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Messages - mctwist

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976
Modification Help / Re: survivalRP - Been hosting betas.
« on: October 23, 2009, 12:45:04 AM »
But then what do we do for initial spawns? No matter what where gonna need to edit the spawn search code.
But how about removing the users brick when he leaves, or only the spawnbrick. Making him spawn at the initial point.

977
Add-Ons / Re: Admin Chat [Quark]
« on: October 23, 2009, 12:43:31 AM »
why not use a hotkey, like IGSO did before?
Well you could make it a key bind just for the server to open a chat for it or somthing or like a @ for admin.
ISGO had the problem that it hacked thechatline, and made it poop out some nasty errors. Not so good am I afraid...

978
Forum Games / Re: What is the person above you avatar saying?
« on: October 22, 2009, 12:16:23 PM »
I'm covered in blood!

979
Forum Games / Re: What is the person above you avatar saying?
« on: October 22, 2009, 09:45:16 AM »
Who touched my GameBoy?!

980
Off Topic / Re: Help with my trigonometry
« on: October 22, 2009, 09:43:18 AM »
They are only true if a=45

Proof (Using degrees):
sin(45) = cos(45)

Test:
a = 45
sin(4*45)-cos(4*45) = 1
sin(2*45)-cos(2*45) = 1
sin(90) = 1
cos(90) = 0
sin(180) = 0
cos(180) = -1
1-0 = 1
0-(-1) = 0+1 = 1

I cannot give you a formula, but this is just an easy way to give a small proof.

You might have had already your test, but it's good to know afterwards too.

981
Forum Games / Re: What is the person above you avatar saying?
« on: October 22, 2009, 09:05:26 AM »
Hump

982
Also, almost forgot Personal Spawns break spawning in minigames so I deleted the code for them. Lol.
Why not put them in a miniGame and activate so they use player spawns? If you're not using special spawnbricks, then this is the best way to do it.

983
I play in a bigger resolution than my screen can handle, like a man.
That means that your screen supports more than you thought. If a screen doesn't support the resolution, it will turn black.
It's a global command for almost any program/game that supports both fullscreen and windowed.
If so, is there other commands available? And can you give some example on games that supports it, due I haven't found anyone yet...

984
General Discussion / Re: Does badspot play any servers?
« on: October 21, 2009, 03:22:15 PM »
I could tell everyone that Badspot was on my Space Ships server. I came in to save, he was there, with nobody else there. He started to jet out from Earth, and I saved. When I was done saving, I asked him how come he was on my server. He left.(After he cleared his bricks)

This would put me in the "OMG, BADDY WAZ ON MAH SERVER!!!" group, so I prefer not act like them.

985
I am still working on the resource storage. But as Tom and AGlassOfMilk have access to it, they can finish it easily. They hopefully understand how I wanted it to be.

986
General Discussion / Re: Torque engine
« on: October 12, 2009, 01:41:49 AM »
While you're at it, get me some more ram too.
RAM is cheap. You can afford it.

987
I am working on it...

988
General Discussion / Re: v13 released
« on: September 30, 2009, 12:05:41 PM »
... when Team Deathmatch is there. Trace seems useless as the errors happen in default CreateMinigameGUI::refresh, not mine.
Edited any minigame-variables that triggers the errors?

989
General Discussion / Re: v13 released
« on: September 30, 2009, 12:03:20 PM »
It's possible, but that might end up with even more 'status updates'.

I seem to be getting a lot of syntax errors when opening the minigames GUI...
Sure it will be inefficient, but you could make only small updates, but with a larger amount each update.

990
General Discussion / Re: v13 released
« on: September 30, 2009, 11:58:16 AM »
Yeah, but my mods used a lot of varied recharge rates for affecting the drain rate/recharge for cloaking effects.
Make your own function for it?

I hope that I don't have to fix any of my add-ons...

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