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General Discussion / Re: deadlemix
« on: February 19, 2018, 03:51:52 PM »
at least I'm not faraday
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holy stuff you don't even know me if this is what you think i act like 24/7every time I pop in once a month you're either talking about politics, problem users, or how exhausted you are from coding pretendermixaments ctf. I don't know what goes on deep in the executive branch of scenery Inc but I know 90% of it never leaves the prototype stage
i fondly recall you posting stupid cropped research like a spergsorry fellas that was yours truly
nah i think he's just jaded at the current situation of gamemodesno he literally complains 24/7 about everything he makes. It's either "gotta work all week to add this minor feature" or "I'm too lazy to finish this gamemode bye"
one of the reason's they're fun is because they're popular, but if it gets released then there'll be a bunch of servers with none of them reaching the same number of players as the original server
that and i guess he just doesn't like random weapon dms at all
also rescue the princess got kinda tedious last time kobble hosted it with more than 2 players
if you're pretending to be handicapped all the time are you really pretending anymorecouldn't tell ya but I can remind you that you're taking someone seriously on a Lego forum lol
(bruh ur setting urself up)(it's intentional)
again that doesn't fully answer all of my questions but okaythe only time battlemix is good is when both teams have the same inventory. it makes the game fair and playable, compared to one dude spawning with disco railgum and another guy spawning with the default bow
I am gonna do 1 more test but I will twist it up. 2 weeks of infinite lives, 1 week of 1 life, grab votes and then the votes will guide me on what is truely better - this sounds like a good idea to have infinite lives for 1 week and no lives for a few days or so, then see the results