Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cypthon

Pages: 1 ... 26 27 28 29 30 [31] 32 33 34 35 36 ... 136
451
Off Topic / Re: Christmas: Yay or Nay
« on: December 22, 2015, 11:11:58 PM »
I'm on the naughty list.
i hate my parents.

452
Games / Re: MEGATHREAD SCP Containment Breach
« on: December 22, 2015, 10:16:27 PM »
In the actual lore it's many many facilities, though still with multiple creatures/objectives. I mean, you can't expect them to build a whole new facility for every single thing, right?
thats true.

453
Off Topic / Re: can you see my profile icon or signature?
« on: December 22, 2015, 10:04:11 PM »
i see it
its blue

454
Off Topic / Re: Cypthon's Thread of Horror
« on: December 22, 2015, 10:01:32 PM »
Just a tip. Use more descriptive writing to build suspense. For example, in Story 4, instead of "Daniel began to get a bad feeling", you could say something like, "A tingling sensation went up his spine, his gut folding over itself deeper and deeper into a ball. Something was wrong." Not a great example, but hopefully you get what I'm trying to say.
Yeah, i understand. I should also use more of a bigger vocabulary. Ill try to improve in Volume 2. Thanks man.

455
Off Topic / Re: Cypthon's Thread of Horror
« on: December 22, 2015, 09:57:09 PM »

456
Off Topic / Re: Cypthon's Thread of Horror
« on: December 22, 2015, 09:55:58 PM »
Story 5
This story is from the view of a 14 year old boy named Jack.
Jack was going to sleep on a Friday, he decided to stay up until 1:00AM. He did so, and he was ready to finally sleep, until he heard the front door open. Stupidly, Jack heard a voice that SOUNDED like his parent, since they worked the night shift and get off around the time he went to bed. The voice he heard said, "I'm home." He ignored it since he was mad at his parents. He finally went to bed. About 2 hours later, he hears a sound. A sound of a photo being taken on a phone, and a flash. Jack thought it was just him tired and the sound was from a natural weird noise from the house. He woke up the next morning, looking for his phone, failing to find it. 2 days later, he finds his phone in the basement. He was creeped out, since he had never left it in the basement. He was looking at photos of him and his Girlfriend, until he came across a disturbing photo. A photo of him asleep. He immediately ran upstairs to his parents in fear showing them the photo he had found. For what ever reason, Jack asked if any of them had came home at 1:00AM. His parents replied, "We went to work at 3:00AM.."
Jack's heart almost stopped, knowing his parents had been home asleep the entire time, and hearing the front door opening and hearing his dad saying he came home. Jack told his parents everything. They called the police and told them everything. Sadly, they couldn't do anything about it. You would think it would end there, but no. The kid's parents kept getting close to Jack since the incident. But one night, Jack wakes up hearing his parents yelling at somebody. Jack walks down stairs, seeing his mom crying, dad calling the police, and blood tracks leading outside. Jack asks his parents what happened. Jack's parents say that they woke up to noticing somebody peering into their bedroom, then walking to your bedroom, but ran downstairs noticing them walking out of the master bedroom. The dad got a hold of the man, in combat, the man started bleeding, and got out of his grip loveual harassing the mother, then running out leaving blood tracks. The police followed the blood tracks, stopping near a man hole. The man to this day was never found.

457
Games / MEGATHREAD SCP Containment Breach
« on: December 22, 2015, 08:11:00 PM »

By Joonas Rikkonen ("Regalis")
(In tribute to the old thread)
Website

SCP Containment Breach

SCP – Containment Breach is an indie supernatural horror video game
developed by Joonas Rikkonen. It is based on the stories of the SCP Foundation website. The main story of the game is you are D-9341, sent to test subject SCP 173, until chaos begins, as all the subjects escape from custody free to do what they please to do. As for you, your main goal is to explore, survive the breach, and get the hell out of the facility from Gate A or Gate B.

Key cards


The level 1 keycard is the lowest level keycard. It can open the door to the electrical center, as well as the first door to the small testing chamber. The keycard can be found in the first room or in the 2-level office, beside a computer.


Level 2 keycards can be used to open the doors to SCP-914's containment chambers. It is found in the basic office and small testing room. It can also be obtained by placing a level 1 keycard into SCP-914 on "Fine" or a playing card on "Very Fine".


