Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DodgeViperAcr16

Pages: 1 [2]
16
Off Topic / So.... Today is my Birthday.
« on: May 06, 2016, 02:12:30 PM »
......... I have no idea what to write here...... Uh, yay me I guess?

17
So I made a Vehicle Testing Ground in the last two days. And I thought you guys may want to see it. I think it could also help vehicle makers with making and testing their vehicles.

Before we get into the pictures/screenshots of the tests. I'm going to list all of them.

1: Articulation Test. (A form of suspension testing).

2: 60-0 Braking test. (You will need a Speed-O add-on for that to be truly effective. Especially the one with Cruise Control).

3: Suspension Stiffness (or softness) test.

4: Approach Angle (and or a glitch) test.

5: Parallel Parking test. (Two parking sizes. Big and small).

6: Slalom Test.

So lets get into the First Test





The test above is exactly how it seems. You drive a vehicle at less then 10 MPH and see how it articulates during the course. If it doesn't get stuck on any of the bumps then it passes. If it takes more then 7 tries to get it through the course it fails. As being demonstrated by the Life below.









Second Test


As listed above, this is a braking test from 60 MPH (or BMPH) to 0. It's a rather simple test. However, what you may find out could be really surprising.




Now, the measuring system works like this.

0.1-0.4. After 0.4 it's 1. (I know it's not how it would actually be measured but I can't be bothered to change it. Just think of the next number as a whole number. Think of 0.5 as 1).


So if a car brakes after 1 but before 2. It could be 1.1 to 1.4. But after 1.4 is 2. It goes all the way from 1 to 28. (I had to extend it because the Foehn took longer to brake then the scale itself).



It helps to zoom in and see what number the car falls in. In this case, the Bochum stops from 60 in 7.2 "feet"

That may sound amazing. But it's actually quite normal :).



This is how you could mark where the car lands. Or you could do it the way shown below (I prefer this way because it allows for results to be stacked should one car brake in the same distance as the other).



(I got curious and wanted to see how the Bjorn did. It stopped at 10 "feet" dead).


Third Test

One of my favorite tests in the Suspension stiffness test. (Because I liking seeing how the suspension reacts to the uneven ground :p).



As you can see it really is quite bumpy. But the suspension in Teneski's made CV soaked the bumps up nicely, giving it a very smooth ride.



(If you are wondering, yes I just spammed the life out of the build button to get it that way).



I recommend setting the cruise control at either 10 BMPH or 20 BMPH.

Fourth Test

This test is more suited to Off-Road vehicles.



This test really works well in figuring out how glitchy your vehicle is when it comes to climbing bricks. All you really have to do is crawl up the incline at a very low speed and just watch and see what happens.

This test can allow you to make changes in either the body or the tires/suspension to make sure that your vehicle isn't to low or that the front bumper is to low.



Fifth Test


The dreaded parallel parking..... Everyone hates doing this and for good reason.



Doing this test in BL however could have benefits. Look at it this way.

From a vehicle maker standpoint

This could help you determine if the steering on your vehicle has to much lock or not enough. It could also help you make the vehicle slightly smaller to make it easier to maneuver.

From a player standpoint

This could help you get better at vehicle control and just general parking. You could improve your skills by doing this a few times to get the hang of it.

Sixth Test

The slalom. Something we've seen MotorTrend and countless other news outlets do. And now you can too!



This can be very beneficial. You can improve your driving skills by doing this test at the maximum speed that you can handle. Or for vehicle makers, you can test the stability of the vehicle and the speed of your steering.

Constructive Criticism is welcome. Here is the list of cars I used during the build of this.

Barnabas

Bochum and Bjorn.

Filipe

Citi Mk2.

Rodeo.

Kei Car Life and Alto.

NightHawk

Raptor.

Vortex.

Challenger 1970.

Teneski

Crown Victoria.

(Please leave all "Fix the images!!!" comments to pm messaging)

18
Help / How do I make a vehicle addon (cars).
« on: October 16, 2015, 07:15:32 PM »
I've decided I want to make my own vehicles that I want to see in Blockland (because no one else will).

What programs do you suggest? (Anything other then blender).

Also how would I get it into the game?

19
Suggestions & Requests / GranTurismo Vision cars in Blockland.
« on: September 22, 2015, 09:34:42 PM »
Like the title says, Stuff like the SRT TomaHawk and the Redbull thing. I think that would be very cool to have all of the Vision cars in Blockland as a pack.

20
Suggestions & Requests / Cars that follow you (In car or not)
« on: July 18, 2015, 05:38:12 PM »
This is the video that inspired the idea, I would totally do it myself but I stink at coding :/.

https://www.youtube.com/watch?v=BEBMenjet9E

21
Help / why won't my profile picture work?
« on: March 17, 2015, 04:26:57 PM »
like the title says. it doesn't work. and i don't know how make it work.

Pages: 1 [2]