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Messages - Cypthon

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1681
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 07, 2015, 09:10:51 PM »
no
i was trying to say
when he said "It wasn't just that.." he was lying
I said i thought we added something else.

1682
Want to be promoted?
Want your map to be in this? Suggest or build one to us! Be apart of our server team fortress 2 blockland!

What is it? (Can be request or map you built)
Name? (must have ctf_ cp_ or that other stuff infront of it)
Customized maps are acceptable.
Requires addons.
Download link. (unless its a suggestion)
Description of the builders.

1683
Block king124 presents...


Blockland Server

PROLOGUE

Welcome to the official Team Fortress 2 server forum page, here you will see content about the server and what it is about. This server will be up around this week or so, so please be patient and don't reply this "pls host".
You probably remember my gallery thread showing about this, a lot of people enjoyed the build, so luckily, i finished the build and it looks really good. So here it is and the server thread.

Table of Contents

• Prologue
• Server Status
• Classes
• Meet the map
• Credits
• Extra
• News

Server Status
-ONLINE FOR HOURS AND HOURS!
- Runs on nondedication server (Not a dedicated server)
- Max players (20)
- Brick count (6,000k+)

Meet the Classes

Scout

The Scout is an excellent choice for completing objectives quickly. He has the capability to capture control points and push carts at twice the rate of any other class. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability while using the Pain Train. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths.

- Scattergun
- Pistol
- Aluminum Bat
SPECIAL (The stock can be manually changed during rounds for about 10 minutes)
- The Force Of Nature
- Old Pistol
- Sandman

Soldier

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (unless using the Gunboats or the Rocket Jumper). This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump and sometimes Hype jumps.

- Rocket Launcher
- Shotgun
- Shovel
SPECIAL
- Rocket L
- Shotgun
- Pick Axe

Pyro

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge.

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Scorch Shot or Detonator to jump to normally unreachable places.

- Flame Thrower
- Shotgun
- Axe
SPECIAL
- Back Burner
- Flare Gun
- Axe

Demoman

The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

- Pipe L
- Sticky Bomb L
- Bottle
SPECIAL
- Grenade Launcher
- Sticky Bomb L
- Eyelander

Heavy

The Heavy Weapons Guy, more commonly known as the Heavy, is a towering hulk of a man that hails from the USSR. He is the largest and possibly most dangerous class in Team Fortress 2. Boasting the most default health and devastating firepower from his trusty Minigun, the Heavy is no pushover. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down opposing babies, cowards and teeny-men in seconds. The Heavy's movement speed is his main weakness. Revving up or firing his Minigun brings his already unimpressive speed down to a snail's pace, making him a very easy target for Snipers and Spies. His slow speed makes him more dependent on support from Medics and Engineers to keep him in the fight. Aside from decimating entire teams, the Heavy is able to provide further support for his comrades with an oft-required health boost via his Sandvich, which, when consumed, is capable of healing him to full health. It can also be dropped to provide an instant 50% health boost to his teammates. However, if he isn't careful, an enemy may pick up the dropped Sandvich for a health boost of their own.

- Minigun
- Shotgun
- Fists
SPECIAL
- Minigun
- Shotgun
- Boxing Gloves
- Sandvich

Engineer

The Engineer specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, more damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point in any offensive team's success, allowing slower, heavier classes to reach the battle quicker.

- Toolkit
- Shotgun
- Welder
- Wrench
SPECIAL
- Toolkit RPG
- Shotgun
- Welder
- Wrench
- Wrangler

Medic

- Medigun
- The Blutsaugur
- Bonesaw
SPECIAL
- Medigun
- The Blutsaugur
- Ubersaw

Sniper

- Sniper
- SMG
- Kurkri
SPECIAL
- AWP
- SMG 2
- Kukri
- Huntsman

Spy

- Invisibility Watch
- Revolver
- Sapper (usually does)
- Butterfly Knife
- Disguise kit
SPECIAL
- Cloak & dagger
- Dead Ringer
- Sapper
- Butterfly Knife
- Disguise kit

Screenshots

Red Base



Blu Base



Misc. Areas






Credits:

Block king124 (me)
Maxestein (Helped make map)
Ocelotus (Tested)
LegoTween98
JOIN NOW! http://blockland.us/detail.php?ip=24.126.43.246&port=28000&blid=42524

1684
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 07, 2015, 03:43:21 PM »

That was the main change, i thought we added something else other then "two things".

1685
General Discussion / Re: -- SURVIVE THE DISASTERS! -- !OFFLINE!
« on: June 07, 2015, 01:04:10 PM »
I actually had planned to build something like Survive the disasters, but it seems you did better at making a server about it.
gg

1686
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 07, 2015, 12:17:06 AM »
thats a lie
I thought i remembered adding something else.

1687
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 06, 2015, 11:07:51 PM »
just sfx and decoys isn't very major imo
It wasn't just that..

1688
Help / All blockland settings being reset.
« on: June 06, 2015, 10:45:15 PM »
For about the 5th time now, /title (not my key or some crap).
I lost all my admins, trust i think, and my controls i set. Same thing with addon settings.
Help

1689
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 06, 2015, 10:42:49 PM »

i just think that there should be a major update for v4
also, can you got on steam?
Technically, v.4 was the major update.
Im just saying we may do a v.5 if we get enough support or things done.

1691
Off Topic / Re: .:My sister's Character Bio:.
« on: June 06, 2015, 10:19:29 PM »
Is this a bio about a ghost that died? Logic

Alice, Alice, are you there?

Duh.

1692
Modification Help / Re: Support_Renderman ANNOUNCEMENT Page 8
« on: June 06, 2015, 10:15:47 PM »
I would like to announce this. I attend to v.5, maybe, if i can maybe get chrisbot's approval.
But thing is, we have to do 4.3 - 4.9 inorder for this to work.
So i likely date to announce is July or august.
See ya.
I would also like to promote these people:
Chrisbot6
[Legotween98]
Taylor0055
Blocklandluver
PurpleMetro
Nicepoint
Thank you all for your support or beta testing.

1693
Gallery / Re: Block King 124's Five Nights at Freddy's 3
« on: June 06, 2015, 10:09:25 PM »
Hey guys, again i would like to thank you guys for supporting my five nights at freddy's servers, it means a lot to me when i hear true opinions.
Anyways, i plan on doing something special eventually.
Also i should also mention
3 nights beaten (in game) is the good ending.
3 nights or higher.lost is the bad ending.
Bump

1694
Drama / Re: NintenBoy - Abusing his admins and threatening bans
« on: June 06, 2015, 10:06:08 PM »
the kid has anger issues and needs to stop pretending he is so cool and being a smart-ass to his server.
/support

1695
General Discussion / Re: First person join Lag, Do you have this?
« on: June 01, 2015, 08:12:48 PM »
It is normal.
It is not a glitch or anything.
If im correct, the first player has some sort of thing for the console of some stuff.

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