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Messages - Shift Kitty

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5296
Help / Re: My server is laggy for no reason
« on: October 11, 2015, 11:44:37 AM »
console.log may help, will help more if trace(1); 'd

5297
am I the only one who hasn't bothered to put BL on my steam account lol

oldschool or n0 school
I've added it but I still don't play it through steam. I would've been able to use the workshop too with the setup I had.

5298
General Discussion / Re: How can we actually grow the game?
« on: October 11, 2015, 11:11:09 AM »

Iirc there already are a few rpg things and you can use VCE for
Stop right there. I said I am looking for a modeller. I am fully capable of scripting it. You cannot make models with VCE.

5299
Off Topic / Re: Creepy stories/experiences
« on: October 11, 2015, 10:59:04 AM »
on my way back home from school i saw a man wearing all black holding a briefcase
so uh
yeah
did it open up and papers started blowing away in the wind?
did you see the shadow of a very spooky letter G?

5300
General Discussion / Re: How can we actually grow the game?
« on: October 11, 2015, 10:54:35 AM »
A few ideas:

1. Make or help make a gamemode. I will literally start making an RPG right now if someone were to actually do models for it.
2. Play the game. Even if a server has substantially low number of players, try and get the server going by hanging out in it for a while. A lot of good hosts stop hosting because they never pick up.
3. Be more active in the positive sections that actually relate to Blockland. (General discussion, gallery, help, s&r, coding help, mod disc, gen modding help, add-ons, environments (other sections are substantially less important. except maybe a select few good clans)
4. Promote in-game positivity. Don't be an ass to specific users just because others do it. If anyone is causing an issue, then an admin should deal with it.
5. Promote better administration standards. Don't give admin to people for things that don't even remotely relate to being a good admin. Poor reasons to give people admin include but aren't limited to: being a friend, good builder, etc. I'm not saying don't trust your friends and your builders, just, make sure you know that they're actually going to be a good admin, like you would for anyone else. Admin status is a responsibility, not a treat.

Things Badspot could do:
Workshop support.
A reliable and straightforward method for steam users to host dedicated servers.
A method for steam users to host remote dedicated servers.
Improve the gamemode system. It could really use more features to it. Like when starting up a server, provide the option to add additional add-ons to the gamemode, as well as give people who make gamemodes the option of, well, adding options to the gamemode. Without slash commands. Like, while setting up a server, you pick the DM gamemode someone made, but you want to change the score limit, or the time limit, or something, that should be in the "Start a Game" interface, or a series of prompts on a dedicated. It just feels like too much extra work making a packaged gamemode, getting less customization from it, just for the slight ease of being able to choose it at the start server menu and having it show up on the master server.
Give a reason to even download faces/decals other than taking screenshots or making videos. There really isn't a point in using a downloaded face/decal in normal play because no one's ever going to see it. 90%+ of the time, you're looking at the back of your player so you don't see it. Everyone else just sees a blank decal and the default face.

5301
It takes forever to load a singleplayer/LAN/multiplayer game. Help?
well. the server is down so.

5302
loving peta
i know animals need to be treated right but hot damn, a ban? is there any photographic proof of what cages the orcas are in when not doing entertainment?
why do you even care to defend seaworld? like, if there's a ban then obviously they're doing something wrong and they have their own proof that they don't need to show you. (hint, you have no authority over them) but even if there's no proof and they happen to be perfectly fine (they aren't) i still don't get why anyone would care what happens to seaworld.

5303
Some things to take into consideration. A larger proportion of Blockland users now come from the Steam side of things . I don't know numbers here but I am willing to bet that not many of them even know about this forum. Where do you think they are going to expect to get addons from? By making an account on an old forum just to dig through pages and pages of bad search results and broken download links to finally find the addon they were searching for? Do you have any idea how much of a pain in the ass it is to find addons nowadays? "Just download addons" is total bullstuff because you have to find them first, and finding them is the hard part.

