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Messages - Amade

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136
Modification Help / Re: Reverie Fort Wars
« on: June 24, 2015, 09:21:55 PM »
wtf no mention of the most divine material of all

flesh
fixed

137
Modification Help / Re: Reverie Fort Wars
« on: June 24, 2015, 07:18:20 PM »
pretty fun but I wish the map was smaller because it's hard to randomly run into people.
The map is actually supposed to be about 4 times bigger than it is :p But the spawn area is relatively small.

138
Modification Help / Reverie Fort Wars
« on: June 24, 2015, 06:55:04 PM »
reverie (plural reveries): Noun.
  • A state of dreaming while awake; a loose or irregular train of thought; musing or meditation; daydream.
  • An extravagant conceit of the imagination; a vision.


A dreamer surveys the landscape from atop a vantage point.

Reverie Fort Wars design document - this is a near-comprehensive semi-technical overview of the project, including information on upcoming features.

Concept
Reverie Fort Wars is intended to combine elements from Fort Wars and fantasy RPG servers to create a team-oriented player-versus-player survival game. Players begin in a hostile world with nothing but their fists and their wits and must craft weapons and build a safe haven to ensure their survival. Groups of players can band together to form tribes and gain favor with religious deities which can be used to enhance their buildings or summon magical allies.

Players have compared early gameplay to Minecraft and Rust.

Menu controls
Press your brick plant key (default: enter) without a ghost brick active to open the menu. Use your ghost brick movement keys (default: IJKL on laptops, numpad 2468 on desktops) to scroll through the menu. Use your ghost brick up/down movement keys to control quantity selection in relevant menus. You can use your cancel brick key to close the menu at any time.

Resource list
Underlined materials do not occur naturally.
  • Dirt: Found in grassy areas. Very low durability. Can be mined with any weapon, even your fists.
  • Snow: Found in cold, wet areas. Very low durability. Can be mined with any weapon, even your fists.
  • Sand: Found in warm, dry, windy areas. Very low durability. Can be mined with any weapon, even your fists.
  • Plant matter: Soft parts of plants. Very low durability. Can be mined with any weapon, even your fists.
  • Wood: Harder parts of plants. Good for building. Low durability. Can be mined with any weapon, even your fists.
  • Cloth: Made from woven plant fibers. Colorful. Very low durability. Can be mined with any weapon, even your fists.
  • Glass: Made from molten sand. Colorful. Very low durability. Can be mined with any weapon, even your fists.
  • Flesh: Meat harvested from a corpse. Very low durability. Can be mined with any weapon, even your fists.
  • Stone: Found in mountainous areas in formations in grassy and desert areas. Moderate durability. Can be mined with any weapon, even your fists.
  • Obsidian: A pitch black sort of glass. Found in mountainous areas, especially near volcanos. Commonly used by primitive tribes to make weapons. More common underground. Decent durability. Requires at least Stone tools to mine.
  • Surtra: A dark brown metal. Found underground throughout the world. Commonly used by weaker tribes to make weapons and armor. Decent durability. Requires at least Stone tools to mine.
  • Calcite: A tan-colored metal. Found underground, but most commonly in deserts and tundras. Some say magicians can transmute it from bones. Good durability. Requires at least Surtra tools to mine.
  • Nithlite: A pale, magentine metal. Synthesized from light by alchemists. Good durability. Requires at least Surtra tools to mine.
  • Sanguite: A blood-red metal. Often believed to be evil. Rarely found underground, only in mountainous, desert, and tundra regions. Some say skilled alchemists can transmute it from blood. Excellent durability. Requires at least Calcite or Nithlite tools to mine.
  • Sinnite: A pale brown metal. Synthesized from only the purest light by skilled alchemists. Excellent durability. Requires at least Calcite or Nithlite tools to mine.
  • Crystal: A coveted material granted by the gods to their servants. Exceptional durability. Requires at least Sanguite or Sinnite tools to mine. Note that all crystals and crystal items will drop on death, even if they are equipped.
.
Mechanics
Death
  • Upon death, you will lose 3 randomly selected items in your inventory (not your equipment) (you can lose no more than 20% of the amount of a stackable item that you possess). These items will remain on your corpse, which lasts for 60 seconds.
  • You can loot the items from a corpse by activating it.
  • You can butcher a corpse to obtain flesh, bones, and blood by attacking it.
Totems
  • Totems are used to claim ownership of an area and to protect the bricks you have placed within an area around the totem.
  • All players are able to see when they are in a totem's area of effect and the name of the totem's owner.
  • All totems provide some level of damage reflection, which will cause players who damage those bricks to receive a percentage of the damage they deal.
  • Players cannot place bricks in a totem's area of effect if they do not have build trust with the owner.
  • Totems do not affect players who have full trust with their owner.
  • Totems do not affect themselves.
  • For now, players can only place one totem.
  • In the future, totem material will only alter the totem's own durability and will have no bearing on the amount of durability, damage reflection, etc. that it provides to other bricks. These properties will instead be gained by spending religious favor.
  • List of totems:
    • Wooden totem: 1% damage reflection, doubles HP of bricks
    • Stone totem: Increases tier of tools needed to damage bricks, 1% damage reflection, doubles HP of bricks
    • Flesh totem: Bricks regenerate 2 HP per second, 2% damage reflection, doubles HP of bricks
    • Surtra totem: 1.5% damage reflection, quadruples HP of bricks
    • Obsidian totem: 4% damage reflection, doubles HP of bricks
    • Calcite totem: 3% damage reflection, quadruples HP of bricks
    • Nithlite totem: Increases tier of tools needed to damage bricks, bricks regenerate 2 HP per second, 3% damage reflection, doubles HP of bricks
    • Sanguite totem: Increases tier of tools needed to damage bricks, bricks regenerate 4 HP per second, 3.5% damage reflection, doubles HP of bricks
    • Sinnite totem: Increases tier of tools needed to damage bricks, 3% damage reflection, quadruples HP of bricks
.
New Player's Guide
Getting started
  • When you spawn, check which environment you're in. If you see grass or stone, you're good. If you see snow or sand, pick a direction and keep walking until you find a different environment. Avoid red biomes - these are flesh biomes, and they are very dangerous.
  • You can open the menu by pressing your brick plant key (default: enter on a laptop, numpad enter on a desktop). You can navigate the menu with your brick shift controls (default: IJKL on a laptop, numpad 2468 on a desktop).
  • Use your fists to gather some wood from trees and other plants. You need 32 Wood to make the Wooden crafting tools.
  • Make some Wooden crafting tools with /craft Wooden crafting tools or by selecting them in the menu under Crafting > Weapons and tools > Crafting tools > Wooden crafting tools. The crafting tools will be placed in your inventory (NOT your equipment) - they cannot be equipped, and are only used for crafting.
  • Gather 48 Stone and 8 more Wood. Craft yourself a set of Stone crafting tools, and then a Stone pickaxe.
  • Equip your new Stone pickaxe with /equip Stone pickaxe. You should be able to figure the rest out from here.
Tips
  • You can place a spawn point to set your spawn point.
  • Place a totem to protect your fort. Totems will make nearby bricks more durable and will cause players who damage them to take damage themselves.
.
Frequently asked questions
Do items have durability? - No. Item durability may be added in the future, but only equipped items would lose durability, and then only when you die.
What is the best material/sword/armor? - Sanguite/Sinnite. Crystal is occasionally distributed by admins, but will be obtainable by participating in your tribe's religion in the future. You can also obtain crystal by killing players who possess it.
Why can't I equip the pyromancy wand/the ossi totem/the sangui wand? - These items do not yet have models and are not scripted.
How can I get Nithlite/Sinnite? - They are synthesized with the photometallisynthesis lens. How the lens works is a mystery that you'll have to solve yourself.
Is Nithlite/Sinnite better than Sanguite? - Nithlite has the same qualities as Calcite, and Sinnite has the same qualities as Sanguite. However, armor made from these materials will grant a slight bonus to magic attacks.
It says I need a Wooden bow to craft a Faerie bow, but I have one! - The wooden bow needs to be in your pack. Use /unequip Wooden bow and try again.

