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Messages - PhantOS

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121
Drama / Re: Plastiware was arrested for child research
« on: August 09, 2022, 02:30:33 PM »
rykuta likes vore that cant be forgiven
you are what you eat

122
Off Topic / Re: Hiring dev(s) for a Blockland-inspired game engine
« on: August 09, 2022, 01:55:38 PM »
several questions. answer at your own discretion, if you are unable/unwilling to i understand and can inquire further in personal messages. many of these are questions that publishers, backers and investors prefer to hear answers to. if you haven't asked yourself or answered any of these questions yet during your development, it wouldn't hurt to. please answer truthfully and realistically, nobody likes to work with someone who overestimates their abilities and overpromises, or underestimates themselves.

1) what programming language(s) are brown bricks written in? have you, are you currently, or do you plan on moving brown bricks to a different language or game engine?

2) how is your content pipeline laid out? what filetypes are used to make content for brown bricks (ie audio: wav vs ogg, mesh: dae vs obj)? do you plan on making your own filetypes or custom content pipeline? is all the content hardcoded/baked into the release or do you have/plan on making a mod api or interface? if you don't have a content pipeline yet, what is your plan for how your team's content creators will add new content to the game nondestructively? does your pipeline support runtime data changes, or is it compilation only?

3) will brown bricks' engine use any sort of reflection /delegates/assembly manipulation? if not, how do you plan to allow mod creators to overwrite/hook/callback brown bricks' engine functionality? if so, how do you plan on handling security and controlling how much mod creators can change (ie backdoor viruses, malicious code in mods)

4) how do you plan to target low-spec operating systems? what is your plan for rendering millions of meshes? are you working with serialized objects, or a shader/compute shader? if working with serialized objects (ie gameobjects or other assets that cannot be rendered in large quantities) how do you plan on culling unseen objects or rendering distant objects that do not require high detail or cpu/gpu usage?

5) do you have any roadmaps/graphical charts/research and development or tech showcases? how do you, as the lead developer, clarify and convey design plans to your team?

6) outside of blockland's community, who is your demographic and how do you plan on reaching them and giving them a game they can enjoy? what planned or current features, mechanics or ethos sets brown bricks apart from competitors? what features are similar to competitors and immediately recognizable to your demographic so they won't have to relearn new and potentially confusing mechanics? (ie pickaxe for mining, right click to plant blocks, etc)

7) what are some design challenges and limitations that you and your team are excited to tackle and solve? what limitations have you and your team been unable to bypass thus far? do you plan on working within these limitations or exceeding them?

8) what is your target revenue for brown bricks on launch month? what is your target price for the sale of a copy of brown bricks? do you feel like your projected/targeted sales are too ambitious or not ambitious enough? are you considering outsourcing some of the development to third-party companies such as publishers, art firms, localization teams or advertising agencies? if not, how do you plan on funding or distributing income to brown bricks and it's development team pre and post-launch?

123
Creativity / Re: After School Special Remake.
« on: August 09, 2022, 01:41:05 PM »
the brass, organ and guitar part of the original after school special are very hard to replicate with modern vsts. omnisphere has some good guitar samples and an arpeggiator but it never sounds as full and organic like the original. the closest samples i found to the brass and organ are in yamaha's keyboard vsts. if you layer a few of them it sounds pretty close.

given the limited tools at your disposal, you  managed to nail it almost perfectly. hard work surfing vsts really pays off

124
Drama / Re: Plastiware was arrested for child research
« on: August 09, 2022, 01:22:07 PM »
the only disgusting thing rykuta did to me was fuel my factorio addiction. hopefully one day he will be brought to justice for the 300+ hours of my life i lost crashing nuclear trains into each other.

125
Drama / Re: Plastiware was arrested for child research
« on: August 09, 2022, 01:18:10 PM »
i left out that i also verbally consented to view the research. he was showing some of the e621 artwork he commissioned after we discussed commissions and he took great care to warn me that the content was NSFW before i clicked it. i can't speak for or attest to his interaction with anyone else but in my personal experience his personality was that of non-confrontation, respect and high self awareness and awareness of others' boundaries. he talked about his loveual preferences but never once made any sort of unwanted advances or sent pictures of himself

126
Drama / Re: Plastiware was arrested for child research
« on: August 09, 2022, 01:11:25 PM »
rykuta sent furry research to me when i was 14-16 but that was only because we were having a highly intelligent discussion about furry research. sending unwanted research to anyone is obviously harassment but he never struck me as someone who would overstep boundaries unless given explicit verbal permission.

127
Creativity / Re: After School Special Remake.
« on: August 08, 2022, 06:37:16 AM »
i like good remakes like this because its clear you spent a good hour or two breaking down the original to make it as faithful as possible. good job

128
Off Topic / Re: What is AoT again????
« on: August 07, 2022, 07:53:01 PM »
AoT is a dead game
legends never die; they wait for the next major update

129
Games / Re: hardest challenge in video game history has been completed
« on: August 05, 2022, 01:46:15 PM »
legendary elites have no chill

130
Off Topic / Re: What is AoT again????
« on: August 05, 2022, 01:43:43 PM »

131
Drama / Re: Plastiware was arrested for child research
« on: July 31, 2022, 07:33:06 PM »
this brother in a thread defending child molesters AGAIN?
the state of colorado finds him guilty of owning child research. i can't even defend him if i wanted to. i wanted to confirm we're all talking about the same person and not going on a witch hunt. as it turns out, we are talking about plastiware

133
Drama / Re: Plastiware was arrested for child research
« on: July 31, 2022, 02:54:45 PM »
my friend, thats a screenshot from vgmusic, a video game midi site. he made a midi rendition of after school special and posted it on the forums back in 2014, he later reuploaded the same file (with the same name) on vgmusic the same year.

heres the link to the vgmusic page: https://www.vgmusic.com/file/0431dfd1f85c01c7cc107d9b809a703c.html
i see. thank you for clarifying

134
Off Topic / Re: do u ever explain this stuff to anyone?
« on: July 31, 2022, 02:26:40 PM »
blockland is nothing more than a game engine with reddit-style moderation

135
Drama / Re: Plastiware was arrested for child research
« on: July 31, 2022, 02:24:38 PM »
the real question: when he changes his identity and releases video games and content under a different name, will anyone be able to tell its him by the art style? child enthusiast or not, plastiware is somewhat of a talented content creator and it's likely he'll always have work. maybe not under his full name or the 'plastiware' username, but certainly something else

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