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Messages - PhantOS

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3841
Creativity / Re: Furby Adventure Specatcular enemy design submissions
« on: February 22, 2018, 06:54:52 PM »
Hi guys I'm working on a game~ I'm using scratch to make a cool my Little pony simulator please donate sprites <3
Id make it in lua but I don't know how.... Anyways please ignore my lack of experience and competence and help me!!!

3842
Off Topic / Re: r/gamingpc
« on: February 22, 2018, 06:52:55 PM »
Get a Mac bro. Best gaming PCs on the market

3843
Off Topic / Re: Burger King or McDonald’s
« on: February 22, 2018, 06:37:32 PM »
Hungry Jack is my researchstar name

3844
Games / Re: Hunt Down The Freeman (2018) Teaser Released To Public
« on: February 22, 2018, 06:36:34 PM »
Maxx worked on this mod? No wonder it sucks lol

3845
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 22, 2018, 06:29:17 PM »
slam fire

3846
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 22, 2018, 06:21:18 PM »
what a word we live in in which something that is known to fire multiple bullets indiscriminately and is capable of taking lives is not useful for self-defense
you could fire an 'automatic' weapon in self defense. but why though? why would you do that? in what way does a shoulder breaking recoil machine make it easier to preserve your life? First shots are almost always enough to incapacitate, and with a bump stock weapon you'll probably land the first shot and nothing else after that. So why not just pick up an actual self defense weapon, like a sidearm?

That excuse could fly if you were fighting off a horde of 50 robbers who all decide to break into your house at the same time, but who would have the time to draw a huge rifle from under their pillow?

Bump fire stocks are purely recreational, impractical, probably for gun enthusiasts like someone who goes to the range or likes mowing down 100 people from a hotel

3847
Off Topic / Re: Burger King or McDonald’s
« on: February 22, 2018, 06:15:54 PM »
McDonald's but they really grease me on the mcchickens nowadays that stuff barely cones with mayo or lettuce

3848
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 05:55:31 PM »
Well the environment always matters. Even if you ommit the environment entirely then you've created an infinite sight map where snipers can shoot anyone. Map design is the personal challenge of the host, but the weapon creator should design the weapons for an even playing field, assuming the host knows what they are doing.

This argument is kinda moot though because nobody has that level or foresight. If you're hosting a server you should tweak the weapons based on what maps you use. The best example I can think of is if you made a balanced sniper and rocket launcher. But if the host uses these weapons on say, a heavily catwalked map, they'll have to manually debuff the sniper because now the rocket jumper has a whole new dimension of mobility

3849
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 05:50:11 PM »
that's not really the point.
you said they should be even in 1v1. i'm not saying one should be better in all situations. there will be obvious mechanical advantages one has over another, but not all. this alone makes it impossible to have every 1v1 situation be equal without sacrificing their unique characteristics. you can't just look at raw dps either. assuming both players are perfect, sure, two weapons of equal dps will be equal. but both players wont be perfect. if two weapons of varying speed had the same dps, the faster one will win because it's less punishing to miss and puts more pressure on the enemy. if you give the slower weapon more dps, it becomes more powerful in skilled players hands, which makes the other one more useless in that level of play.
in none of these situations are things ever even. this is what i mean.
ok DPS is a bad example Imo, I don't look at guns based on their stats more or less but wholistically, their requirements for how you navigate the world and use the weapon. What you're talking about is the difference between cheap and complex mechanics - fast guns are cheap, in the sense that they are extremely forgiving but your peak performance is limited. A complex gun' like a slower firing high damage gun (it can get more complex) are hard to use but rewarding when you use them correctly.

What I'm referring to is just a general 'equality' in 1v1 scenarios with guns. Obviously a meta will always exist and some guns promote higher reward for skilled players, but theoretically, all guns should match up evenly when in the hands of perfect players. A sniper and a shotgun should be equal in a balanced map, despite the fact that the shotgun is leagues stronger in raw damage. The difference is that they have their own playstyles. Sniper has to take careful aim and keep their distance, utilizing predictive aim as well as tracking where the enemy moves out of sight. Shotgun has to Sprint from cover to cover until they enter an effective area. Both weapons have a domain in gameplay where they have the advantage, and the perfect player will seek that field so that they have the advantage. But in general, they are equal.

This is what I mean that all weapons should have an even matchup. The line for what counts as even is generally open to interpretation, but you can still get pretty darn close.

3850
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 22, 2018, 04:19:58 PM »

3851
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 04:19:13 PM »
looks like the 5th guy will be getting a stern talking-to later
<3
that was probably nal

3852
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 03:31:30 PM »
so a sniper that does the same damage as a pistol? ok!
yes! Because damage is the only factor ever in all guns! Of course there aren't things like range and ammo, absolutely not!!!!!

There are things called advantages and disadvantages. They add variation to gunplay. A sniper has a long range advantage. A shotgun has short range advantage. A shotgun and a sniper can have different damage values and firing speeds and still be balanced. All weapons should be evenly matched.

There are games where snipers and pistols are an even match. See halo and battlefront 2015. The snipers and pistols don't do the same damage. In fact, the pistol does more DPS than the snipers. And they still are balanced

3853
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: February 22, 2018, 03:29:19 PM »
All that nonsense, just so they won't take your toys away
ladies and gentlemen, liberal Deus ex

3854
Creativity / Re: Furby Adventure Specatcular enemy design submissions
« on: February 22, 2018, 03:27:09 PM »

Wtf are you talking about

It doesnt resemble pikachu at all (customized furs dont count.)
(autism sounds)

3855
Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 03:26:03 PM »
@conan ok

no they shouldn't
this isn't even true in any game ever
uh yes? If one gun is objectively better than the other, nobody will want to use the worse gun.... That's true in every game. If you had the choice to use gun or guns akimbo, you'd choose guns akimbo, because it's better.

All games should have weapons that are an equal match. Equal being if you use your weapons advantages the way they are meant to be then it will be equal against an enemy that does the same

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