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Messages - BobAndRob

Pages: 1 ... 45 46 47 48 49 [50]
736
Modification Help / Re: Weapon_Cheese, need modeler
« on: January 25, 2009, 08:38:07 PM »
version 2 with holes

legogistic.com/cheeseholes.dts

737
Modification Help / Re: Weapon_Cheese, need modeler
« on: January 25, 2009, 08:19:54 PM »
okay first draft dts

legogistic.com/cheese.dts

i am useing ms3d not blender for this, so i may post the .ms3d file if you would like it.

i'm not sure if color works (i dont know how textures work after they are exported)

738
Modification Help / Re: Weapon_Cheese, need modeler
« on: January 23, 2009, 10:57:39 PM »
this should not be too hard, by the end of the weekend i should have something.

i can *not* do the scripting though.

739
Suggestions & Requests / Re: Water melon
« on: January 23, 2009, 10:53:00 PM »
this would not be hard, but someone (not me) would need to make a texture.

by not hard i mean just modeling a mellon, splat on screen is not something that i would even think of doing

this is added to the list of things that i am interested in and *might* do when i have more time.

740
Suggestions & Requests / Re: hover tank
« on: January 23, 2009, 10:48:22 PM »
just mess up hub0-3 and you have it.

741
Suggestions & Requests / Re: Low Powered Gernade (LP Gernade)
« on: January 23, 2009, 10:44:16 PM »
what would it look like?

742
Suggestions & Requests / Re: A Cell Phone
« on: January 23, 2009, 10:42:46 PM »
an iphone would not be too hard to model, i would be willing to help once i have more time.

743
Suggestions & Requests / Re: LEGO Brick Top
« on: January 22, 2009, 10:37:05 PM »
how would bounding boxes work with studs, would they be the same as they are now and have meshes overlap (glitchey look sometimes) or would they have bigger bounding boxes and have visable gaps between the studs?

kindof a stupid question, but i wasent arround for v0002

744
Suggestions & Requests / Re: Hovercraft
« on: January 22, 2009, 09:49:26 PM »
people, this is getting annoying, please read all of the previous posts before you post something allready discussed, all it does is make repetive annoying and useless reading.

this is nice, if i had more time i would help model, i probably will, when i get something worth releasing, i will share it.

745
Creativity / Re: pixls attempt to making a gun model
« on: January 22, 2009, 09:20:20 PM »
that would never fit in a blockhead's hand, its WAY too big, if you would like help, look at whats his face's tutorial, i'm really sorry that i cant remember his name right now so this post is not too much help, but when i remember or find it again i will edit this... (mabe.)

746
Suggestions & Requests / Oxygen Pack
« on: January 22, 2009, 07:54:23 PM »
There is already a mod for oxygen in water, and there is a mod for flooding, but it would be more fun if we could have something like the pill or chocolate bar, but instead adds oxygen when you use it.

i have already begun work on a model for it in blender however i need someone to script. i will post what i have when it is in an acceptable state, at that point, (if ever) this will belong in the modification discussion, but right now it is still just a thought with a few hours of modeling behind it.

if you are interested, pm me or post in this thread.

it would make for some cool underwater DMs.

747
Modification Help / Re: Destiny RPG (Medieval)
« on: January 22, 2009, 07:21:20 PM »
the auction house sounds nice, but i think there should be a way to sell things to people even if nobody on the server wants to buy them at the same time that you are on it.

I wish you would include some kind of (sell now) for less than the price of auctioning.

also, will there be rare things that you can only find after a while?

748
Awsome, yeah please do release it.  :cookie: :cookie: :cookie:

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