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Messages - Shift Kitty

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2941
Off Topic / Re: bones4 life
« on: November 06, 2016, 12:19:23 AM »
are you gonna start working on the titanic again?

2942
Games / Re: Overwatch - SOMBRA
« on: November 05, 2016, 05:31:40 PM »
Junkrat and Mei are probably fine. I like the adjustment on activating Junkrat's ult. I think it could afford at least like 20 more health, or convert half it's health into armor. Mei players just need to stop blocking their own teams. I've had a Reinhardt's ult miss me because an enemy Mei froze herself between us.
Maybe Junkrat could get faster projectiles (with less gravity) but explode on fewer bounces, probably needs less damage too.

Hanzo and Widow could use better E abilities. As Hanzo's scatter shot is like, very, very extremely situational. He shouldn't be trying to damage things he can't finish off, and finishing someone off with it is very unlikely. Firing them in the open is practically useless other than looking at fancy lights. Widow's seems to just feed healer ults, especially Lucio's.

Torb's got a nice weapon, and the armor is a neat concept. But the scrap and turret aspects are what stop him from being consistently good. If his turret's ever killed, he loses out on a lot of potential damage and another set of laser guiding eyes, especially when it comes to ulting. And for someone with zero mobility and being perfect shotgun shaped, they seem to enjoy forcing him to run into enemy lines just to be able to have/give armor. In that sense, his turret is really only good for attacking payload, and defending point. And his armor is really only good for attacking at all, because when you're defending, you have to move away from the objective in order to increase your survivability. Overwatch is already doing a lot of momentum shifting, and having scrap/armor on top of that doesn't help too much. I think what would help Torb and Bastion to be honest is less firestrike damage.

As for Bastion. Deal a lot of damage but cannot even move. Sounds nice on paper, till you realize that Overwatch is a fast paced game with lots of mobility. Same applies to Torb's turret.
Once the enemy team knows where they are, they're as good as dead.
I think Bastion could sacrifice just a bit of sentry dps for a slightly faster deployment time and a bit more recon dps. Give his heal the shield he had before, rather than his sentry, but with reduced shield health (like, 150 or so).
And if the shield breaks, his heal goes on cooldown.

2943
Suggestions & Requests / Re: A hammer that only checks the brick you hit
« on: November 05, 2016, 05:07:51 PM »
Sounds like bullstuff. If dup can plant the floating bricks correctly, and this add-on can't, then it's broken.
Yeah but you can't hammer the supporting ones when you use dup.



2944
Suggestions & Requests / Re: A hammer that only checks the brick you hit
« on: November 05, 2016, 04:55:04 PM »
You want the bricks you hit with the hammer to be killed or deleted. Why else would you use it?

2945
Games / Re: off loving sucks
« on: November 05, 2016, 04:24:56 PM »
The first quarter second and I was already infuriated by sounds

2946
Well, if you read the error. It's trying to load them from SCRIPTS/WEAPONS/

2947
Suggestions & Requests / Re: A hammer that only checks the brick you hit
« on: November 05, 2016, 04:18:17 PM »
It could be fixed if it were adjusted to delete the bricks instead of killing them.

2948
Games / Re: Overwatch - SOMBRA
« on: November 05, 2016, 02:38:59 PM »
wait so guys
lets just go through this real quick
sombra can disable abilities
sombra can go invisible
bastions ability is to enter/exit turret mode

so, wouldnt sombra be able to basically insta kill any bastion now. its essentially pulling the same move as reaper, but bastion cant see you at all
It takes time for the hack to actually happen, taking damage stops it, and starting it breaks stealth. Your Reinhardt, assuming you're in cancer position, should be in third person and see this happening.

2949
General Discussion / Re: how do we get players back to BL
« on: November 05, 2016, 01:02:12 PM »
It kind of does need more players. One of the biggest reasons I ever stop developing something is because I see many other things people developed sitting at 0-1 players all the time.

2950
Games / Re: Overwatch - SOMBRA
« on: November 05, 2016, 12:56:29 PM »
characters that can go invisible are automatically my bane

I like sombra's character but I hate her abilities

it's like they're trying to compensate for the disaster that was the ARG by making her overpowered
She doesn't seem that overpowered on paper to be honest. At optimal range, she has less damage than Tracer and seemingly worse accuracy. She can teleport, but not instantly. I mean, she /could/ teleport instantly but she's not going to go very far. Yes, she can go invisible but there's like infinity plus 1 counters to this. Especially when you consider that she doesn't immediately go invisible. The first being that if she takes any damage she breaks stealth. Junkrat, Mei, Bastion, Winston, Zarya, D.Va, another Sombra and Reinhardt could probably easily accomplish that. Maybe even Roadhog by complete accident from some crazy stray projectile. She's also detected by Hanzo, Widowmaker, and another Sombra. Her hacking isn't instant and like her stealth, is also interrupted by damage. It seemingly has short range, maybe like, half hook range. This really only makes it useful against tanks, and still opens her up to abuse. Assuming it's a visible effect while she's attempting to do it, any of the tanks could just "Boop" her. Otherwise, it might actually have use.
And if you have complaints about her ult, you might as well not play Overwatch. Because other than Tracer, every hero's ult is bullstuff.

2952
Who else is going to afk 15 games of hots for the genji skin?
Same
let's just make a team of 5 for it, give some enemies some fast easy wins for our skins

2953
Overwatch: gets a short, "these things are coming" ok bye
Hearthstone: Talks for ages about Gadgetzan

2954
Games / Re: Multiplayer games that need more players!
« on: November 04, 2016, 02:55:57 PM »
Super Monday Night Combat.
Easily the most fun MoBA out there. However, it died when the developers stopped updating it.
And new players can't get into it because their 'pro teammates' will afk if they die twice.

2955
Just stops them from using abilities it seems like. Not disabling their weapons. It'd help better to judge these if we knew durations, cooldowns, and ranges.

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