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Games / Re: Why is steam refund bs only 2 hours?
« on: September 14, 2015, 06:00:24 PM »
Any good game gives you a good taste within 10 minutes. That's one of the golden rules of game design. 2 hours is MORE than enough.
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#include <stdio.h> //Must have # as it's a precompiler instruction; must use stdio.h for printf, not stdlib.hIt's been a long time since I touched C, but I think that's it.
int main (int argc, char *argv[]) //Better to stick to standards; this will give you a "string" (and the number of inputs, which is irrelevant but w/e)
{
if(argv[1] == "-flame-") //This I'm not sure on since I haven't done char comparisons in years, but I think it works
{
printf("I fixed your goddam program.\n"); //The forget was with the ","" stuff?
}
return 0; //In C, generally good to return an error index. Also, closing curly brace doesn't have a semi-colon? The forget?
}
more of a 2048 man myselfYou need to step it up, bitch. 4096 is where it's at.
alright this is really starting to piss me the forget off, the internet is loving stuff and is taking for ever to load sometimes. Yet again microsoft can't make a loving operating system perfectly without loving it up, loving microsoft cuntsOr you might just be a handicap?

really, the game programming classes offered at public school (i'm assuming that's where you are) are terrible. just learn online.Most programming lessons online are loving awful and documentation isn't geared towards newbies. At least with a teacher they can walk you through it.
damn this forum has so kind people
has so kind people
has so kindAt least Windows users know how to spell and use proper grammar. :)
McJob confirmed not AustralianJust trying to make the BLF a better place by removing the taint of bogans :)