935
Off Topic / Re: Are you a cuck? [POLL]
« on: January 31, 2016, 04:39:39 PM »
I don't speak cuck
And I don't speak handicap.

3936
Show me your girlfriend. If you're going to hop on the bandwagon you might as well do it with a more attractive woman.
There is no bandwagon, and people who have to resort to using their girlfriends as some kind of richard-compensation device in an online argument a forgetin' idiots.

I don't get why people care or brag about people they're dating. Surely the only two people who are really gonna give a stuff are the couple dating (unless stuff was going down behind the scenes)?

Also, don't try the "oh you're just jealous that your gf is ur right hand" smug bullstuff.

3937
Off Topic / Re: Are you a cuck? [POLL]
« on: January 31, 2016, 03:43:47 AM »
How about you jimmy your head out your date or I'll come round and smash your gabber? forgetin richardhead is the skidmark on the cultural budgie smugglers.

3938
Creativity / Re: Game Design Megathread
« on: January 31, 2016, 03:38:04 AM »
Guys, I did it!

http://globalgamejam.org/2016/games/long-fall

I was on a really awesome team in the Global Game Jam (Sydney) 2016. Lead programmer. Didn't sleep for the full 48 hours. Pretty forgeted up right now, but very happy.

3939
Off Topic / Re: Real footage of McJob and Bolster
« on: January 31, 2016, 03:36:34 AM »
He was just lookin for a mate.

3940
Off Topic / Re: Whats your easiest subject in school?
« on: January 28, 2016, 04:18:32 PM »
Toss up between Story & Drama and Programming. I got a HD on both, but my percentage for Programming was higher (95%, I missed about 3 marks).

I'm unfortunately already to the point where I have to sometimes help the teacher...
I was basically an unpaid TA for the whole class. My teach would focus on a few students and I would help all the rest.

3941
Creativity / Re: Lego Stuff
« on: January 28, 2016, 01:28:01 AM »
How's their "Universe" game going? Is is as successful as skylanders?
Universe? You mean the MMO that crashed and burned in a giant fireball that's left hordes of little children crying all over the internet?

The one you want is "Dimensions". It's apparently doing well, but it probably helps that the sets and the base are forgetin' expensive.

3942
Creativity / Re: Lego Stuff
« on: January 27, 2016, 11:20:59 PM »
They are investing a lot of money in their Lego TV shows out of blind faith.
Now that's completely incorrect.

The TV market model is different to the game market model. TV Stations and Networks buy the rights to show the program on their station; the station then receives profit via advertisers. Each station knows what the best and worst time-slots are, and so the best shows go to the best-time slots and also receive the highest-paying advertisers, which makes everybody happy in the end.

LEGO is consistently getting their shows in the top rated slots for the children networks, which in turn means a stable amount of profit. Even if you discount the fact the TV shows are giant commercials for their LEGO toy lines and help sell those, when you add on additional profit from DVD distribution and other unrelated merch sales, LEGO is making a killing on some low budget 3D animation.

It was blind faith when LEGO attempted a TV show that involved live CGI way back in the 90s, but since then their work with companies like Tt (who do a lot of their animation as well as their games) is really starting to pay off.

3943
it hurts my pwecious witte fweeings everytime I enter a server with Brozie and he says mean things about me :'(

3944
Creativity / Re: Lego Stuff
« on: January 27, 2016, 07:21:39 PM »
A lot of the Lego media games were mostly PC when the average kid only had a gameboy.
I'm sorry, but that sounds like complete b/s. There were over 70 million PCs sold in 1997 (the year of LEGO Island's release), and many, many millions before that.  LEGO Island 2 and all games afterwards included ports to handheld consoles, regular consoles and the PC.

The Game Boy had only sold about 65 million units by the end of 1997's fiscal year, and the Colour/Advance wouldn't ship until other LEGO games with portable ports were on the market.

I personally knew only one kid with a Game Boy, but every kid I knew had a PC their parents let them use and one or two consoles.

Lego Island seems to be the most memorable game out there as a lot of people still talk about it. I wouldn't mind seeing a remake as long as TT weren't making it.
They need to make anoter Lego Creator or Lego Loco. Can you imagine a fully 3d Lego Loco that would allow you first person more for pedestrians? Travel from your city to a city online made by someone else.
I've wanted a much better Racers and a new LEGOLAND for a long time. It won't happen until LEGO knows that they'll be financially secure investing in something beyond the regular formula.

3945
Creativity / Re: Lego Stuff
« on: January 27, 2016, 07:34:05 AM »
In defense for Lego Media. Games weren't mainstream for children until much later.
For the PC market maybe, but I think I can safely say that consoles like the NES were developed with children/family in mind. I'm fairly certain well-selling children's games have existed for a while now, even if you exclude stuff like Mario and Legend of Zelda.

At least in my opinion, the real problem was that LEGO was new to the industry and didn't known how to get involved, so they hired studios like DDI who are renowned for making shovelware, and their marketing strategy was to only really promote the games inside the Club magazines.

The Lego Movie Videogame
I shudder every time I hear the name...it was very clearly and unfortunately rushed for said movie. It's weird to play LotR, Hobbit and Marvel Super Heroes and then play Movie, because it feels like an entirely different (and worse) game.

I have mad respect for the technical artists and programmers who had to deal with the rendering of LEGO environments; LEGO bricks are extremely high poly so they would have had to take some rather clever steps in order to get the game efficiently running for console/PC, but design dropped the ball majorly. All the minigames feel reminiscent of the worst parts of LEGO Island 2 and there's just too much flash without any substance.

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