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Help / Re: My server is laggy for no reason
« on: October 11, 2015, 11:44:37 AM »
console.log may help, will help more if trace(1); 'd
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am I the only one who hasn't bothered to put BL on my steam account lolI've added it but I still don't play it through steam. I would've been able to use the workshop too with the setup I had.
oldschool or n0 school
Stop right there. I said I am looking for a modeller. I am fully capable of scripting it. You cannot make models with VCE.
Iirc there already are a few rpg things and you can use VCE for
on my way back home from school i saw a man wearing all black holding a briefcasedid it open up and papers started blowing away in the wind?
so uh
yeah
It takes forever to load a singleplayer/LAN/multiplayer game. Help?well. the server is down so.
why do you even care to defend seaworld? like, if there's a ban then obviously they're doing something wrong and they have their own proof that they don't need to show you. (hint, you have no authority over them) but even if there's no proof and they happen to be perfectly fine (they aren't) i still don't get why anyone would care what happens to seaworld.loving peta
i know animals need to be treated right but hot damn, a ban? is there any photographic proof of what cages the orcas are in when not doing entertainment?
Some things to take into consideration. A larger proportion of Blockland users now come from the Steam side of things . I don't know numbers here but I am willing to bet that not many of them even know about this forum. Where do you think they are going to expect to get addons from? By making an account on an old forum just to dig through pages and pages of bad search results and broken download links to finally find the addon they were searching for? Do you have any idea how much of a pain in the ass it is to find addons nowadays? "Just download addons" is total bullstuff because you have to find them first, and finding them is the hard part.+
Several reasons why the Steam Workshop is better:
- Reach a much larger group of people. Much easier access to addons for people from "the Steam scene". Addon popularity will skyrocket even more and thus further prolong the life of this game's online community.
- Finding addons is much easier for everyone, especially for users from Steam sales. They are all in one centralized place with a potentially (much) more streamlined and easier-to-use search process. See also the Gmod workshop compared to getting mods from GarrysMod.org. It's not hard to figure out which is easier.
- No more relying on people's own unreliable third-party file hosting. Finding addons on the forum these days is hard enough when half the addons are from old topics where the download links no longer work or their filehosting was taken down. See the Old Addons archive for a perfect example of this.
- A rating system so that communities can vote on the quality of mods. No more having to guess and risk it if you haven't downloaded the addon before.
- Additional addon satistics such as how many people have downloaded the mod, related authors, etc. It also lets you easily find the author on steam which is in most cases a much easier way of getting in touch with them if something goes wrong with the mod.
- A dedicated screenshot system that is much easier to use than uploading images to imgur/tinypic/puush/photobucket and then adding them in to a forum thread
- The interface and everything else is already out there. No having to wait on development of someone else's own obscure filehosting manager. All that would have to be done is for Badspot to get the scripting done so mods downloaded on the Steam Workshop go straight to the addons folder. That's literally all there is to it.
- Reaching a much larger userbase will result in attracting new modders to the game. Would you like some cool new addons that have never been done before?
I love the idea of steam workshop except there isn't any quality control like rtb hadIt has the same quality control, if not better, as this, which is what we're currently using.
workshop = add-on forums used lessPeople discuss workshop content all the god damn time. There's comments and I'm pretty sure each workshop item can even have it's own damn subforum. Which by the way, if you've played any steam game with a good modding community, actually gets used.
this means
workshop = people don't really discuss the add-ons much
workshop = Badspot can't easily failbin bad/broken add-ons
this is an interesting point
i mean he can crc them but its workshop that he doesn't entirely control rather than forums which he owns or rtb which ephalties ownedWhere do people even get this idea from at all? Any Blockland Steam community moderator can remove bad workshop items with probably one button. If anything it's easier because it's a separated report/space from all the generic stuff he has to go through on here.
To be honest, I hate servers in which I can't have more of the same tool. Especially with grenades/molotovs/medpacks/etc.Most one-use items that are coded properly are modified to let you pick up more than one.
you missed the memo where i became a corporate whore and opened the gates to the non rpgmaker massesforget i'm always so late
i hope this thread lasts for a while just so "off loving sucks" will be on the games page for like a year lolhe should make a game review channel and name it "off loving sucks"
and i don't even know much about off but that's just funny
cave story was ok
ill add this to the op
thanks
what the forget cave story was greatCave Story wasn't made in RPG maker.
it didn't bring anything new to the table but it was a picture perfect side-scroller (barring one flaw).