Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Cypthon

Pages: 1 [2] 3 4 5 6 7 ... 10
16
Forum Games / Cypthon's Star wars Republic RP - JOIN NOW!
« on: January 13, 2016, 05:48:56 PM »

Click for title music

Backstory
A long time in a galaxy far, far away, a ultimate adventure has begun. The Jedi are warriors who use the Force for good and to protect the galaxy. The Sith are the ancient enemies of the Jedi and use anger, hatred, and Force for evil. There was once a great war against the Jedi and the Ancient sith. The sith since had went extinct and haven't been heard of again.. at least that is what the Republic thought. The sith have returned stronger and more powerful then before, forming a new generation of Sith warriors. The war now continues, while the sith form the Trade Federation.

Planets

Tatooine - A sand and desert like planet. Known for being the planet Anakin Skywalker was born on.
Jakku - A desert planet like Tatooine but with rougher terrain. Known for being like Tatooine.
Naboo - A planet full with grasslands and forests. Known for being a priority to the Republic.
Endor - A planet that is an entire jungle and forest! Known for all of it's nature.
Coruscant - A planet full with cities! Known for being the home planet for the galactic republic.
Moraband  - A deadly planet for the Sith order and Trade Federation. Known for being the home planet of Sith and Trade Federation.
Takodana - A planet with numerous rivers and forests. Known for containing a lot of clans.
ill finish this almost unlimited list later

Character maker
There are 2 character lists here. You choose 1. Before making a character for yourself to play, there are a few rules you
need to follow.
#1: Don't OP
#2: Not everybody can be a Jedi or Sith.
#3: Please copy paste the list. DON'T MAKE ME NEED TO GET YOUR stuff ONTO A CORRECT LIST. By this, i mean don't bother typing the fill out list. Simply Copy and paste the list then fill it out.

Alright, since i made that clear, let us get started.
Step 1: Copy and Paste this list onto a reply:
Code: [Select]
[b][i]Reference Image[/i][/b]: (Can be left empty)

[b]Name[/b]:

[b]Gender[/b]:

[b]Age[/b]:

[b]Birth planet[/b]:

[b]Species[/b]: (Be human or look at alien species list: http://starwars.wikia.com/wiki/The_Essential_Guide_to_Alien_Species )

[b]Appearance[/b]:

[b]Armed with[/b]:

[b]Extras[/b]:

Jedi or Sith
!WAIT!
Don't go right ahead and make a Jedi or sith yet, this is extremely important. If you are going to make a Jedi or Sith character, then you need to get my approval. Just ask in the replies if you can be a Jedi or Sith and wait for my approval.

Code: [Select]
[i]Reference Image[/i]: (Can be left empty)

[i]Name[/i]:

[i]Age:[/i]

[i]Species[/i]: (Be human or look at alien species list: http://starwars.wikia.com/wiki/The_Essential_Guide_to_Alien_Species )

[i]Force Sensitive[/i]: (Jedi, Padawan, Sith, or Apprentice)

[i]Lightsaber Blade Color[/i]:

[i]Lightsaber Type[/i]

Rules

1# Don't take over the role play.
2# Ask if you are allowed to make a Jedi or Sith.
3# Don't be loving stupid (directed to toxicology)


17
Forum Games / BLF Answers v.2
« on: January 12, 2016, 06:50:19 PM »
It s back.

Simple as other thread

Noob1: How old are you?

Noob2: 7
Are you gay?

Noob3: no
Why?

This goes on nonstop

Start.


Do you like star wars?

18
General Discussion / the most mlg block land video ever!!11
« on: January 02, 2016, 10:56:23 PM »
so i found this
https://www.youtube.com/watch?v=BEPS0ccm0NA
so mlg i wanted to post it.

EDIT: he loving locked it :|(

19
Modification Help / SCP Containment Breach THE BLOCKLAND MOD! (serious)
« on: January 01, 2016, 09:35:49 PM »
check this stuff out so far.
if you don't know what SCP CB is, check out the mega thread on games or SCP containmentbreach.com.