thx 2 tigls for the pickaxe models
thx 2 rggbnnnn for hosting
thx 2 pecon7 for the dedicated server service
thx 2 participants in bisjac's tree building contest for some tree doodads
thx 2 gmo ferret, vonski, and magus for some doodads
thx 2 Mr.Noßody for the photometallisynthesis lens, pyromancy wand, ossimetallisynthesis staff, and sanguimetallisynthesis wand models

139
General Discussion / Re: hi
« on: June 22, 2015, 06:34:45 PM »
Alt
You'd think with an avatar like that you'd have better investigation skills

140
A little off topic question here:
What the hell do i have to do so i can remove the bullet spread and the recoil?
It shouldn't require any effort beyond deleting the image::onFire scripting.

141
Modification Help / Re: How would i save variables to a server
« on: June 21, 2015, 09:38:37 PM »
I feel like badspot's player persistence addon would be good for this
sure would lol, haven't ever read that before

142
Modification Help / Re: How would i save variables to a server
« on: June 21, 2015, 06:51:43 PM »
You could use the number of digits in the ID followed by an underscore and the ID as the identifier.

143
Modification Help / Re: How would i save variables to a server
« on: June 21, 2015, 06:01:46 PM »
That was only an example. You don't have to find a way to account for that, but if you don't, you run the risk of it causing a lot of problems.

144
Modification Help / Re: Freeze Wand *Script Need Help*
« on: June 21, 2015, 05:57:31 PM »
Datablocks are set on players, not clients. Also, %obj is the projectile that's colliding with something. You'll want to use %col - this is the object the project is colliding with.

145
Modification Help / Re: How would i save variables to a server
« on: June 21, 2015, 05:55:17 PM »
You can use square brackets to insert information into a variable name, like this:

Code: [Select]
$Variable[%client.bl_id] = %x;
Be careful, though, because wildcard use in the export and deleteVariables functions can affect clients other than the intended one if you use the client's blockland ID as simply as that, e.g. if you had clients with the IDs 100, 1000, and 1005.

146
Modification Help / Re: How would i save variables to a server
« on: June 21, 2015, 05:47:45 PM »
Use global variables to store the data. When a client disconnects, export their variables to a file and delete them. When a client joins, execute the file to restore the variables.

Code: [Select]
export("$Variables*", "config/server/file.cs");

147
Of course!
You probably shouldn't say "of course" if you've already made edits of an add-on without the author's permission ;)

148
Development / Re: 2015/02/12 - Mario Land Fun
« on: June 21, 2015, 02:59:34 PM »
He uses MS Paint to make stuff like this, you should really try it.
I know you're joking but
https://www.youtube.com/watch?v=IYLm8uclr0I

149
General Discussion / Re: hi
« on: June 21, 2015, 02:53:23 PM »
This is the absolute #1 excuse used by new players to say that they had a key previously. Do you know what your BLID was? Your IGN? If not, there's no way or reason anyone is going to even remotely believe that you joined any earlier than just recently.
holy stuff who even cares how long he's been playing?

150
Gallery / Re: Up-like House
« on: June 21, 2015, 01:35:11 PM »
It's so cute!

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