2746
Off Topic / Re: think of a scientific element/chemical compound before entering this thread
« on: January 12, 2017, 04:04:09 AM »I picked salt
sodium chloridesame
well i'm off to a good start
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I picked salt
sodium chloridesame
well i'm off to a good start
How has nobody said Destiny RPG yet, that was amazing, and never hosted. Someone said they were going to do a remake of it, I forgot who, but they never finished it.It was amazing, for a short period of time. The population would only last for a week, with the remaining tiny percentage arguing with each other over a reset. It scaled poorly and very slowly. Armor was absolutely ridiculous making the already impossible feat of using melee even more useless. As the armor only worked against melee. Ranged damage was written by another coder, who decided to make his own damage package for the ranged weapons, which completely ignores the already existing package for defense calculations. Earning said equipment was just as ridiculous, as it took several days of actual work, or a couple days botting, just so you can forget people over in the other nations. The runescape system works for runescape because of risk, population, and size of world. It does not work for what mess DRPG was.
Centhra's Dueling server is really fun and the user created maps along with the variety of basic weapons add on to the content but I forget if it is a gamemode or just a modIt was a private gamemode. It died because the old community that wasn't bothered by downloading a client add-on had mysteriously vanished. Really. The server would hit a max of like, 8 people and at least 3 of them wouldn't want to download anything.
Did you know?You could also do an S4 League style thing where you capture a neutral flag and bring it to the enemy base.
Slayer CTF is an extremely flexible game mode. Here's some examples of things you can do:
- Multiple flag spawns per team.
- Attack-only CTF. None of the teams have flags; instead, they must capture a neutral flag and return it to their base.
- Attack-Defense CTF. Only one team has a flag and the others must capture it.
- Dynamic flag locking. Use events to prevent specific flags from being captured. Allows for granular control - prevent one team from capturing the same flag twice, for example.
Oh wow, so I have been using schedule(time, obj, func, args) correctly :DArmor is the className of the datablock.
Armor is the player's datablock, calling anything else does not work because the player is not using it for the most part.
I don't really know why it's called Armor and not PlayerData. Could anyone explain that? It makes sense but for creating datablocks it's the same classname for the most part, so I wonder why this one is different than the others.
never understood the reaction to bastion
i mean competitive's purpose is play to win, right? bastion really works great for defense
i go attack bastion
lmao I hope it has no third party at all and just ports all the Wii U games and just has new first partyWhy's that?
Something is wrong here...
lore
yeah, i'm just wondering how high-end nintendo is willing to go for standard cartridges and what effect it'll have on the price of gamesMaybe vary based on the game itself.
not me ';.- ySD cards nowadays hold much, much more than Blurays will ever, and will continue to grow bigger.
i still want to know more about the storage capacity of these cartridges and of the console itself. it could be a real problem for the switch if there isn't enough capacity for new AAA titles, but if there is, that'll be a pretty sweet deal. i'm remaining skeptical of a lot of things for the time being, but got dang it'd be sweet if this boy lives up to its claims
see i dont think either really have a flagship character anymore. back in the day yeah, especially xbox, but now i feel like nintendo is really the only one who does. probably because they have much less to offer in variety then the other consoles doGoing to answer the latter half that McJob didn't touch up on quite yet.
jesus did they nerf roadhog's hook but buff his damage?no, targets are just put into a consistent place rather than being some odd varying distance based on the hero hooked. This enables him to get a good shot on any hero.