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Topics - PhantOS

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91
Suggestions & Requests / minimap bricks
« on: January 16, 2018, 11:09:38 AM »
basically 3 types custom bricks which are 1x1 plates:

start node - the origin of the 'map' boundaries
end node - the end point of the map boundaries

display node 1/16 - the point in which the player positions will be shown as a small minimap
display node 1/32
display node 1/64

place start node at point 0,0 in the world, place end node like 20,60. color them the same color.
place display node somewhere (same color as start and end node) and it will display any players that are within the start and end node boundaries (and their slayer team color) relative to the display node size (1/16 will be 1x1 stud for every 16x16 studs on the map, 1/32 is 1x1 for every 32x32, etc. so the 1/16 display map is larger than the 1/64 map)

this should be easy to code. when a start and end node is planted, just do a variable like $startnode[color] = X SPC Y; $endnode[color] = X2 SPC Y2;
when a display node is planted, run a loop that checks the transform of every player on the server and if they are within the start and end node boundaries, it'll display a little static object of their position but divided. so if the map boundaries are like 256x256 studs in size, and you place a 1/16 display node, the minimap will be 16x16 studs in length. from there you can build a little scale model of the map

this is the most intuitive way i can think of to show player locations (maybe at the spawn or whatevrr)

92
General Discussion / randomizer sucks
« on: January 09, 2018, 02:15:49 PM »
i dont like randomizer. its entirely rng. there's no skill to it. people shouldn't be enjoying randomizer. anyone who plays randomizer is officially devoid of server taste.

dont play randomizer. gambling destroys families


93
Off Topic / how do you eat your tide pods
« on: January 09, 2018, 02:12:09 PM »
important thread

94
Modification Help / request: ShapeBaseImage::playSequence
« on: January 09, 2018, 11:03:06 AM »
can someone who actively digs around the engine functions and other bullstuff develop a function that allows you to play sequences on shape images outside of the state system? im working on a project that transcends the state system and i want to be able to utilize image animations outside of that system freely or whatever

if its possible can someone do it or release it as a dll or something

95
Clan Discussion / One Man Clan - the supreme solo society
« on: January 07, 2018, 08:31:59 AM »
do you have what it takes to ride solo? do you have what it takes to master e mono? do you have what it takes to join the one man clan?

members:
me

this is a very exclusive clan. only gay-ass biloveual anime furries are allowed. we have a member limit of 1 person so put your application in now before its too late

sponsored by bi-scenery inc.

96
Modification Help / [SKETCHUP] ignore the above thread; use sketchup
« on: December 21, 2017, 11:20:19 PM »
ignore the above thread; use sketchup
sketchup is a modeling program like blender or milkshape 3d. rather than creating primitives and extruding into the shapes to create models, sketchup allows you to literally sketch a 2d image of your model and turn it into 3d within seconds*minutes. sketchup is easy to use, great for beginners and pros alike and is perfect for the low-poly style of games like blockland. while other programs like blender and 3ds max are intimidating for young minds and people new to 3d modeling, sketchup is a safe space to learn the basics of 3d rendering with ease and grace. there are many blocklanders who use sketchup to design various weapons and models for add-on usage and prefer it to programs such as blender.

so i created this thread to help people new to 3d modeling to have a place to ease into the 3d scene


window


as you can see in the image above, sketchup has a very uncluttered and easy to use window, with various helpful tools. this interface is easy on the eyes, easy to navigate through and work with.



the toolbar is customizable, and sketchup offers many cool tools to help you on your modeling journey, including 3d text, animating tools, coloring palettes and more. you can essentially download more tools if you want as well



i've been modeling in sketchup for 5 years, made over 700 different models, and i've done it all with these few tools. each tool is super versatile and offers hundreds of different uses.


pros & cons
PROS:
- easy to use, set up and work in
- quick, modeling in sketchup takes like 20 minutes less than in blender or milkshape
- free (sketchup make 2017)
- customizable
- exports to .dae which can later be imported to blender
- great for low poly models, perfect for guns, vehicles, playertypes, hats and bricks

