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Topics - Emgiell

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77
General Discussion / Lets share "Map Escapes"
« on: May 30, 2015, 09:40:44 PM »
Pretty much what I like doing for fun without the intention of cheating.

Share the great escapes
https://www.youtube.com/watch?v=J0_GgvZcOHQ

78
Games / So Chip's Challenge got on steam...
« on: May 29, 2015, 09:12:07 AM »
http://store.steampowered.com/app/346850/
Did they redo the sprites?
WHERES THE ORIGINAL MIDI FILES?

79
Games / Team Fortress 2 Runs slow (Need help)
« on: May 26, 2015, 01:19:55 AM »
I can't get TF2 to stop going jumping from 60-30 FPS
I've already tried reinstalling the game and disabling steam cloud.


Specs
Code: [Select]
Operating System
Windows 7 Home Premium 64-bit SP1
CPU
Intel Core 2 Duo E4600 @ 2.40GHz 30 °C
Conroe 65nm Technology
RAM
4.00GB Dual-Channel DDR2 @ 332MHz (5-5-5-15)
Motherboard
Dell Inc. 0CU409 (Socket 775) 37 °C
Graphics
S27B350 (1920x1080@60Hz)
2047MB NVIDIA GeForce GTX 750 Ti (MSI) 28 °C
Storage
372GB Hitachi HDS724040KLSA80 ATA Device (SATA) 37 °C
Optical Drives
TSSTcorp CDRWDVD TS-H493B ATA Device
Audio
High Definition Audio Device

Log of the last play session
Code: [Select]
maxplayers set to 24
Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\platform\config
CClientSteamContext logged on = 1
Cleaning up unneeded replay block data...
Replay cleanup done.
Unknown command "cl_thirdperson"
Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1.
Loading default settings for high sensitivity
Unknown command "sv_backspeed"
Unknown command "mat_spewalloc"
Connection to game coordinator established.
CTFGCClientSystem::PostInitGC
CTFGCClientSystem - adding listener
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Applying new item schema, version 016C54A7
Applied updated item schema from GC. 2873577 bytes, version 016C54A7.
Network: IP 192.168.42.16, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 192.69.96.155:27049...
Connected to 192.69.96.155:27049

Team Fortress
Map: pl_barnblitz
Players: 19 / 24
Build: 2771145
Server Number: 158

env_cubemap used on world geometry without rebuilding map. . ignoring: maps/pl_barnblitz/pl_barnblitz/blendsnowtodirt001_wvt_patch
The server is using sv_pure 1.  (Custom pure server rules.)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01rt_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01bk_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01lf_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01ft_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01up_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_morningsnow_01up)
Fastlex connected
Compact freed 733184 bytes
JOY_AXIS_X:  mapped to Turn (absolute)
JOY_AXIS_Y:  mapped to Look (absolute)
JOY_AXIS_Z:  unmapped
JOY_AXIS_R:  mapped to Forward (absolute)
JOY_AXIS_U:  mapped to Side (absolute)
JOY_AXIS_V:  unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps
Baby dont baby dont LIEEE killed AngelxBRS with iron_bomber.
Malshina killed noob with flamethrower.
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Le Quack :  wow 22 kills and 8 deaths
Malshina killed [GM]Michael with flamethrower.
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Malshina killed ryan_massingham with flamethrower.
Dwanky killed Mell0w with minigun.
'scout.cfg' not present; not executing.
] cl_showfps 2
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file probably missing from disk/repository
Malshina killed Dwanky with flamethrower.
No such variable "$basetexture" for material "particle/smoke1/smoke1"
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Malshina killed Fastlex with detonator.
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop2.mp3", file probably missing from disk/repository
Stormagedon [LoEF] killed Heisenpurr with ullapool_caber_explosion.
kyoung123win killed AngelxBRS with obj_sentrygun3.
Maltech Stalker killed ryan_massingham with sticky_resistance.
kyoung123win killed noob with obj_sentrygun3.

80
Games / Is aiming in monster hunter 4 supposed to be really hard?
« on: May 21, 2015, 02:30:03 AM »
I can play FPS games fine with a keyboard and mouse, but I just can't at all aim with the 3DS.
I'm not sure if I missed something on the control options, the onscreen d-pad is just horrible to use. Super training in the 3ds pokemo  games control just fine I don't get why capcom has to suck.
Are there any alternatives?

81
Games / Should I get Monster Hunter Ultimate 4?
« on: May 16, 2015, 01:53:23 PM »
Is there a better newer one comming out?

What is the game like?

82
Suggestions & Requests / "Super Mario Sunshine" like jets
« on: April 20, 2015, 12:37:14 PM »
They'd pretty much be jump jets that last longer but have less lift.

The hard parts would be having them instantly recharge when on the ground, and only usable once in the air.

83
Games / Gear Up Megathread: It's free to play
« on: April 14, 2015, 01:19:38 PM »
Quote
Gear Up is a multiplayer game where you build customized tanks and battle online opponents in deathmatch, team deathmatch and conquest. Crawl the arena in devious spider legs, escape with your trusty jetpack or serve your opponents a healthy dose of proximity mines as you design with over one million different combinations.

Master the art of propulsion – Will you go for the rumbling caterpillar tracks, swoop across the arena using wind turbines or let loose the smell of burning rubber with go-kart tires?

Adapt your arsenal of weaponry – Do you prefer the cold steel of the minigun or the heartwarming sensation of the flamethrower? Will you fall for the old world charm of a thundering bronze cannon or does the electric zapping of the tesla generator tickle your mind?

Wage war your way – Regardless if you deploy the body of a Russian submarine, blend into the background with stealth generators or love giving your opponents the dry taste of gunpowder with a barrage of missiles – the choice is yours to make.


"BUT THERES PAY FOR UPGRADES!1!1!!"
The Basic and Premium upgrades just let you store more parts (Much like TF2) and do not grant "Pay to Win" advantages, all the non cosmetic parts are cheap and easy to buy.

84
Creativity / Emgiell's "I randomly post art"
« on: April 02, 2015, 01:39:43 PM »
*Fancy OP goes here*


There I finished the Project M Charizard edit.

Probably won't do another but if I do what Pokemon should I try adding Armor to?

85
General Discussion / The maps are back?!
« on: April 01, 2015, 10:26:54 AM »
Did anyone try the new "HD Maps"?
Everything is how it looked before only remastered!

86
Off Topic / How to disable signatures.
« on: April 01, 2015, 01:38:16 AM »
Pls stop setting the town on fire.

Too lazy to edit the screen shot.

88
Off Topic / Dragon Megathread ~ R.I.P.
« on: March 28, 2015, 11:39:09 AM »
Dragon Megathread

What is a Dragon?
Dragons are one of the most majestic creatures out there
There are a lot of dragons but I'll fill you in on the most common ones.

They have can have horns, wings, but more commonly exhaust smoke, move on four, roar, and you can ride them.

PICS



And with that being said lets discuss these majestic creatures.

89
Suggestions & Requests / Client Sided HP Bar
« on: March 07, 2015, 09:28:40 PM »
As the title says, I would really like to see this.
I'm also perfectly aware of the server sided one.

Locking due to it not being possible

90
https://www.youtube.com/watch?v=byNrf9W3wKA

I'm wondering is can this be recreated well in Blockland as a "Deathrun".

The "death" here is constantly changing what platforms can be stepped on as well as the random disruptions he can use.
With this traps aren't sacrifice based.

Discuss possibilities?

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