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Messages - PhantOS

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76
Help / Re: How do I set a projectile to do more damage to a bot?
« on: February 04, 2019, 01:49:18 AM »
it might actually be projectile::damage but idk

77
Help / Re: How do I set a projectile to do more damage to a bot?
« on: February 04, 2019, 01:48:32 AM »
you need to use code. package projectile::onDamage and have it check if the hitmask is a bot. if true, add damage or multiply and parent the function.

78
they were deported
lets hope 22 Savage manages to avoid capture
he was already arrested in 2016 on a murder charge...

79
dont judge me but

who
a musician who made the top 10 charts at least three times and has music videos with over 200 million views

aka some random nobody

80
Modification Help / Re: Blender Help
« on: February 03, 2019, 11:27:47 PM »
A cyclic animation exported as a dsq probably. Like I'm sure you could even just make the root animation a sequence of it spinning and then by default in-game it will always spin. Idk if root can cycle though

81
bang outside we hang outside don't come out the house cuz the ice outside

82
Off Topic / Re: The war on fake news | 50+ targeted in lawsuit.
« on: February 03, 2019, 03:35:34 PM »
political statements start political discussions. There is no difference. Even if there was, your call to violence is disgusting and immoral.
you're a loving cuck master matthew

83
General Discussion / Re: Upcoming Server Idea (Rainbow Block Siege)
« on: February 03, 2019, 03:34:16 PM »
remember when i said this exact loving thing and everyone gave me stuff and then my account got banned and now people are loving saying it anyways?

84
Off Topic / Re: The war on fake news | 50+ targeted in lawsuit.
« on: February 03, 2019, 03:29:32 PM »
you could use a little forgetin roughing up too master matthew, maybe it would help realign your crooked brain cells or whats left of them. or maybe it would knock your eyes back into 2020 vision so you could actually learn to read what my post says without strawmanning it.

nowhere did i say people in political discussions should be assaulted. i said people who make political statements should, especially unwarranted political statements that absolutely nobody loving asked for

85
Off Topic / Re: The war on fake news | 50+ targeted in lawsuit.
« on: February 03, 2019, 03:24:20 PM »
you’re a literal pussy if you actually think that people should be beaten for wearing MAGA hats, but of course you are a prime example of THUG LIFE.
people should be beaten for wearing leftist attire too like those loving shirts that say 'forget trump' or 'im a feminist' and other stuff. anyone who does anything that is supposed to prompt a political statement without actually being needed or prompted in the first place is a piece of stuff. nobody cares about your political opinion until you're actually asked to express it

86
Off Topic / Re: The war on fake news | 50+ targeted in lawsuit.
« on: February 02, 2019, 10:07:44 PM »
Yeah, so you're basing this on purely personal experiences?
no im saying that anyone who wears a make america great again hat is a loving entitled degenerate lol. anyone who walks around with attire that sports any sort of political opinion of any sort is retarded and deserves to have their face caved in on the pavement like the entitled cunt they are.

anyone who define their image or personality by political statements is a walking joke

87
Off Topic / Re: ESMERELDA IS CHEATING ON ICKY WITH CELAU!!!
« on: February 02, 2019, 09:42:26 PM »
my son celau getting some good lego coochie

88
Off Topic / Re: The war on fake news | 50+ targeted in lawsuit.
« on: February 02, 2019, 09:39:46 PM »
Wearing a MAGA hat is racist now?
like a 'im with her' button, anyone who wears a maga hat intentionally is a genetic liability. i actually work with someone who came to work with a maga hat and this is the same person who talks to himself non-stop and constantly fights with customers. and he's the only one who does this

like an anime or furry profile picture, anyone with a maga hat is announcing their retardation to the world proudly

89
Use a radius search around the bomb that checks all bots and adds them to a simgroup or something. Make sure you check each iteration and skip any bots already in the group. When it detonates, iterate through the group, activating all the members again, then destroy the group

90
Through code, turn the bot activation off so it has no ai, then have it move towards the pipe bomb transform. There are only two functions you need, I'm sure one of them is aiplayer.movetowards or something. Then when it detonates, reactivate the group of bots so they resume their normal evented behavior

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