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Messages - PhantOS

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3946
General Discussion / Re: deadlemix
« on: February 19, 2018, 03:51:52 PM »
at least I'm not faraday

3947
General Discussion / Re: deadlemix
« on: February 19, 2018, 03:48:53 PM »
holy stuff your right

3948
lol

3949
General Discussion / Re: deadlemix
« on: February 19, 2018, 03:43:59 PM »
holy stuff you don't even know me if this is what you think i act like 24/7
every time I pop in once a month you're either talking about politics, problem users, or how exhausted you are from coding pretendermixaments ctf. I don't know what goes on deep in the executive branch of scenery Inc but I know 90% of it never leaves the prototype stage

3950
Drama / Re: what grinds your gears - too small to make a drama on
« on: February 19, 2018, 03:42:45 PM »
i fondly recall you posting stupid cropped research like a sperg
sorry fellas that was yours truly

3951
General Discussion / Re: deadlemix
« on: February 19, 2018, 03:40:05 PM »
nah i think he's just jaded at the current situation of gamemodes

one of the reason's they're fun is because they're popular, but if it gets released then there'll be a bunch of servers with none of them reaching the same number of players as the original server

that and i guess he just doesn't like random weapon dms at all

also rescue the princess got kinda tedious last time kobble hosted it with more than 2 players
no he literally complains 24/7 about everything he makes. It's either "gotta work all week to add this minor feature" or "I'm too lazy to finish this gamemode bye"

Probably because people hold him up to such a high standard of gamemode production and it ends up consuming his life like the white race consumes all original culture

3952
General Discussion / Re: deadlemix
« on: February 19, 2018, 01:37:32 PM »
Gyt hates everything he makes, apparently

3953
if you're pretending to be handicapped all the time are you really pretending anymore
couldn't tell ya but I can remind you that you're taking someone seriously on a Lego forum lol

3954
(bruh ur setting urself up)
(it's intentional)

3955
Off Topic / Re: [NEWS] School Shooting at Florida High School
« on: February 19, 2018, 12:47:34 PM »
he cited Eric Andre as his source. I mean, that's a deal breaker.

3956
General Discussion / Re: deadlemix
« on: February 19, 2018, 12:44:47 PM »
Limited lives is objectively funner because there are higher stakes involved than just respawning and running at brothers with whatever you have. It forces you to brown townyze your hand and understand which foes are easier to fight and which ones aren't. Of course, that's only provided that the game is truly random and some people can actually spawn with booty weapons.

Best way I can think of is to meticulously design your maps so they incorporate all playstyles (cqb, long range, acrobatic, airshot, splash, etc) and use a roster of equally balanced weaponery similar to tournaments. Then, when you get a random hand, you won't be limited by how bad the guns are but rather your lack of skill or versatility with that set of weapons.

Some people might get a sniper and a shotgun, a great pair that can dominate most of the playing field, while some people could get like, a shotgun and an assault rifle, which restricts them to mid-close range. Though it's randomly chosen what weapons you get and some will get a better chemistry of weapons, you can still use your lack of versatility to focus on one playstyle that round, making you just as effective. While the sniper enemy will have long sights of the map, your shotgun wielding ass will have to adapt to flanking the sniper and utilizing cover to get in close. Then you level the playing field.

This kind of randomizer is incredibly dull but well balanced. You could spice it up by adding wacky weapons that are still well balanced, but for the most part the goofy slapstick randomness has to be sacrificed for the much needed balancing

3957
Off Topic / Re: I Saw this.
« on: February 19, 2018, 12:30:28 PM »
Do the dash in the whip count the cash in the whip

3958
General Discussion / Re: deadlemix
« on: February 19, 2018, 12:28:00 PM »
again that doesn't fully answer all of my questions but okay

I am gonna do 1 more test but I will twist it up. 2 weeks of infinite lives, 1 week of 1 life, grab votes and then the votes will guide me on what is truely better - this sounds like a good idea to have infinite lives for 1 week and no lives for a few days or so, then see the results
the only time battlemix is good is when both teams have the same inventory. it makes the game fair and playable, compared to one dude spawning with disco railgum and another guy spawning with the default bow

that sounds like something destroyerofblocks would say, followed up by 'dont listen to phantos opinions'

3959
Games / Re: I'm in a Game Designer class - Working on my first basic game
« on: February 19, 2018, 11:08:47 AM »
Love2d is pretty good for simple games with simple physics

3960
Drama / Re: what grinds your gears - too small to make a drama on
« on: February 19, 2018, 11:06:55 AM »
Going easy on people for their disability is sjw bullstuff. handicaps need to learn that nobody will pity you for your handicapation. that stuff will fly up until you turn 18, where not a single person will give a stuff. Learn to cope with your disability, because nobody will cope for you. forget handicapped people man. I may sound like an starfish but goddamn life is filled with starfishs of varying shapes and sizes. Get used to this stuff and stop caring what people think.

Trust me I know what I'm talking about. I tried speaking Braille to a deaf person once, I have a lifetime of Phanto certified life experience

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