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Games / Re: I'm in a Game Designer class - Platformer Prototype Progress (pg.2)
« on: February 27, 2018, 04:46:53 PM »
Perennial with physics and terrible tiles
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I mean are you going for realism or just "throw bullets at them because my attention span is short"I was thinking more along the lines of "let's keep our combat interesting and not bore the players to death with 2 minute reload times".
I'll ask a few friends who handle muskets fairly regularly how long it takes to reload.
it got removed for violating the tosthe town of Salem? I never knew Ana played that
none of those are betterI enjoyed Skype for a good 5-6 years before my account got stolen by some Malaysian brother
skype is pure loving trash
i want people to pair it with melee weapons from dueling swords (i got a cutlass/military sabre in a WIP expansion pack that goes really well with these guns). single use sounds like a neat idea, but i dont want to throw reloading out yetplease don't do this. stuffty accuracy is just unnecessary reliance on rng. Instead just make the projectile dissapear at medium range / deal significantly less damage at distances ie damage falloff
i was thinking of setting the maximum accuracy for the pistol to be pretty low, aka only good for short range. but also allows more mobility while charging. maybe an 80 damage projectile plus the loading slow on the musket, on top of the max accuracy, would be enough to nerf it for practical use alongside bows