Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Emgiell

Pages: 1 ... 28 29 30 31 32 [33] 34 35 36 37 38 ... 106
481
So did we reach the shader stretch goal??

482
Avast does not seem to like this game, I had to add an exception.

483
Games / Re: Warframe Megathread - HADOUKEN
« on: February 10, 2016, 04:16:57 PM »
The Phobos boss is easy


Under leveled fun



484
Creativity / Re: Drawings Megathread
« on: February 04, 2016, 02:06:24 PM »
Looks like animal crossing

485
Games / Re: mighty no. 9 got delayed again
« on: February 03, 2016, 03:48:25 PM »
Delays are hard, man.

486
Off Topic / Re: "FineBros have cancelled all plans of copyrighting"
« on: February 02, 2016, 04:57:35 PM »
4

4 THREADS

AH AH AH
I don't browse off topic much, never noticed the other threads where still alive locking.

488
huh, only played a bit of gmod tower. This looks intresting

489
Gallery / Re: enter the kompressor (WIP Modter map)
« on: February 01, 2016, 08:05:36 PM »
Looking great! Is this based on a previous actual v20 map or is it your own new design?
I was planning to loosely base it off of Nebb's model house (I think that's the name)

490
Gallery / Re: enter the kompressor (WIP Modter map)
« on: February 01, 2016, 07:45:44 PM »

491
Games / Re: nintendo releases new footage of the NX
« on: February 01, 2016, 07:02:40 PM »
hope they roll out the launch titles

492
Gallery / Re: enter the kompressor
« on: February 01, 2016, 06:14:39 PM »
It was supposed to lead up to me showing a wip build of this map, then I got busy

493
Gallery / Re: cool hat
« on: February 01, 2016, 05:03:21 PM »
Have a thumbs up glove as a prop

494
Games / Re: The Forgettable Dungeon: Kickstarter Beta underway
« on: January 31, 2016, 11:05:43 PM »
All bosses named john, fire john, ice john, diamond john.
"No johns"

495
Games / Re: The Forgettable Dungeon: Kickstarter Beta underway
« on: January 31, 2016, 09:51:57 PM »
but I'm not sure if the controls in my game are precise enough to avoid them consistently.
I think it works fine, but player sprites can make a hit box look off.

Pages: 1 ... 28 29 30 31 32 [33] 34 35 36 37 38 ... 106