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Topics - BloxersPost

Pages: 1 2 [3]
31
Modification Help / Getting the ID of a brick above the other.
« on: February 24, 2016, 05:37:41 AM »
How do I get the ID of other bricks touching the current brick?

32
Add-Ons / Delete.
« on: February 23, 2016, 02:38:45 PM »
I took down the stuffty Add-On, happy?

33
Modification Help / Closed-
« on: February 23, 2016, 03:59:32 AM »
IGNORE

34
This post may be deleted, I found out for myself eventually. It's Pitch(INT);

35
Add-Ons / Delete.
« on: February 23, 2016, 01:55:48 AM »
Useless.

36
Modification Help / Can't find player position?
« on: February 18, 2016, 04:03:25 AM »
So I've been trying to make an autobridge script, but it can't find the client's player, shown in console.

Code:

package autobridgetick
{
   function bridgetick(%client, %position, %plantposition)
   {
      if ($bridging == 1)
      {
      schedule(32,0,bridgetick, %client, %Position, %PlantPosition);
      %Position = %client.player.getPosition();
      %PlantPosition = vectorSub(%Position,"0 0 1");
      bridgePlayer(%client,%position,%plantposition);
      }
   }
}; activatePackage(autobridgetick);

37
Modification Help / Getting brick sizes for scripts. - SOLVED
« on: February 18, 2016, 02:14:36 AM »
So I've been getting into coding a lot more, and I'd like to know how to get the size of a brick and scale a static shape to the size of that brick. If this is possible, I'd love to know, if not, are there any alternatives? I want to make a script in which creates a static shape for placement as a grid for arrows to hover over for one of the two choices I'm deciding on; A little arrow space ship simulator that displays arrows over it as ships, or player coordinates.

Long story short, I just need to find a way to get the size of the brick and output it to the setscale of the static shape. I already have a code set up to get the ID and position of the brick via a /command.

38
Modification Help / Dark Souls Iron Golem Axe
« on: April 15, 2015, 05:38:35 PM »
This is the Iron Golem Axe from Dark Souls I Sen's Fortress. This was an idea my friend RamboCreativity had started, and I re-made the model. I simply took the default sword script and modified it for this, and in my opinion it's not all that bad. We do not plan to release this. Credit to RamboCreativity for idea and screenshots. If anyone is willing to make armor to go along with this, or just wants to chat, contact me or my friend on skype:

My skype: rich.athey1

My friend's skype: RamboCreativity

Tell us what you think of it! It's my second sword, but the first I've actually tried on. RamboCreativity wanted this posted, so here it is.

RC: "Tis' good yesh?"

Gundam Z-II "7/10"

UPDATE

Made handle longer to make it look more like the actual thing.

Screenshots attached below~

39
Add-Ons / BloxTruck
« on: November 24, 2014, 03:51:33 PM »
BloxTruck

This is a truck I had made a few months ago, some people on my server had liked the vehicle, so I have decided to post it. It has realistic acceleration and braking and somewhat realistic suspension. This was my first vehicle I have made that I have actually tried on. There is a drift version included!

I know it's high poly, but It's what I had in mind. If you don't like it, go away.

Get it here > https://www.dropbox.com/s/9agp7tfiwahrey1/Vehicle_BloxTruck.zip?dl=0


Screenshots below,









Enjoy!

40
Add-Ons / BloxKart
« on: November 20, 2014, 06:56:08 PM »
I made this a while back, It's A very fast kart vehicle I have made.

Get it here > https://www.dropbox.com/s/7nfxry4pldcjtom/Vehicle_BloxKart.zip?dl=0

Screenshots below,









Enjoy!

41
Add-Ons / BloxMinivan
« on: November 20, 2014, 03:24:12 PM »
The BloxMinivan

This is the least OP and "glitchy" vehicle I have made, therefor I have decided for it to be my first posted Add-On.
The Bloxminivan has realistic suspension, acceleration, braking, and steering (handling).
It also has 8 places you can sit in it.
It is not very good, as I have just started modeling vehicles in MS3D a while back. If you have any suggestions for updates, feel free to PM them to me, or put them in the comments.

UPDATED TO V2.1!

CHANGELOG:
__________________________
Headlights now a bit different!
Hand nodes no longer removed!
Front bumper flattened out a little!
__________________________



Get it here > https://www.dropbox.com/s/fj1q7i1tjcmlbwz/Vehicle_BloxMinivan.zip?dl=0

Below are some screenshots,









Enjoy!

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