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Messages - Cypthon

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1651
General Discussion / Re: How to build: Best tutorial reccomended!
« on: June 13, 2015, 10:21:23 PM »
theres a problem with this..
IT IS GHOSTISH AND CAN BE WALKED INTO!
somebody help me

1652
General Discussion / Re: ►►►The future:
« on: June 13, 2015, 06:14:55 PM »
people will moan about the title having triangles in it
oh wait...
is that a illuminati joke or some stuff?

1654
Clan Discussion / Re: Builders League Organization Xtreme
« on: June 13, 2015, 12:54:29 PM »
BL_ID:43061
Screenshot (or can be defaulty put with attachments):*I will add a screenshot later
How good is your experience? (Give a fully description and don't say "good"): Well to be honest i'm fairly good at modular terrain, i started using that format back in 2013 iirc, anyways so i have been learning new stuff, I have a few projects i'm working on, most notably, H3's RPG, my Half-life DM, And other things.

Hopefully i'm accepted.

I seen you around a bunch, i already know about you. Welcome to the clan. Also, please consider joining the group on steam if you do have steam.

1655
General Discussion / Re: Block Mesa shirt?
« on: June 12, 2015, 11:23:07 PM »
You are all lying.
This is how. They should be banned for being such liarz.
stop 1: gimme your credit card number
steop 2: give me your IP address
stip 3: claim valve productions and spend 1000s of years developing half life 3 and team fortress 3.
stuiop 4: get banned
stop right der 5: go to BL decals and bam.
heresz huw to make half life 3
loving stop 1: keep your fatass in a chair and do nothing for 500 years.
forget the police stop sign 2:  hire somebody to make the entire game.
And that is a entire guide to get the block mesa shirt

1656
Off Topic / Re: USLESS WEBSITES FOR FUN
« on: June 12, 2015, 11:10:28 PM »
ffs

why waste a perfectly good forum account over this
Thats what Off topic is for.
To waste your good time to post a unnecessary thread.

1657
General Discussion / Re: ►►►Predict the future of Blockland
« on: June 12, 2015, 10:49:54 PM »
THIS IS FOR PREDICTING NOT FACTS
Thank you.

1658
General Discussion / Re: Team Fortress 2 - ONLINE!
« on: June 12, 2015, 09:25:20 PM »
Yay, im hosting. ;)

1659
General Discussion / ►►►The future:
« on: June 12, 2015, 08:25:51 PM »
Predict BL's future

FNAF4 roleplays and v.22
/write your predictions and a bunch of unnecessary predictions

1661
Off Topic / Yesterday, i nearly broke my hand..
« on: June 11, 2015, 07:16:45 PM »
Yesterday, me and my bros were loving around and stuff, and we are doing tackling and stuff, but then they fell on my arm and my bone nearly got loose, i luckily strapped it, im just lucky i didn't get it broken. Damn it really hurts still, when i move it alot. I can still type and write. ;)

1662
General Discussion / Re: Team Fortress 2 - OFFLINE
« on: June 11, 2015, 04:08:25 PM »
Impressed?
Well, its pretty good, although most of it was made out of default addons, but i can deal with it. If i do use this map, there might be minor changes, so don't suspect it to be the same. I will also have to replace the class choosiing room with the server's natural one. Also, consider adding some actual background elements, or i can just do it.
But other then that.
Really good. I can maybe use this.

1663
General Discussion / Re: Team Fortress 2 - OFFLINE
« on: June 10, 2015, 06:47:43 AM »
I've actually already done Tf2 before. I built the first area of the dustbowl map, and even modified the weapons to be more like they are in the real game. If you need proof i'll show you pictures of the build.
Are you suggesting builds or donating? I can't really tell what you are trying to do. Do you want me to use your map or are you just showing off?...

1664
Games / Re: steam begging thread v2
« on: June 09, 2015, 09:45:59 PM »
10000th guy who read this. sorry had 2 xD

1665
General Discussion / Re: Team Fortress 2 - OFFLINE
« on: June 09, 2015, 09:18:26 PM »
Now what was this called back in the day...?

BLOCK BASTION!  Oh my gosh fun times
Yes, that is right.
This is something i kinda consider Block bastion, the map seems a bit similiar, but with more present map look.

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