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Messages - BobAndRob

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91
Suggestions & Requests / Re: two guns player
« on: February 03, 2010, 01:18:57 PM »
What is this I don't even
Some sidescroller game badspot made a while ago.

He seems to have removed all videos/screenshots/anything giving away content.

92
Gallery / Re: eiffeltower
« on: February 03, 2010, 12:54:10 PM »

93
General Discussion / Re: Do an item roll...?
« on: February 03, 2010, 12:09:21 AM »

Well your server must be quite active. [/sarcasm]

95
Faces, Decals, Prints / Re: Think Geek T-Shirts!
« on: February 01, 2010, 09:26:47 PM »
NIIIIIICE!

inb4animatedShirts.

96
Modification Help / Re: How do i make a thumbnail?
« on: February 01, 2010, 09:24:07 PM »
Thumbnail of a thumb nail:

97
General Discussion / Re: Sphere building?
« on: January 29, 2010, 04:04:49 PM »
I wish people weren't so lazy.

Here, I uploaded it to mediafire.

http://www.mediafire.com/?e2v22zd2onj

Put it in your add-ons folder. I hope that goes without saying.



edit: nvm
Oh, well that's nice.

98
General Discussion / Re: Sphere building?
« on: January 29, 2010, 03:50:35 PM »
Code: [Select]
function serverCmdMakeSphere(%client, %radius) {
%tempBrick = %client.player.tempBrick;
if(%radius < 2 || !isObject(%tempBrick))
return;
%offset = %tempBrick.position;
for(%i = 0; %i <= 180; %i++) {
%z = mCos(%i);
%z = mFloor(%z * %radius * 5) / 5;
if(%z == %lastZ)
continue;
else
%lastZ = %z;
%thisPlaneRadius = mSin(%i) * %radius;
for(%j = 0; %j < 360; %j++) {
%thisPlanePos = mFloor(mCos(mDegToRad(%j)) * %thisPlaneRadius * 2) / 2 SPC mFloor(mSin(mDegToRad(%j)) * %thisPlaneRadius * 2) / 2;
if(%thisPlanePos $= %lastPlanePos)
continue;
else
%lastPlanePos = %thisPlanePos;
%b = new fxDTSBrick() {
dataBlock = brick1x1fData;
position = vectorAdd(%thisPlanePos SPC %z, %offset);
isPlanted = true;
};
%client.brickGroup.add(%b);
}
}
}

Usage:
/makeSphere <radius>
generates a sphere with the radius given
It's best to fill in the inside of the generated sphere with normal bricks, and then remove the sphere as it is made out of 1x1 bricks which doesn't play nice with the brickcount.

99
General Discussion / Re: Mini-Nuke
« on: January 29, 2010, 03:46:31 PM »
When I first bought BL, there was some kind of vortex cannon thing.

It would make all bricks fly off in an outwards spiral, and then they would come back in the same spiral, just a different direction, that they went out in.

Now that I think about it, I have absolutely no clue how it worked.

If anybody has any more information on this, I'd really appreciate it.

100
General Discussion / Re: List O' Hex List
« on: January 29, 2010, 03:36:49 PM »
00 in hex is a null terminator.
Just 'cause in C strings are conventionally null terminated doesn't mean that it can't be used elsewhere and for other purposes.

101
General Discussion / Re: BLOCKLAND 14 IS OUT!!!!!!!!!!!!
« on: January 28, 2010, 07:14:50 PM »
-_- It wont download for me cause of some freakin' glitch. You guys are SO lucky.
(Assuming you have a mac) the auto updater is broken, download it from blockland.us.

102
General Discussion / Re: How big is your saves folder?
« on: January 28, 2010, 07:14:05 PM »
I have tons of copies of BL, one for each server I've ever hosted or add-on I've ever created.

My largest save folder is 5.5 gigs, that's due to autosaving my freebuild every hour, I really need to make it more efficient.

103
General Discussion / Re: Version 14
« on: January 28, 2010, 03:11:22 PM »
Hmmmmm, if we don't need to forward ports, does that mean that we are connecting out to something instead listening for connections to us? Does that mean that all our BL traffic is being proxied by one of badspot's servers, and thus increasing packet latency?

104
Modification Help / Re: Randomized Avatar
« on: January 25, 2010, 06:48:50 PM »
yeah, but sometimes the colors go to black untill you open and close the gui, i don't know why though  :panda:

105
Pointless clan is pointless
Pointless post is pointless.
pointless reply is pointless
pointless quote is pointless

redundant redundancy is redundant

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