The level 3 keycard can be used to open the main door and the door to the staircase in SCP-106's chamber, SCP-895's chamber , SCP-079's chamber, SCP-012's chamber, the first door leading to SCP-714's and SCP-1025's chambers, The level 3 keycard can be obtained by placing a level 2 keycard in SCP-914 on "Fine".


The level 4 keycard is found in SCP-106's containment chamber under a shelf beside the controls, next to the guard's body in SCP-895's chamber and  SCP-049's containment chamber, right next to SCP-049's document. It is required to access the head office, the lower level of SCP-106's chamber, both doors in SCP-008's containment chamber and SCP-714's chamber. As of v0.8, this keycard can no longer be obtained with SCP-914; making obtaining a Level 5 Keycard or Keycard Omni right away more difficult.


The level 5 keycard is required to open the door to the elevator leading to the warhead room,the door leading to the small control room in the warhead room , SCP-966's chamber and the door in the checkpoint room between the Heavy Containment Zone and Entrance Zone. It can be found in the head office or obtained by placing a level 4 keycard in SCP-914 on "Fine".



The Omni keycard currently has no unique use, but can access anything requiring a keycard and is one of the optional objectives at the end of the game. The Omni keycard can only be obtained via placing a level 5 keycard through SCP-914 on "Fine" or by placing any level keycard on "Very Fine" if it didn't create a MasterCard instead. The chance to create Omni card is probably 1:3.

SCP(s)

SCP-035
Keter

SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. Subjects within 1.5 to 2 meters (5-6 feet) of SCP-035, or in visual contact of it, experience a strong urge to put it on. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. Subject then claims to be the consciousness contained within SCP-035. The bodies of "possessed" subjects decay at a highly accelerated rate, eventually becoming little more than mummified corpses. Nevertheless, SCP-035 has demonstrated the ability to remain in cognitive control of a body experiencing severe structural damage, even if the subject's body literally decays to the point where motion is not mechanically possible. A highly corrosive and degenerative viscous liquid constantly seeps from the eye and mouth holes of SCP-035. Anything coming into contact with this substance slowly decays over a period of time, depending on the material, until it has decayed completely into a pool of the original contaminant. Living organisms that come into contact with the substance react much the same way, with no chance of recovery.

SCP-049
Euclid

SCP-049 is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional “Plague Doctor” from 15-16th century Europe. This material is actually a part of SCP-049’s body, as microscopic and genetic testing show it to be similar in structure to muscle, although it feels much like rough leather, and the mask much like ceramic. It was originally discovered in ██████, England, by local police. Mobile task force [REDACTED] responded to a suspected outbreak of [DATA EXPUNGED]. All civilians within a .5km radius were given class A amnesiacs as part of the initial containment procedure.

While initially believed to be mute, it was later discovered that SCP-049 is quite capable of English. From its remarks, it appears to have a kindly personality and believes that it is "treating" its victims of an unknown pathogen, believed to be the bubonic plague. Normally it is quite docile, but will happily attempt to treat anyone it believes has the disease, killing them and later reanimating them as SCP-049-2.

SCP-079
Euclid

SCP-079 is an Exidy Sorcerer microcomputer built in 1978. Its creator took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on.

It is not known when or where SCP-079 gained sentience, but it is known that the software has evolved to a point where its hardware should not be able to handle it, even in the realm of fantasy.

SCP-079 is currently connected via RF cable to a 13" black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty four hours; although it hasn't forgotten its malevolent desire to escape.

SCP-096
Euclid

SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary brown townysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of color, with no sign of any hair.

SCP-096 is normally extremely docile. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.

SCP-106
Keter

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for “days”, with some subjected being released for the express purpose of hunting, recapture, [DATA EXPUNGED].

SCP-173
Euclid

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile, though the object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. SCP-173 species is Euclid, as said before, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

While in containment, SCP-173 has been known to produce a reddish brown substance on the floor which later was identified as a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

SCP-682
Keter

SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment.

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

SCP-914
Safe

SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have showed no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths (3m x 2.1m x 2.1m) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.

SCP-939
Keter

SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg, though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.

