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Messages - Shift Kitty

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5236
we should all band together and make a legally safe copy of block land called 'bricky world' on unreal engine and then we can all be bad spots and stuff

lets do it cmon
why don't we call it project b instead?

5237
Games / Re: Incomplete List of Industry Changing Epic Games.
« on: October 26, 2015, 08:55:43 PM »
I like how a lot of the games in the list and also in the thread are games that were heavily inspired by another game, in which, the source of inspiration is actually the industry changing game.

5238
Games / Re: Spoil the ending of your favourite game without context
« on: October 26, 2015, 06:06:08 PM »
Your boombox suddenly comes alive and tries to kill you
This is the 3rd time now, I believe.

5239
Games / Re: Incomplete List of Industry Changing Epic Games.
« on: October 26, 2015, 06:03:58 PM »
formules

Seriously tough, can we stop derailing?
>starts it
>continues it and asks to stop it in the same post

5240
Sorting through addons can be horrible
Notice I said "can be", that's because some games implement this in a good way like besiege, where as other games like gmod have terrible tags and there will most likely always be some type of addon in the wrong category ex. a dupe in saves
It's already horrible.

5241
Games / Re: Incomplete List of Industry Changing Epic Games.
« on: October 26, 2015, 05:28:28 PM »
Definitely add Phantasy Star (original series) to RPGs.

5242
Games / Re: off loving sucks
« on: October 26, 2015, 05:14:29 PM »
do undertale because i love you
Been requested countless times.

This thread is primarily for stuffty rpg maker game reviews, and also a few stuffty non-rpg maker games. And also probably only free games.

5243
add physics to blockland.
The game already has it's own physics. Just because they're not quite like 'real physics', doesn't mean it doesn't have any.

5244
Off Topic / Re: gun control
« on: October 25, 2015, 02:28:08 PM »
I bet your history book came from tumblr because just about every country in the world is guilty of those things. Way to single out one country for something everyone else has done.
Nice, just about every country in the world is guilty of killing native americans.

5245
Gallery / Re: [VIDEO] Skeletons
« on: October 25, 2015, 01:57:10 PM »
I'm saying that the rave scene could have been done better, The quick colour change's make it generally uneasing to the eye's. Most people get the idea that to make a rave scene, all you need is to change the colour's very frequently and just have a loud frequency beat which is quite annoying and needs to stop. Changing the volume for that part doesn't help much as the beat is quite annoying to listen to.
Filipe didn't make the song. https://www.youtube.com/watch?v=q6-ZGAGcJrk

I felt the visual effects really brought out the power of that part of the song.

5246
Gallery / Re: What a City RPG should look like, IMO
« on: October 25, 2015, 01:03:16 PM »
This is a City RPG I wouldn't be able to play on. I wouldn't want to make a good build look bad by building a house on it.

5247
Off Topic / Re: gun control
« on: October 25, 2015, 03:19:14 AM »
You had that big massacre in Norway, and the sword massacre in Denmark recently.  Almost any country is pretty subjective. If it's anywhere in the EU, sure. Everywhere else is hit or miss.
Okay, one in Norway, and one in Denmark. And several countries that likely have none this year, or for the past few years.

How many in the US?

5248
Off Topic / Re: gun control
« on: October 25, 2015, 02:16:54 AM »
What do they say?
They often say that almost any other country that has anti-gun laws have much lower violence-related crime rates.

They aren't wrong.

5249
I'm not sure if it's been addressed yet, but the one thing I want is pvp space battles.
The issue with that though is pretty much how every pvp server works:
Defending (because no one's going to waste time attacking something they can't beat):
1. Build base.
2. Build automated defenses.
3. Stay online. No one attacks anything that's guarded by a player.

Attacking (because you're not going to waste resources to get less than you spent):
1. Wait for player to go offline.
2. Build medbay not too far away from automated defenses range.
3. Throw bodies at automated defenses till they run out of ammo.



Although, with the planets, all the new stuff, and aliens and such I may be interested in a private/co-op server down the line.

5250
Off Topic / Re: Get Scared, You Lose.
« on: October 24, 2015, 01:16:30 AM »
You know this might be bannable right? I mean, it could fall under the trap links rule.
There's no trap links in here though.

"any device, stratagem, trick, or the like for catching a person unawares."
If you're in a thread called "get scared, you lose" which has the entire intention of scaring people, then it's not really a trap now is it?

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