Basically, I'm developing a mod for another game called, "Blockland mod". I replaced textures with block land textures (like brick textures and hammers), replacing sounds, and more. (this mod is still in production, so it isn't complete)





Ill update the topic with more stuff later.

20
Suggestions & Requests / I need some help (im making something special)
« on: January 01, 2016, 08:33:38 PM »
Somebody get me the default brick texture pictures and post them.
(please attach)

21
General Discussion / Support_Renderman | V.5 2016 gimme yo ideas
« on: January 01, 2016, 09:26:44 AM »
You heard me pleb. It is coming sometime in 2016. You might also remember V.4, which me and Ocelotus made.
Anybody have any ideas for the V.5 Demon Awakens Update. Ill leak details on our official thread on Modification Help.

22
Off Topic / Ask Cypthon something
« on: January 01, 2016, 08:48:44 AM »
please ask me something

23
Off Topic / i hate everybody who makes i hate topics
« on: December 31, 2015, 08:33:34 PM »
I hate everybody who makes i hate topics
seriously

24
Forum Games / Cypthon's Pokémon {Forum Game} VERSUS
« on: December 31, 2015, 06:42:48 PM »

Versus
Code: [Select]
Welcome to the world of pokemon! - Professor Oak

How to play
Playing the game is simple. You (the trainer) make up a Pokemon (read entire OP first) and go up against other trainers/Pokemon (other users). If i didn't explain this well, then here is a example:

Cypthon: Pokemon battle has begun! Blockhead1 vs Blockhead 2. It's your attack, Blockhead1.
Blockhead1 sends out Buttface98 (Rock type) HP: 50
Blockhead2 sends out Superpikarooster2025 (Electric Type) HP: 50

Blockhead1: Buttface98 uses Rock smash!

Cypthon: Buttface98 uses Rock smash and it is super effective! (-10 HP)
Make your move, Blockhead2!

Blockhead2: Superpikarooster2025 uses Electric Bolts!

Cypthon: Superpikarooster2025 uses Electric Bolts but misses!

This will go on until one of the Pokemon/Users HP hit 0 and they faint.
[NOTE]
If you are in the middle of a battle and you go and do other Block land Forum things, then you will be PMed by Cypthon to come back and finish the battle. If you don't come back, your opponent will win the battle.

How to get Started

This is your starting off status (for trainer)

Name:
Blockhead
___________
Experience
|----|----|----|----|
^                         ^
This is your XP meter (if fulled, you level up)

{Level}: 0
_______
Inventory:
Potions and other stuff appear here that you can use

[}Pokemon{]
You begin with one Pokemon that you customize, and you can get more along the way (if approved by Cypthon)


Developing your first Pokemon!

First of all, you need to choose what type it is. So luckily, ill let you peek at the Pokemon Type chart.


It's time for you to choose your attacks! If you choose what type you wanted, then go to the row with your type's attacks. (Limit is 4)

Bug moves | Dark moves | Fire moves | Flying moves | Ghost moves | Grass moves | Dragon moves | Electric moves | Fighting moves | Ground moves Ice moves | Normal moves | Poison moves | Psychic moves | Rock moves | Steel moves | Water moves | Fairy moves

It is time to start making it in general. Get a reply ready, and paste this list onto it:
Code: [Select]
[b]Pokemon name[/b]:

[b]HP[/b]: (Must be between 50 - 150) (Tip: Lower the HP, more damage you do)

[b]Types[/b]:

[b]Pokequotes[/b]: (Like Pika Pika)

[b]Attacks[/b]: (Limit is 4 attacks)

Need to know which Pokemon type can't affect another and match up? Here's a matchup chart for reference!




