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Messages - BobAndRob

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16
General Discussion / Re: "Lego" is to "Studs" as "Blockland" is to ???
« on: November 03, 2011, 11:23:50 PM »
Uh, pegs? Maybe?
Probably not.
No...

are pegs. Specifically "connector pegs", but the name is too misleading to be used for the tops of blockland bricks.

it can still be called a stud
Should they still just be called "studs" or should we call them "blocko studs"?

How do blocko bricks stick anyway?  Anyone else ever wonder that?
Presumably... if all bricks were like the one you hold in your hand to place bricks...

would fit into

17
I was scripting something where I needed to inform a user that their brick was misplaced by X amount, and realized I had no units for that amount.

With regard to Lego bricks, we all know

as a stud.

Except for you clearly-not-lego-enthusiasts who call them "bumps".

But, in Blockland, I'm at a loss for words as to what to call



I did some searching around, and it seems different people call it different things, but there is no definitive name.

So... care to help me out in establishing ONE name that it shall be called from now on?

Post below with what you think it should be called, and I'll create a poll from the most popular options so we can finally establish a standard for this.

EDIT: It'd be nice it Badspot popped in here and gave us his official take on it.

18
General Discussion / Re: For anyone who uses Reddit: We have a Subreddit!
« on: November 02, 2011, 06:52:23 PM »
YES! This is awesome.

And imo the blockhead reddit alien () should be in the banner instead of the logo and that exit thing.

19
General Discussion / Re: The Rendermen (Know Your Meme submission!)
« on: November 01, 2011, 09:11:27 PM »
It's nothing to fret about, right?
Wrong!

20
General Discussion / Re: renderman?
« on: November 01, 2011, 09:10:18 PM »
I beg to differ. (*looks at submission in holding tank since halloween*)

21
General Discussion / Re: You CANNOT hack Blockland
« on: October 18, 2011, 05:09:29 PM »
From the free dictionary: Informal To alter (a computer program): hacked her text editor to read HTML.

22
General Discussion / Re: Remote Control
« on: October 18, 2011, 04:33:17 PM »
It's not an "add-on". It's purposely released away from the add-ons section so people understand that.
Hmm, nothing external to BL, written in torquescript (and javascript, fine, whatever), has a server.cs and description.txt, packaged in a zip named appropriately, installed and loaded by BL just like any other add-on, it "adds on" functionality to BL... I don't see how this is not an add-on. Care to elaborate? (Is it just the section that its posted in that makes it not an add-on? That's not a very compelling argument.)

kalphiter go away jesus
+1

23
General Discussion / Re: You CANNOT hack Blockland
« on: October 18, 2011, 04:22:55 PM »
Entire thread contains people who don't know what they're talking about.
Want to correct me then?
Hack != Crack

Yes, Blockland can (by definition) be hacked; add-ons are proof of this.

24
General Discussion / Re: Blockland Main Adventure Mode
« on: October 17, 2011, 07:46:14 PM »
IRC Name : Mainly Draith.
Liar... spaces arn't allowed in irc nicks, proof:
http://tools.ietf.org/html/rfc1459#section-2.3.1

Code: [Select]
<nick>       ::= <letter> { <letter> | <number> | <special> }
<special>   ::= '-' | '[' | ']' | '\' | '`' | '^' | '{' | '}'
Note how <special> doesn't include a space

[/nitpick]

25
General Discussion / Re: TGE Telnet Debugger Remnants
« on: October 17, 2011, 07:25:29 PM »
Real life finally caught up.

26
General Discussion / Re: TGE Telnet Debugger Remnants
« on: October 17, 2011, 07:14:10 PM »
bump (Hate to do so, but I really want to know.)

27
General Discussion / Re: When did you join blockland?
« on: October 15, 2011, 11:33:42 PM »
I got the demo at v1.03. I still have v1.03m on my old tiger backup.I bought my key in v10 (might have been late v9, but I only started playing seriously in v10).

28
General Discussion / Re: TGE Telnet Debugger Remnants
« on: October 15, 2011, 11:18:57 PM »
Doesn't quit(); usually work for that? I've never hosted on a mac but I believe that does the trick.
Yes... that would work with console access... but that is what is lacking for the majority of the mac-blockland-pubic that run dedicated servers, hence this thread.

In other news: You're back?!
Maybe, but don't count on it.

29
General Discussion / TGE Telnet Debugger Remnants
« on: October 14, 2011, 11:10:44 PM »
Dear Badspot,

What's the story behind the old TGE debugger (where you could telnet into a given port and provide a password and get console access).

Did you remove the functionality? If so...
Code: [Select]
 -dbgPort <port>            Set debug port (default = 28040)
  -dbgPassword <pass>    Set debug password (default = password)
  -dbgEnable                    Start game in debug mode
then why are the options still listed when you pass -help?

Also, telnetSetParameters(port, consoleInputOutputPassword, consoleOutputOnlyPassword) exists, but does not act as the TGE documentation would suggest. (Blockland doesn't (as far as I can tell) attempt to bind to the specified port.)

Also, just curious, why doesn't stdin (on mac) pass input to the console... that would make things so much easier.

I wanted to have remote console access, so after exploring all of the (supposedly) pre-existing options, I ended up just implementing my own via tcpObjects and eval().


On a somewhat related note, what is the proper way to stop a dedicated v20 server on mac. I need to either force-quit the application (the 2nd one that starts, because BlocklandLauncher.app exits as soon as the server starts), or do
$ killall Blockland

30
Good to see you again skill

although...
So if I start playing BL again you guys will take me back?
Note the "if"
I'm not back yet

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