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Add-Ons / Re: Fill Can v2
« on: April 23, 2019, 11:29:25 PM »
Badabim, badabump.
This topic was about to end up in the dump.
This topic was about to end up in the dump.
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percentEventEnabled 1 1
toggle:
onActivate -> Self -> door("Toggle")
onMiniGameReset -> Self -> percentEventEnabled(40, [toggle])
Did you fix the face decal bug with the random default function when fillcanning players?I was not aware of all extra Easter Eggs that Fill Can had. When I found out about them I did not care as I was only set to fix the main feature of the add-on. So I will not fix the other issues, and will leave them to someone else to finish that job.
can i just kindly ask why this was made?
you dont need to full restart blockland to test addons. script changes can be tested just by executing them ingame without a restart
ex:
exec(“Add-ons/Script_ChatSystem/file.cs”);
model and brick changes require a restart, as well as image states and certain player and vehicle fields.
if your script uses packages make sure you stick a deactivatepackage(); activatepackage(); in there so executing the add-on will properly update that shiittt
The problem is that I don't know how to work python. But I would prefer a command-line one for windows.
Added monospace to editor
Minor fixes and cosmetics
Hey Badspot do this
*code snip*
Fixes the client and server add on execute order for Linux, and the Macs that have that problem too. Also fixes the custom game GUI add-on list that's messed up by the same thing.