25
Off Topic / New year's resolutions
« on: December 30, 2015, 08:56:38 PM »
What is yours?

26
Off Topic / Going on vacation to New york
« on: December 25, 2015, 11:03:04 AM »
For a week.

27
Off Topic / how do i disable f1 - f12
« on: December 23, 2015, 05:38:24 PM »
i am desperate to play scp containment breach on my laptop, but i need f5 to not open up google. I am on windows XP laptop. help

28
Forum Games / ►►► Guide to Forum Games
« on: December 23, 2015, 02:50:19 PM »
Forum Games is formerly known as community projects, or games for the Blockland Forums.

1. How to make a Forum Game. First of all, have an idea of what your Forum game will be about. Also, make sure the title or the Message tells how to play.

Examples of good Forum games are:

• YOU CRINGE YOU LOOSE
• Describe the user above you
• World War RP

Examples of bad Forum Games are:

• Play this game
• POST YOUR BLOCKLAND CREATIONS!!!11
• Avatar Forum Game (REMADE)

2. Don't remake topics. By this, i mean if your forum game died out or isn't as popular, don't make a new thread for it.

Examples of this is:

http://forum.blockland.us/index.php?topic=288837.0
http://forum.blockland.us/index.php?topic=288344.0
http://forum.blockland.us/index.php?topic=288239.0

3. No Spam. Don't post non forum game threads.

Examples of unneeded topics are:

• I need help
• Chicken is delicous
• u1r8diqjorjuioafsijksipjf

4. No copying Don't copy other threads, use the search feature first.

Example of this is:

http://forum.blockland.us/index.php?topic=289562.0

5. Learn to let your thread die. In bonus to rule 2, if your thread is dying, don't constantly bump it in hopes of it becoming relevant.

Examples of this is:

im to lazy to post all the bumps this kid named racoon did.

6. Role play games. Make Roleplay games is simple. I recommend describing the main story of the role play, a character fill out list, and a organized topic. I recommend other role play threads to get a idea.

7. None of this stuff.

Quote pyramids
"Longest thread ever!" threads
"Don't post here" threads
Single letter threads
Self-declared spam threads
Count to X threads

8. NO SKIPPING PLS This is directed toward user above you games. Please don't say SKIP ME. Although it isn't ban worthy, it gets annoying and there is no reason to be skipped.

29
Off Topic / Christmas eve eve
« on: December 23, 2015, 11:06:04 AM »
/title

30
Games / MEGATHREAD SCP Containment Breach
« on: December 22, 2015, 07:11:00 PM »

By Joonas Rikkonen ("Regalis")
(In tribute to the old thread)
Website

SCP Containment Breach

SCP – Containment Breach is an indie supernatural horror video game
developed by Joonas Rikkonen. It is based on the stories of the SCP Foundation website. The main story of the game is you are D-9341, sent to test subject SCP 173, until chaos begins, as all the subjects escape from custody free to do what they please to do. As for you, your main goal is to explore, survive the breach, and get the hell out of the facility from Gate A or Gate B.

Key cards


The level 1 keycard is the lowest level keycard. It can open the door to the electrical center, as well as the first door to the small testing chamber. The keycard can be found in the first room or in the 2-level office, beside a computer.


Level 2 keycards can be used to open the doors to SCP-914's containment chambers. It is found in the basic office and small testing room. It can also be obtained by placing a level 1 keycard into SCP-914 on "Fine" or a playing card on "Very Fine".


The level 3 keycard can be used to open the main door and the door to the staircase in SCP-106's chamber, SCP-895's chamber , SCP-079's chamber, SCP-012's chamber, the first door leading to SCP-714's and SCP-1025's chambers, The level 3 keycard can be obtained by placing a level 2 keycard in SCP-914 on "Fine".


The level 4 keycard is found in SCP-106's containment chamber under a shelf beside the controls, next to the guard's body in SCP-895's chamber and  SCP-049's containment chamber, right next to SCP-049's document. It is required to access the head office, the lower level of SCP-106's chamber, both doors in SCP-008's containment chamber and SCP-714's chamber. As of v0.8, this keycard can no longer be obtained with SCP-914; making obtaining a Level 5 Keycard or Keycard Omni right away more difficult.