CONS:
- poor/lacking animation abilities
- bad for high polygon and highly detailed models
- exporter is kinda old and creates extra stuff
- not complex enough for professional modeling


gallery
here are some images that showcase work that i've done in sketchup. obviously i've had a lot of experience and much of what i make has about 4 years of experience behind it, but all of it is perfectly possible to learn and with enough practice, making things will become second nature.







walkthrough-ish
here is a video of me making a basic weapon in 25 minutes. there's no audio but it shows how each of the tools are used and the general process for creating anything is. watch it at your own pace, and take notes- all of it will be on tomorrow's test!


(click to watch)

how to export from sketchup to blender and milkshape

download sketchup (make sure you download sketchup make 2017)

97
Off Topic / hunk
« on: December 19, 2017, 09:03:01 PM »
am i handsome af?


98
General Discussion / Scenerytm has fallen
« on: December 16, 2017, 10:00:07 PM »
Hello all. This is a PSA. i come bringing terrible news: scenery tm has died. it has been taken over by DestroyerOfBlocks and Magus, who will stop at nothing to see that their mini empires board game apocalypse is seen through

if you like: tournaments, battlemix, suburbia, or bomberman, please share a like to put an end to this tyranny. one like equals one good server mechanic that scenery has brought to blockland that must be restored!

99
Drama / OfficerZach7551 is not a cole dude
« on: December 16, 2017, 05:33:48 PM »
every breath you take
every move you make
every bond you break
every step you take

ill be

                                   



in summary, officerzach7551 is kinda annoying and i dont like him. he's not that cole a dude and therefore he's on my NOT COLE DUDE list. shame on him.

please grab a ticket and form two lines next to the SHAME OFFICERZACH booth

100
Off Topic / stocking memories
« on: December 10, 2017, 04:00:32 PM »
Normally I wouldn't say this but... I miss the stocking days of posting. The forums have become so dull with mediocre trolls like corderlain and officerzach. all the half ass mild trolling makes me long for the times when all the threads were on fire with juicy controversy

please join hands as we reminisce about stocking... may she swiftly buy another account and bless us all with eternal joy

101
Off Topic / I'm giving away free dollar!!!!
« on: December 09, 2017, 10:25:27 PM »
it's true! just post below and I'll send u dollar

no bullstuff no signup just post and dollar goes in your pocket really fast like boom dollar

102
Off Topic / what will humanity do after Stevie Wonder dies
« on: December 05, 2017, 03:42:42 PM »
It's a difficult question, one that brings out a lot of existential dread, but it's a question that must be asked. What will we do? How will we recover?

103
Off Topic / forumers, what's your bank balance? 18+ ONLY
« on: December 05, 2017, 02:19:35 PM »
!!!!NO KIDS ALLOWED!!! THIS IS FOR ADULTS WITH AN ADULT BANK ACCOUNT AND AN ADULT SOCIAL SECURITY NUMBER!!!!

I don't get paid until the end of the week. Until then I have $35 on my debit card, and Christmas is coming soon so I'll be broke even longer after I get my brother some expensive ass legoes

share how broke u are

104
Off Topic / What happened to hotmomsdotcom?
« on: December 05, 2017, 07:47:50 AM »
I liked him. But when the world needed him the most, he vanished...
I can't even find his profile anymore... the forget did he go?

105
Ive never experimented enough to see a key difference between the two. I was wondering if anybody has had significant experience with both in terms of how they queue up / if lag has any effect on one over the other.

I've seen weapon states queue up during lag (i.e., full auto weapons turn into shotguns because the fire state is called a bunch during a period of lag) and I was wondering that if I were to make a pseudo state system using schedules, would there be any drawbacks? can schedules sometimes deliver in the wrong order due to lag, or will they just be identical to states and queue up until the lag ends

Practical use: using mounted bots as guns, allowing variable fire rate, etc.

Ps. Some people have suggested I use an invisible image to run states on the bot weapon, but I am interested in skipping that part entirely





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