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Messages - BobAndRob

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61
Modification Help / Ammo = " "?
« on: March 12, 2010, 11:49:55 AM »
In every weapon image datablock, there's an ammo field. In each case I've seen it, it's been like so:

Code: [Select]
datablock ShapeBaseImageData(gunImage)
{
...blahblah...
   ammo = " ";
...blahblah...
};

Allways set to space.

Does anybody know what this is used for?

62
Games / Re: LEGO Universe Closed-Beta Invitation
« on: March 12, 2010, 11:45:18 AM »
Where do I sign up for beta? I thought I signed up but was not sure.
here

63
Modification Help / Re: RTB Development
« on: March 12, 2010, 10:04:52 AM »
With the new website it'll be possible to configure your server using a web interface and then update the server with those settings - without ever having to join it.
Oh great, now our server's security is a slave of RTB.

64
You have to execute the script if you want the weapon at all.
However, if your add-ons aren't package together, it is bad practice. People may not download the weapon that has all the datablocks.

Only share datablocks if they're in one package.
You can define the shared datablocks in one add-on, and force require it everywhere else you need them. There's no problem with that.

65
Add-Ons / Re: Blockland Clan Manager (v1) - By Darklight and McTwist
« on: March 01, 2010, 07:35:11 PM »
I'm really stupid... what is this... It doesn't really say...

I'm serious, i have no clue what this is....
Read the first post, he took the time to write it, he doesn't need to take the time to answer you because you didn't feel like taking the time to read it.

66
Add-Ons / Re: Blockland Clan Manager (v1) - By Darklight and McTwist
« on: March 01, 2010, 07:27:07 PM »
Code: [Select]
//-------------------------------------------------------
// AUTHOR NOTES:
// Tezuni, if you're looking to find any bad code that
// will block you, don't bother. None of my mods have
// any bad code. So stop looking. ;)
//-------------------------------------------------------
HAHAHAHAHAHAHAHAHA!

EDIT: Oh might missing NetObject, where/what art thou. Fancy name for a tcpObject to do auto-updating stuff perhaps?

67
General Discussion / Re: has the tranqulizer been failed
« on: March 01, 2010, 03:54:10 PM »
Fix'd I think.
Nope

<trolling>! I'm incapable of renaming a file, somebody do it for me.
Now it's fixed.

68
Suggestions & Requests / Re: what will v15 hold?
« on: March 01, 2010, 03:51:30 PM »
DirectX compatible I hope.
:cryInExpressionOfHopelessness:

69
General Discussion / Re: Zack0Wack0's Server Status Script
« on: March 01, 2010, 03:47:29 PM »
Nice resolving BL name to ip.

70
Suggestions & Requests / Re: MD5 and Array
« on: March 01, 2010, 03:15:23 PM »
First off, it would be good to have MD5 encryption included in the game, due it would be more secure to first encrypt the text, and then send it over to the server. Of course this would be best with for passwords.
http://www.torquepowered.com/community/blogs/view/4392
MD5 is a hashing algorithm, not encryption (you can't un-do it). You can do basic encryption already in torquescript, in fact my final project for my cryptology class was a cipher written in torquescript.

Secondly, I think that some people miss how easy an array should be, so I found this Array object that could be really useful, not just for storing data, but also managing everything better rather than store it in simple arrays or strings.
http://www.torquepowered.com/community/resources/view/4711
Torquescript should have real arrays to begin with. (Although I do like the naming system and export().)

71
Suggestions & Requests / Re: Anti-brick cover server script
« on: February 23, 2010, 09:39:59 PM »
Done.

EDIT:
Quote from: RTB Mod Bot
Ephialtes failed your add-on "Anti-Cover-Spam" today for the following reason:Seemingly useless, didn\'t explain rationale when asked.This means it is no longer available for download and has been removed from the online and ingame file listings. Furthermore all users of your add-on have been notified of the reason of failure and will be encouraged to remove it depending on the severity.Sorry about that,RTB Mod Bot
He thought it was useless, I just logged into RTB (been busy with real life lately) and saw that it had failed. Oh well.

72
Modification Help / Re: Static shape rotation
« on: February 23, 2010, 08:39:13 PM »
If I remember correctly, Amade tried to do this for his elemental rock thing. I just downloaded the latest version from RTB and read it:
Code: (Stone.cs) [Select]
%spike = new TSstatic()
{
datablock = StoneSpikeData;
shapeName = "Add-Ons/Weapon_ElementalSpells/OtherShapes/StoneSpike.dts";
position = %pos;
rotation = "0 0 0 0";
scale = %scale;
};
If he ever figured it out, he never updated the add-on, but it's still probably worth asking him.

73
Modification Help / Re: Slach Color Help
« on: February 23, 2010, 08:24:50 PM »
/c2 is pink i think

Just add any color for now and edit the script when you have tried a few
no, its green, 5 is pink
type /colortest in the game.

As for the hex values that correspond to the \c#s, you can just look at the chat text's profile, and multiply the font float values by 255, and convert it from dec to hex.

74
Modification Help / Re: Headshot Detection and Damage following it.
« on: February 20, 2010, 09:53:49 PM »
You're looking for jookia's implementation of hitboxes (a really cool way of detecting what part of the body was hit by using the same algorithm the paint projectiles use to color just certain parts of your body).

75
General Discussion / Re: Funky Shirt
« on: February 19, 2010, 10:17:28 PM »
Quote from: the Blockland v12 to v13 changelog
  • Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about.

Then how did it work on my server?

By the use of preschool level deduction from the information I just provided you, I can conclude that the loop changed the avatar less than once per second.

Please think before asking.

EDIT (Warning - while you were reading a new reply has been posted. You may wish to review your post.):
yes, I has it now, just found it in RTB archive, and my whole body is not changing color, Hao 2 fix?
Hao to click because it's already been asked (and answered) before.

Please research before asking.

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