Wooden banks belong in the wild west, not in a city.
noted.
- the randomly shaped stone triangle ramps on the side of the building don't look good. At all. It looks like you just picked as many ramps as you could fit in your inventory, tried to make flat stalagmites/stalactites and then just said "lol forget it, ramps for everyone!"
was trying something new, didn't work out apparently, i won't do the ramp thing again, noted.
- the roof appears lazy. If you remove the weird wave thing on top, it's a perfectly flat roof. You realized that, so to counteract that you added the aforementioned "weird wave thing." It doesn't do the build any form of justice. The varying thickness of the different parts makes it look strange and unstable. If those 3 light grey pillars weren't there, the entire thing looks like it would crush the bank. The transition from ramps, to plates and back to ramps is bad. Avoid that at all costs. If there's one thing that drives people bonkers, its ramp-to-brick conversions, no matter how smoothly it goes
i was going for the kind of ramp roof that you see on some mcdonald's buildings

though i was probably lazy in doing the thing where I made the layout with a flat roof and added on, i suppose the better way to do it would be to connect the two
- the glass doors on the second floor... I don't even know what to say. Was that supposed to be a big window? Why are there doors there, cause "window" doesn't come to mind no matter how hard I stare.
Supposed to be a balcony kind of thing, but seeing as how hard it was to tell it was probably a bad idea, noted.
- you have 4 windows. And they're ALL at the front of the bank. Nowhere else. So for about 4 hours of the day, depending on the season, you have sunlight inside..?
Another silly byproduct of the stuffty outline thing i did while building it
- the shape of the windows is bizarre, and the change of style between the two floors doesn't help either.
It felt weird doing them the exact same way, but I probably should have at least kept a running theme.
- looking through the window, I can see the green and white checkered floor. I dunno what kinda banks you go to, but I can tell you for a fact that bank of america doesn't checker their floors. Neither do any of the banks from Payday 2. That said, the big bank from the original Payday DOES have checkered floors, but they aren't white/green.
noted
- the box shape of the bank is bland and uninteresting.
noted
Consider different shaping to your buildings to make it more interesting. Room extensions, skylights, a smaller second floor with roof access (add railing to prevent people falling!)
I've done some of that before, but eh i must not have been up to it for this build, the sign that says bank in this one is a railing though
- gay pride flowers out front make every single color on this build clash. Buildings don't pick 1 of each color when they plant fauna, they pick specific species of flowers and plant them in a way that looks appealing. Think of the flowers you see in front of a neighborhood entrance sign for example, and that'll help you with flowers in the future.
noted
- a lot of wasted bricks. Just in the front you can see the outline of TONS of plates, and you could've easily used larger plates to cut down on brick count and those weird lines you get when light shines on bricks.
I was going for a bricky texture kind of thing but i don't think it's tall enough for anyone to see an established pattern
- No outdoor lights (unless those clear bricks on the second floor are supposed to be lights, in which case I should inform you that majority of lights don't look like that. Majority anyways, apparently the bank stores sapphires so I guess the lights can be magic too.
they're supposed to be lights, but if that's hard to recognize i'll just have to figure out how to make better lights; also, yes the lights are magic