The level 5 keycard is required to open the door to the elevator leading to the warhead room,the door leading to the small control room in the warhead room , SCP-966's chamber and the door in the checkpoint room between the Heavy Containment Zone and Entrance Zone. It can be found in the head office or obtained by placing a level 4 keycard in SCP-914 on "Fine".



The Omni keycard currently has no unique use, but can access anything requiring a keycard and is one of the optional objectives at the end of the game. The Omni keycard can only be obtained via placing a level 5 keycard through SCP-914 on "Fine" or by placing any level keycard on "Very Fine" if it didn't create a MasterCard instead. The chance to create Omni card is probably 1:3.

SCP(s)

SCP-035
Keter

SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. Subjects within 1.5 to 2 meters (5-6 feet) of SCP-035, or in visual contact of it, experience a strong urge to put it on. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. Subject then claims to be the consciousness contained within SCP-035. The bodies of "possessed" subjects decay at a highly accelerated rate, eventually becoming little more than mummified corpses. Nevertheless, SCP-035 has demonstrated the ability to remain in cognitive control of a body experiencing severe structural damage, even if the subject's body literally decays to the point where motion is not mechanically possible. A highly corrosive and degenerative viscous liquid constantly seeps from the eye and mouth holes of SCP-035. Anything coming into contact with this substance slowly decays over a period of time, depending on the material, until it has decayed completely into a pool of the original contaminant. Living organisms that come into contact with the substance react much the same way, with no chance of recovery.

SCP-049
Euclid

SCP-049 is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional “Plague Doctor” from 15-16th century Europe. This material is actually a part of SCP-049’s body, as microscopic and genetic testing show it to be similar in structure to muscle, although it feels much like rough leather, and the mask much like ceramic. It was originally discovered in ██████, England, by local police. Mobile task force [REDACTED] responded to a suspected outbreak of [DATA EXPUNGED]. All civilians within a .5km radius were given class A amnesiacs as part of the initial containment procedure.

While initially believed to be mute, it was later discovered that SCP-049 is quite capable of English. From its remarks, it appears to have a kindly personality and believes that it is "treating" its victims of an unknown pathogen, believed to be the bubonic plague. Normally it is quite docile, but will happily attempt to treat anyone it believes has the disease, killing them and later reanimating them as SCP-049-2.

SCP-079
Euclid

SCP-079 is an Exidy Sorcerer microcomputer built in 1978. Its creator took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on.

It is not known when or where SCP-079 gained sentience, but it is known that the software has evolved to a point where its hardware should not be able to handle it, even in the realm of fantasy.

SCP-079 is currently connected via RF cable to a 13" black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty four hours; although it hasn't forgotten its malevolent desire to escape.

SCP-096
Euclid

SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary brown townysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of color, with no sign of any hair.

SCP-096 is normally extremely docile. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.

SCP-106
Keter

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for “days”, with some subjected being released for the express purpose of hunting, recapture, [DATA EXPUNGED].

SCP-173
Euclid

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile, though the object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. SCP-173 species is Euclid, as said before, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

While in containment, SCP-173 has been known to produce a reddish brown substance on the floor which later was identified as a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

SCP-682
Keter

SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment.

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

SCP-914
Safe

SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have showed no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths (3m x 2.1m x 2.1m) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.

SCP-939
Keter

SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg, though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.

SCP-939's primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood; specimens have been documented imitating victims despite never hearing the victim speak. brown townysis of SCP-939 vocalizations cannot distinguish between SCP-939 and samples of known victims' voices. The use of biometric voice-recognition security or identification systems at any installation housing SCP-939 is strongly discouraged for this reason. Prey is usually killed with a single bite to the cranium or neck; bite forces have been measured in excess of 35 MPa.

Left out SCPs can be found here: http://containmentbreach.wikia.com/wiki/List_of_SCPs

Gates

Gate A


Gate B

Pages: 1 [2] 3 4 5 6 7 ... 10