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Messages - PhantOS

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Off Topic / Re: controversial statement s
« on: July 12, 2020, 06:41:57 PM »
"yes i binge watch two-hour long video game video essays on youtube, how could you tell?"
nah forget those videos i be buyin books on game design

Can't we all forget our problems. Let's all forget and do drugs.
you got my vote

Games / Re: What’s a bad game you enjoy playing?
« on: July 12, 2020, 05:56:24 PM »
cheesepizza1 obviously has some bad things to say about you

Off Topic / Re: controversial statement s
« on: July 12, 2020, 05:53:44 PM »
NO in kirby i cant jump to the last level. That's a progression barrier and its a bad game
lmaoo this reminds me of when tony thought fallout was a bad game because you couldn't kill children

Off Topic / Re: controversial statement s
« on: July 12, 2020, 05:50:31 PM »
what game doesn't have items and weapons? or progression barriers? or content you only get to see if you explore? all of these points can apply to a lot of games
kirby. the enemies function as self-contained problems and solutions

Off Topic / Re: controversial statement s
« on: July 12, 2020, 05:46:00 PM »
items are selectable solutions to problems in-game. the game throws a problem and ideally the player has to find and choose the right solution(s) to tackle the problem. games with good mechanical design that present unique and interesting problems will generally have unique and interesting solutions (or items) too. games with stuffty minmax-based mechanics like damage or health or defense have only one solution to the problem: have more health, do more damage, have higher defense. that's the intended solution, and the items will naturally offer this solution through arbitrary bonuses (+5 hp, +3 damage). games that have number minmax as an actual intended mechanic are well abstracted and easy to play but are poorly designed. the solution to having low defense will ALWAYS be to equip an item that offers the highest bonus to defense, and vice versa. this makes the solution feel mindless and dumb.

it all boils down to how abstract the game mechanics are. games with abstract mechanics like position-based stuff or verticality pose easy to understand problems with flexible complexity solutions. blocks in Minecraft are breakable and that's an easy to understand abstraction of matter in real life. the complexity of the solutions is up to the player: you can use an axe to chop down one tree, or 10 blocks of TNT to destroy a forest. both are viable solutions but range in complexity for solving the same problem, and the complex solution is more rewarding emotionally and statistically (you feel smart and you have more wood). some crafting recipes follow similar suit, as you can use coal or charcoal interchangeably which changes how you approach the game, from either blowing up forests or blowing up caves. and, the enemies can be blown up too. its a complex solution to many problems, all thanks to how well abstracted minecraft is.

in terraria you have a health bar. you can increase your health in multiple ways (items, potions) but all of the methods of increasing your health are simple and don't offer any level of complexity or room for synergy. in that sense terraria is content bloated with multiple, easy solutions to the same problem and is not a good game. minecraft has multiple solutions of varying complexity that can tackle multiple problems, and all of the items in the game are very deliberate for this goal, which is why there aren't 100 different axes or pickaxes, but only one (of varying quality)

[both minecraft and terraria have building as a mechanic but only one really builds the game around it]

Drama / Re: Cheesepizza2 - Bad faith poster
« on: July 12, 2020, 05:28:18 PM »
you all seem to think i believe i'm smart; i just think y'all are even dumber than me
being smart and being socially sensible are two different skills. one is actually a lot more important when it comes to human interaction... can you guess which one it is?

Off Topic / Re: best lemonade
« on: July 12, 2020, 05:26:44 PM »
mike's hard

if fascism isn't a movement but rather an organization then why do liberals constantly scream fascism whenever someone is even slightly conservative
fasism isn't a movement or an organization dipstuff lol

fascism is a movement not an organization
Black Lives Matter is an organized movement in the United States advocating for non-violent civil disobedience in protest against incidents of police brutality against African-American people.

Fascism is a form of far-right, authoritarian ultranationalism characterized by dictatorial power, forcible suppression of opposition, as well as strong regimentation of society and of the economy which came to prominence in early 20th-century Europe.



mm on his way to pick up some clean diapers to ruin

Off Topic / Master Matthew proves he's a retard organization
« on: July 12, 2020, 11:34:33 AM »
Master Matthew proves he's a retard organization

Drama / Re: Cheesepizza2 - Bad faith poster
« on: July 12, 2020, 11:32:47 AM »
pee pee poo poo wee wee ayo ayo ay
what did he mean by this

General Discussion / Re: cough
« on: July 12, 2020, 11:18:10 AM »
bless you

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