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Messages - mctwist

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121
Add-Ons / Re: Blockland Glass 4.1
« on: November 08, 2017, 02:57:12 PM »
getting messages while logged out
-snip-

In a recent change they fixed something around it. I've put up an issue about it and most probably it will be dealt with soon if not fixed. Could you please reply here or in that issue about the problem and what you did to make it happen? If it's not possible to recreate it, then I think it's hard to locate the issue.

122
General Discussion / Re: What resolution do you play Blockland at?
« on: November 05, 2017, 01:47:45 PM »
stop you're making my head hurt just thinking about playing at that resolution

I mostly sit in the console or with GUI, so there's no big issue there, really.

123
General Discussion / Re: What resolution do you play Blockland at?
« on: November 05, 2017, 06:39:33 AM »
When I develop, I usually goes with 942x1040. Fits my left half of my 1080p monitor perfectly.

124
Trivia: Version 5 was made within one hour. Testing, debugging and everything around it included.

125
Off Topic / Re: post your desktop
« on: September 22, 2017, 03:07:21 PM »
Uuuuuu to see her panties???

Lucky you that she's almost 500 years old.

126
Off Topic / Re: post your desktop
« on: September 22, 2017, 10:24:26 AM »
let the man have his idols

I was curious. For science.

127
Off Topic / Re: post your desktop
« on: September 19, 2017, 03:44:30 AM »
forget u im posting my whole desk.



Why do you got a leg-spreading Shinobu minifigurine?

128
I've added fireRelayRandomNum, which will pick one of the relays at random. More info in OP. This was suggested by Trogtor.

Code: (Changelog v6) [Select]
Added fireRelayRandomNum
Fixed appended client
Removed redundant inputTarget

129
Off Topic / Re: post your desktop
« on: September 13, 2017, 03:29:49 PM »
op is cool for using I3


I3 is awesome. I'm still unsure what distribution to use it with on one of my laptops. Currently, Xubuntu was convenient, and it had some really great fonts built in, so I got used to it.

130
Off Topic / Re: post your desktop
« on: September 13, 2017, 11:46:43 AM »


I'll post with icons if there is enough request for it.

131
Events are fun and someone should make an eventing tutorial save/mode/thing.

https://forum.blockland.us/index.php?topic=55898.0
https://forum.blockland.us/index.php?topic=40983.0

Events are so special that if you get the basics going, you can understand everything from there. Just understand what each event does and you're good to go.

132
A bot net should cost, according to an article I read 2 years ago, around $5-1000 depending on what you need it for and how many. You can get from 500 up to 100k bots. It's rough numbers, but just a hint of how easy and cheap it really is.

Edit: After doing some research, over the span of 2011 to 2017, you may rent a botnet of 1000 for $25 per hour up to 400k bots for $20k/week. Still rough prices.

133
Off Topic / Re: debate: are hot flavored chips good
« on: August 31, 2017, 01:06:54 AM »


I love these.

134
instead of relaying all of the numbers in the box, it picks a random number to relay, so for instance [ 1 5-7 9 11 15-17 ] would pick a random event out of 1,5,6,7,9,11,15,16,17 to relay

I have never seen such a feature in Blockland before, so it is indeed interesting. I will think about it as I'm unsure if I'm going to just add a checkbox or a whole new event. What would you guys prefer?

Oh wow I had no clue! Well, it's still always awesome to have an event that's used profusely made more efficient! :D

I thought that the first sentence in the post would make more sense, but as you didn't notice, I'll now added a changelog to make it more obvious what actually have changed.

135
could you make something like FireRandomRelayNum?

I'm not sure what you mean with this and what you want me to do. Could you elaborate?

wait what's changed? just goes faster?

That is indeed right!

He means what's changed since the 2013(?) version.
From what I can see it's the super useful specifying blocks of events in amongst singular events like:
[ 1 5-7 9 11 15-17 ]

And I presume faster/more efficient going off of:

OT: Looks awesome, will update for sure!

Actually, I've only improved the performance significantly for bricks with lots of events. The feature you describe have existed since the first version.

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