Several reasons why the Steam Workshop is better:
  • Reach a much larger group of people. Much easier access to addons for people from "the Steam scene". Addon popularity will skyrocket even more and thus further prolong the life of this game's online community.
  • Finding addons is much easier for everyone, especially for users from Steam sales. They are all in one centralized place with a potentially (much) more streamlined and easier-to-use search process. See also the Gmod workshop compared to getting mods from GarrysMod.org. It's not hard to figure out which is easier.
  • No more relying on people's own unreliable third-party file hosting. Finding addons on the forum these days is hard enough when half the addons are from old topics where the download links no longer work or their filehosting was taken down. See the Old Addons archive for a perfect example of this.
  • A rating system so that communities can vote on the quality of mods. No more having to guess and risk it if you haven't downloaded the addon before.
  • Additional addon satistics such as how many people have downloaded the mod, related authors, etc. It also lets you easily find the author on steam which is in most cases a much easier way of getting in touch with them if something goes wrong with the mod.
  • A dedicated screenshot system that is much easier to use than uploading images to imgur/tinypic/puush/photobucket and then adding them in to a forum thread
  • The interface and everything else is already out there. No having to wait on development of someone else's own obscure filehosting manager. All that would have to be done is for Badspot to get the scripting done so mods downloaded on the Steam Workshop go straight to the addons folder. That's literally all there is to it.
  • Reaching a much larger userbase will result in attracting new modders to the game. Would you like some cool new addons that have never been done before?
+
Actual Categories so you can find add-ons a lot easier
Proper search, created specifically for finding mods rather than generic posts
Each add-on has it's own subforum

I love the idea of steam workshop except there isn't any quality control like rtb had
It has the same quality control, if not better, as this, which is what we're currently using.

5304
workshop = add-on forums used less
this means
workshop = people don't really discuss the add-ons much
People discuss workshop content all the god damn time. There's comments and I'm pretty sure each workshop item can even have it's own damn subforum. Which by the way, if you've played any steam game with a good modding community, actually gets used.
I would really really really prefer an organized workshop that you can actually properly search in rather than some clusterforget "whatever people posted in last" add-on board with no categories and a search that's meant to be used for searching for generic posts rather than content posts.

workshop = Badspot can't easily failbin bad/broken add-ons
this is an interesting point
i mean he can crc them but its workshop that he doesn't entirely control rather than forums which he owns or rtb which ephalties owned
Where do people even get this idea from at all? Any Blockland Steam community moderator can remove bad workshop items with probably one button. If anything it's easier because it's a separated report/space from all the generic stuff he has to go through on here.

And if anyone for some reason believes it opens up more exploits, I'd like them to elaborate how. Things can just as easily be removed from there as they were on here and RTB. RTB even had a filtering process and backdoors still got through.

5305
damn ALMOST voted for the two least popular answers again but i switched one of them so it's k

5306
Modification Help / Re: Click-To-Equip Tools
« on: October 11, 2015, 09:34:55 AM »
To be honest, I hate servers in which I can't have more of the same tool. Especially with grenades/molotovs/medpacks/etc.
Most one-use items that are coded properly are modified to let you pick up more than one.

Either way, there's still the issue of duplication if you're just calling .additem(%data)

5307
Games / Re: off loving sucks and other stuffty game reviews
« on: October 11, 2015, 09:32:55 AM »
you missed the memo where i became a corporate whore and opened the gates to the non rpgmaker masses
forget i'm always so late

i hope this thread lasts for a while just so "off loving sucks" will be on the games page for like a year lol

and i don't even know much about off but that's just funny
he should make a game review channel and name it "off loving sucks"

5308
Games / Re: off loving sucks and other stuffty game reviews
« on: October 11, 2015, 01:29:27 AM »
cave story was ok
ill add this to the op
thanks
what the forget cave story was great

it didn't bring anything new to the table but it was a picture perfect side-scroller (barring one flaw).
Cave Story wasn't made in RPG maker.

5309
Games / Re: off loving sucks/stuffty rpgmaker games review
« on: October 10, 2015, 04:04:55 PM »
You should rename the thread to something more broad considering the way this is going.

5310
Games / Re: off loving sucks/stuffty rpgmaker games review
« on: October 10, 2015, 03:57:59 PM »
who the forget would sort ascending?

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