SCP-939's primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood; specimens have been documented imitating victims despite never hearing the victim speak. brown townysis of SCP-939 vocalizations cannot distinguish between SCP-939 and samples of known victims' voices. The use of biometric voice-recognition security or identification systems at any installation housing SCP-939 is strongly discouraged for this reason. Prey is usually killed with a single bite to the cranium or neck; bite forces have been measured in excess of 35 MPa.

Left out SCPs can be found here: http://containmentbreach.wikia.com/wiki/List_of_SCPs

Gates

Gate A


Gate B

458
Forum Games / Re: THE WALKING DEAD - Forums Roleplay - NEED CHARACTERS
« on: December 22, 2015, 06:54:54 PM »
Let us try to get a lot of character, about 8 to bring the RP to life.

Ian rolls up the map and puts it in his bag.
"We leave at dawn."

459
What?.. They added a black guy and two chicks and one of them doesn't even do anything. Thats such an odd speculation. They're being more open? id ont get it
At least episode 7 has more females then the other movies.

460
Forum Games / Re: War of the Nations Role play (WOTN)
« on: December 22, 2015, 12:21:19 PM »
Related Pictures:
Awaiting picture

Name: Jackson "Hans" Patel 

Gender: Male

Age: 31

Job: FBI

Date of Birth September 29th, 2186

Location Canada, Tribute town

Story: Jackson used to be a USA Marine, eventually expired and he moved to Canada for a better life. Jackson then became a construction worker but eventually a terrorist attack occurred forcing him to move somewhere else, later to be known at Tribute Town.

Appearance: Black haircut, in a red/black jacket, has a huge birthmark on his right leg.

Equipment: Granger F332 Bolt-sniper rifle, butcher knife, and a little cottage.

Extras Born at Florida, USA.

461
Why FIN and not Fin?
Humans don't have Fins.

462
Forum Games / Re: One word story
« on: December 21, 2015, 10:02:08 PM »
licker.

463
General Discussion / Re: Six years of Block king124/Cypthon
« on: December 21, 2015, 09:52:30 PM »
Oh my god.


guys,

HES BACK

feel free to spam discussions on the group page bout this.

464
Forum Games / Re: War of the Nations Role play (WOTN)
« on: December 21, 2015, 09:19:09 PM »
it's hard to create a character when there aren't any countries marked down
I imagine 13 year olds or older knowing their countries and their locations, but ill swap the map to something different. 

465
Forum Games / War of the Nations Role play (WOTN)
« on: December 21, 2015, 09:11:15 PM »

War of the Nations
Role play


Story
Since the year 2035, there has been a drop in world supplies, global warming slowly taking its way through the earth, and billions of riots. The human population had increased from 10 billion to 31 billion, and the earth had expanded it's crust making nations more larger to handle more cities or people. However, the ultimate war has broke out, which some consider World war III. The war is about nations fighting for supplies, survival, and land. It is now the year 2217, the war had been going on since 2055. Empires have form, alliances, groups, terrorist societies, and more. Will you survive the war and apocalypse? Every state, country, continent, town, anything is in war.

The warriors of the Future
Once there were ancient warriors long ago, thousands of years ago, they are now reborn. The world has invented advanced technology, inventing a new sword, a new arsenal of swords, special warriors are armed with this blades.
Concept art:


World Map
"Territories, nations, and locations will be marked on this map"


Developing Characters
Developing and creating your own characters is simple, but please follow these simple guidelines on making your own character.

Character Developing Guidelines

○ Be realistic
○ Copy paste the list please, don't just try to type it.
. Highlight it, right click, copy
. Right click, Paste.
○ Feel free to make up a home town, but don't make up a country.
○ (awaiting more guidelines)

Please copy this list and paste it onto Post Reply, then fill in the list. Don't re-type it


Code: [Select]
[b]Related Pictures[/b]:
(Can be left empty)

[b]Name[/b]:

[b]Gender[/b]:

[b]Age[/b]:

[b]Job[/b]: (Can be left empty)

[b]Date of Birth[/b]

[b]Location[/b]

[b]Story[/b]:

[b]Appearance[/b]:

[b]Equipment[/b]:

[b]Extras[/b] (Can be left empty)

(Topic still in development)

Pages: 1 ... 26 27 28 29 30 [31] 32 33 34 35 36 ... 136