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Messages - PhantOS

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11071
I'm manually repairing the Hard Drive ATM, so It might work, or it might just remove every damn thing on it.

Cross your fingers

11072
Gallery / Re: Furdle's Naval Fort/Fleet
« on: May 16, 2015, 08:48:10 AM »
I can fap to this

11073
Nice to see you back!

OT: /support all the way, I thought badspot made it so this stuff wont work but whatever

Thank you. I'm still Path tho so I'm on almost everyday. I just got banned.


Also, Valcle/Compmix most likely releases new patches every once in a while that can't be counterattacked unless somebody with the updated version leaks it.

11074




This guy was floathacking and even showed a hint of admittance. He was able to type while floating, which is the most obvious flag of blhack.dll. It wasn't lag. He wasn't on an invisible brick, I checked it multiple times.

Found on Deathcube server. Multiple people who were present can bear witness if needed.

11075
Gallery / Re: Xalos' OAKen Code
« on: May 15, 2015, 02:30:03 PM »
The Boner I posted underneath the oak was apparently too 'adult'

my other account is banned for a week. it's not a hefty ban, but I guess I deserved it. I didn't know how Badspot would react to it anyways.

11076
Quality

11077
Modification Help / Re: Modeling Software
« on: April 04, 2015, 06:29:06 PM »
Thanks for the feedback, guys!

RHK, I've used your method for this. I modelling a sword in Blender and exported it in an OBJ file to Milkshape but when it loads in MS3D all of the textures are black. Is there any way to fix this? I've Googled it and most people say to do Face --> Smooth All, which restores some of the textures but there are very exaggerated shadows and the textures are all very light and shiny. So that's one issue. Another one is I just don't know how to "position" the model so it lines up properly with your in-game character model and isn't ridiculously big or small. I also don't know how to animate it to have actions in-game, or do I even need to do that? Again, any help is greatly appreciated!

Thanks again!

Sometimes this can be fixed by setting the diffuse and other three texture values to match the values of default (blank) textures that are created when you create a simple shape, such as a box.

As for scaling, the position will be determined by the mountPoint node. If you follow some ms3d/blockland rendering guides you can figure out how nodes/armatures work. For size, i suggest finding the resource page that has the full player dts model available for download. Don't remember where it is, but you might be able to find it if you search. The full player model is properly scaled, so you could use that to scale the model relative.

Animations are not required at all, and are purely cosmetic. It involves setting keyframes. A full video guide is available on youtube, created by blockland user ATwig. You should check it out

11078







heres sum more progress :/

11079
Modification Help / Re: POLL: Condense Modification Boards?
« on: March 31, 2015, 08:14:40 PM »
Although the traffic in each board is kinda low, the modification discussion includes a lot of indevelopment and big projects that are looking for some kind of acknowledgement or support. if you merge them all together, a lot of those projects will be drowned out by the other boards, which may be posted in more frequently

11080
can you make an open beta
like, when you get it coded and ready for use, release it
(Maybe use unstable for when bugtesting is not done, then a stable for when you bugtest)

Eh, i've considered it, but I'm in rendering mode. I tend to lose my consistency and style when I take breaks in between models, so I prefer to just get it all out of the way. plus managing stable/unstable beta testing is a pain in the ass, esp. for a medium-scale project like this. I might do the beta in the future, but IDK yet. Otherwise, i'll release a full version in somewhere between 2-3 weeks

11081
Can you make the hunting revolver have a functional scope?

functional scope?





In my opinion, scopes/ads ruin a bit of the game. It interferes with other actions that require right clicking (such as jets) and in general it's kinda low quality and crappy. Instead, I'll just give the Hunting Revolver a significant accuracy boost.

11082
those look REALLY good

Thank you! Do you have any constructive criticism to give, or do you think it's just great overall?

11083


Ranger Sequoia







Hunting Revolver



Just some quick reskins I made in the last 20 minutes, I'll add it to the final pack as well.

11084






357 wooot

11085






That's two down, couple more to go. Two weeks and it's done!

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