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Messages - Shift Kitty

Pages: 1 ... 172 173 174 175 176 [177] 178 179 180 181 182 ... 380
2641
Modification Help / Re: [CODE/REFERENCE] QueueSO
« on: February 08, 2017, 04:33:31 PM »
It's also not right.

2642
play animal crossing
why even post here if you could just play some other RPG?

2643
Games / Re: Nintendo Switch Presentation - January 12th
« on: February 08, 2017, 03:32:05 AM »
heres a freakin mc freaker hater!!!!
https://www.youtube.com/watch?v=k6KQ1QgmRKk
YELL AT HIM AND DISMLIKE IS VIDE
lol

switch part is pretty well the clickbait to let him tell his fans what he's been up to.

but even still, he hasn't said anything that should be upsetting anyone. not having a game that comes out with it, as well as having few launch titles is the reason i'm not gonna get it on release.

2644
Off Topic / Re: Bernie Sanders vs Ted Cruz debate
« on: February 07, 2017, 10:16:59 PM »
um old guy who cares about people

or some canadian who is also the zodiac killer



hmmm

2645
So elaborate on the G lmfao like where is it fam
Well, isn't that the point of the topic? To know what people would want in the G part of it?

2646
Games / Re: Overwatch (Patch 1.6) - PTR 1.8 Server Browser now available
« on: February 07, 2017, 09:11:58 PM »
Wow, such a horribly executed insult.  There are plenty of other games that would have made sense to mention with that.  Sorry I don't play COD, I'm not that much of a friend.

They wouldn't be overpowered, and if ammo was existent they'd be balanced different than they are while there is infinite ammo.

Sorry. I'll let you insert your own cover-based shooter next time.

2648
Help / Re: Blockland crashes when loading datablocks on friend's server.
« on: February 07, 2017, 02:54:31 PM »
Seems like it's crashing when it's trying to load the sequence constructor for the default player.
Is the server using some kind of replaced m.dts or any additional animations?

2649
Games / Re: Overwatch (Patch 1.6) - Year of the Rooster event NOW!
« on: February 07, 2017, 02:10:32 PM »
Is it just me or is this game utterly boring now?  I can't take this game seriously, competitive isn't serious to me.  The biggest reason this game will never be truly competitive to me is because of unlimited ammo - all it does is promote spammy bullstuff.
Limited ammo wouldn't even change it. People die so frequently that it's only going to really harm better teams. It would also be a severe buff to Reinhardt and D.Va, especially since Reinhardt doesn't even use ammo.
And what exactly do you mean by 'spammy bullstuff'? If you're more of a fan of cover-based shooters, you definitely picked the wrong game. Try going back to Call of Duty.

2650
Suggestions & Requests / Re: Per player collision toggle dll [will pay $25]
« on: February 04, 2017, 11:15:51 PM »
https://github.com/Zeblote/PlayerCollisionToggle#usage
Neat, so I imagine you could do something like...
Code: [Select]
function onPlayerProcessTick(%player, %move)
{
    if(%player.getType() & $TypeMasks::PlayerObjectTypeHidden)
    {
        $Physics::PlayerMoveMask &= ~$TypeMasks::PlayerObjectTypeHidden;
        $Physics::PlayerContactMaskServer &= ~$TypeMasks::PlayerObjectTypeHidden;

        $Physics::PlayerMoveMask |= $TypeMasks::PlayerObjectTypeNormal;
        $Physics::PlayerContactMaskServer |= $TypeMasks::PlayerObjectTypeNormal;
    }
    else
    {       
        $Physics::PlayerMoveMask &= ~$TypeMasks::PlayerObjectTypeNormal;
        $Physics::PlayerContactMaskServer &= ~$TypeMasks::PlayerObjectTypeNormal;

        $Physics::PlayerMoveMask |= $TypeMasks::PlayerObjectTypeHidden;
        $Physics::PlayerContactMaskServer |= $TypeMasks::PlayerObjectTypeHidden;
    }
}
To make it so players don't collide with players on the same layer, but collide with players on the other layer? Effectively being able to create a "move through your own team but not the enemy team" system?

2651
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 03, 2017, 04:07:39 PM »
Late to the whole "wall" discussion but.

"The wall wont stop people from entering illegally"
Correct. It will not stop individual people with nothing more than what they carry on their backs. As mentioned, there's ropes, there's ladders, and there's even going around the wall.

"And then they get shot!!!"
Oh yeah, definitely. Except if you're going to have armed guards along the entire border at all times then what's the point of the wall in the first place? That would also be terrifically expensive.

"Don't you know what cameras are!?"
Do you not know how cameras work? That would be a lot of cameras. A lot of cameras means a lot of power being used. A lot of cameras also means a lot of data would have to be stored. And even if the camera happened to catch someone in the act, would it even be clear enough to identify the people? Who is going to see the footage? Is there a massive number of people viewing the cameras at all times? Do they just have someone skim the footage every now and then? Nice, you have a vague depiction of their face. Happy hunting.

Trucks are a major reason for the wall. Trucks carrying assloads of drugs, and/or gang members. You're not going to stop a bunch of on-foot individuals nor is that really the purpose of it.

2652
Help / Re: Does anyone know how to get crystalwarrior's weapons to work?
« on: February 03, 2017, 03:18:05 PM »
Link to where you downloaded them.

2653
General Discussion / Re: Why did Badspot abandon blockland
« on: February 03, 2017, 02:57:17 PM »
Minecraft was in development since May of 2009 and it was released as a full-fledged game in November of 2011, so that makes it close to about 8 years old including its development stage and 6 years old upon release.
Minecraft had a team behind it. Minecraft had made massive profits. Minecraft was also sold to Microsoft.

2654
Gallery / Re: So I built a statue for a friend of mine named Slimebrik
« on: January 31, 2017, 08:39:46 PM »
glorious

2655
Games / Re: off loving sucks
« on: January 31, 2017, 05:10:18 PM »

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