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Messages - BobAndRob

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46
Modification Help / Re: Code Translations
« on: May 19, 2010, 03:07:43 PM »
There is way to save object codes (meaning a object that was created in the game)

1.look at the object
2.in chat type /getid
3.then in the console (~ key) type [ID].save("base/[name].cs");
   [ID] being the id you got from /getid
   [name] being the file to save it to

4.press enter and you'll recieve 1 of two messages.
   1.Could not find method in [ID] - the save method isn't useable in this object
    2.nothing - it saved successfully

5.If you are unable to find the save function in the object you can use [ID].dump(); to find another suitable object to dump

else enjoy the save object
No, that's different.

47
Off Topic / Re: Any mouse recommendations?
« on: March 22, 2010, 10:24:27 PM »
inb4animalmouse
... No, I'm serious.

Warning - while you were typing a new reply has been posted. You may wish to review your post.
Damnit.

Since when has the off-topic section been synonymous with the "de-rail everything here" section.

48
Off Topic / Any mouse recommendations?
« on: March 22, 2010, 10:22:39 PM »
I am looking to buy a new mouse, and was wondering if anybody had any suggestions of what is good/what to stay away from etc.

I was looking at razer mice as a friend of mine got one last year and it was pretty nice. This one in particular.

I'm mainly looking for something that's comfortable to use, is reasonably responsive, and doesn't need proprietary drivers so I can use it in any OS, but I've never bought a good mouse before, so I don't really know what else to look for.

I would really appreciate any suggestions you might have.
Edit: Okay, maybe not if they're like skip's.

49
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta
« on: March 13, 2010, 10:26:19 AM »
YAY BUSHIDO!

How can I thank you enough.

50
Erm, Wtf? You can't ban the host...just saying...not unless you somehow weren't a super admin..
If it's a dedi and you weren't on at the moment.

51
General Discussion / Re: ADDON EXCHANGE
« on: March 13, 2010, 10:16:38 AM »
SELLING Vehicle_Jeep

52
General Discussion / Re: Whom you hate is back
« on: March 13, 2010, 09:44:44 AM »
It would have been easier to get an alt (once your ban is over not to get anybody mad) and never associate it with your old account to leave your old reputation behind.

53
General Discussion / Re: Blockland Convention
« on: March 13, 2010, 09:42:25 AM »
And if no famous blocklanders come, what's the point?

54
Modification Help / Re: New Player Type Help
« on: March 12, 2010, 01:09:01 PM »
HOW DARE THEY USE OPEN SOURCE CODING AS AN EXAMPLE TO TEACH SOMEONE

Open source? Really?

Compare this:
Quote

//    _____            __    __ __    __   
//   / __(_)_ _  ___  / /__ / // /__ / /__
//  _\ \/ /  ' \/ _ \/ / -_) _  / -_) / _ \
// /___/_/_/_/_/ .__/_/\__/_//_/\__/_/ .__/
// -----------/_/- Beta Version ----/_/---
//    By Mr. Doom
//
// +===============================+
// | Mr. Doom's Simple Help System |
// +===============================+
//
// +===========================================================+
// | VERSION   : 6                      |
// | REVISION   : B                      |
// | RELEASE   : Beta                      |
// +-----------------------------------------------------------+
// |               === EULA ===             |
// |    By use of this script you agree to the following EULA  |
// |                            |
// | This script may be distributed with Scattered Space RPGs  |
// | It is free for modification and distribution by SS Clan   |
// | So long as both this notice and SDB Logos stay intact.    |
// | Additionaly any distribution must contain credit to       |
// | Mr. Doom, Modification of this EULA is punishable by law  |
// +-----------------------------------------------------------+
// | All other rights reserved by author.             |
// +===========================================================+
//
// Original Version based off Jookia's "Hellen" Help System
//
$SimpleHelp::Debug = 0;
$SimpleHelp::AutoLoad = 1;
//-- DO NOT EDIT BELOW THIS LINE --//

With this:
Quote

//--------------------
// Name: Hellen
// Type: Help System
// Version: 1
// Author: Jookia
//--------------------


Using [quote] instead of [code] so that I can make it fixed width or else the simpleHelp header looks all weird.

55
Modification Help / Re: Demoing Colored Bricks
« on: March 12, 2010, 12:44:31 PM »
I never knew you registered an alt.

Assuming it's kalph's alt (based on his 4 posts so far)
Kalphiter Plaz
   Kalphilaz
   Plaphiter

56
Modification Help / Re: Ammo = " "?
« on: March 12, 2010, 12:36:45 PM »
Interesting...

57
Modification Help / Re: New Player Type Help
« on: March 12, 2010, 12:10:18 PM »
This is for HELP like, "I don't know the No jet player type Armor name, could someone tell me please?"
Not for tutorials.
No, that would be the wrong kind of help. That's something you could easily find out on your own and not waste our time with.

58
Modification Help / Re: Incendiary Ammo
« on: March 12, 2010, 12:06:29 PM »

59
Modification Help / Re: Pepper Spray
« on: March 12, 2010, 11:57:17 AM »
Or better:

Code: [Select]
if(%col.getType() & $TypeMasks::PlayerObjectType) {
%col.setWhiteOut(1);
}

60
Modification Help / Re: Baffled by a syntax error
« on: March 12, 2010, 11:54:52 AM »
I always hate when something just plain doesn't work. It loads, no console errors, but doesn't work. That is why I put echos after the if statements for testing purposes.
Code: (Weapon_FlashGrenade.cs) [Select]
//echo("Angle:"SPC %angle);
//echo("Start:"SPC %start);

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