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Messages - Dark X-rane

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181
Creativity / Re: The new and improved 3D model topic!
« on: June 01, 2017, 04:21:18 PM »
There's a missing face inside the barrel.  Other then that, the gun looks pretty neat.

182
Games / Re: Planet Coaster
« on: June 01, 2017, 03:38:20 PM »
Bump
Planet Coaster has released a minor update that has added a new flat ride.

You can view the topic here for more details about the update.

183
We had 187 peak players on October 2016 though so this isn't the first time we've hit below 200 players since December of 2013.

184
Creativity / Re: The new and improved 3D model topic!
« on: May 29, 2017, 10:50:52 PM »
Nightmare fuel.

185
Games / Re: Planet Coaster
« on: May 29, 2017, 08:04:09 PM »
Yeah, I'll still take your thoughts and consider changing a few thing with the coaster.

186
Games / Re: Planet Coaster
« on: May 29, 2017, 07:46:06 PM »
I guess I just don't see why the whole thing is staying so low to the ground and ending with so much speed left over. Assuming that picture shows nearly the full ride, I don't see any large hills or even airtime hills. This is just my opinion, so take it as you will, but I would redo the layout to make it more compact and have airtime. Maybe an out-and-back layout would work nicely.
The first curve actually goes up to more than half of the first drop's height.

The reason why there's no airtime is because this coaster is supposed to be based off of a Giga coaster I've seen which only has large curves near the ground.  I wanted this coaster to maintain high amounts of speed for most of the ride.  Also, I was off about how the coaster averages around 60-70mph.  I just recently check how fast the coaster goes around the curves and it averages around 45-60mph.  It's still fast but not as fast as I thought it went.

187
Games / Re: Planet Coaster
« on: May 29, 2017, 06:57:57 PM »
????

How fast is it going after the first drop? Then it must hit the break run at like 70mph??
After the first drop it averages around 60-70mph.  The break run is long enough to slow the train down to 20mph without high amounts of forward g-forces and vertical g-forces.

188
Games / Re: Planet Coaster
« on: May 29, 2017, 03:31:18 PM »
Interesting, I can't tell to much from one picture but the green B&M hyper looks way too spread out. Those massive turns and helixes would only make sense if it's going very fast through there.
It's going around 70-80mph on those curves.

189
Games / Re: Planet Coaster
« on: May 28, 2017, 04:47:17 PM »
Ok, here's some more screenshots of the areas I was talking about before.



190
Games / Re: Planet Coaster
« on: May 28, 2017, 03:40:17 AM »
Looks nice! The only thing bothering me is the ground texture- I feel like you should use grass instead for a more foresty feel. And perhaps add a hill or something around the wooden coaster so it isn't all flat land?
Don't worry, there's defiantly some grasslands in the park and the first wooden roller coaster screenshot is built on a hill.  I just didn't take pictures of those areas yet.  I'll post more screenshots of those areas when I get back onto my computer.

191
Games / Re: Planet Coaster
« on: May 28, 2017, 12:54:54 AM »
Bump again
I've made a lot of progress on my park since I last posted a update about it.  Here's a few screenshots that I want to show you guys.








192
General Discussion / Re: CONGRATZZZ Part 3 Last one!
« on: May 25, 2017, 05:35:36 PM »
the ironic thing too is that I'm pretty sure the OP isn't under the age of 15
He's probably 15 by now.

193
Drama / Re: Unova is back
« on: May 25, 2017, 12:31:17 AM »
It corrupted the heart of an innocent person.

194
he was online like 2 hours ago so maybe not
Being online does not equal with being banned or not. You can still be online but be banned.

195
Give it atleast an hour? Or something idk just give it a while
It's been almost a day since he last posted and he was online at 9:00AM today so I'm assuming he's banned.

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