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Messages - Amade

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3211
Add-Ons / Re: A-Grenade
« on: March 09, 2009, 10:08:36 PM »
no offence but that has to be the crapyest looking gernade ive ever seen, also the make of it all including the launcher seems to tell that you were too lazy to actually put some effort into it. Again thats just my opinion. Dling anyway
In addition, do you know there are only TWO grenades?
I'll admit, I'm no master modeler. The HE grenade does look pretty nice. I'm not done with this one though.

3212
Add-Ons / Re: A-Grenade
« on: March 09, 2009, 07:37:38 AM »
I have actually never even downloaded the mini-nuke. The explosion is just too powerful.

3213
Add-Ons / Re: A-Grenade
« on: March 08, 2009, 10:34:10 PM »
By the way, fizzles, the lighting in that map gives it a tint that's sort of neon-green.

3214
Add-Ons / Re: A-Grenade
« on: March 08, 2009, 10:09:20 PM »
I actually think it's a little less powerful than the HE grenade.

3215
Add-Ons / Grenade (V5)
« on: March 08, 2009, 08:48:15 PM »
Grenade and Grenade Launcher
Basic hand grenade. Includes a grenade launcher.

Description
Please delete the other copy of this still titled A-Grenade.
Sorry for ripping off the HE Grenade, but I don't like that one because the explosion is too "dry." The grenade launcher is a grey rocket launcher, so don't complain that you were expecting a completely new model.
V2: Smaller explosion, less bouncy.
V3: Damage radius was decreased slightly. Explosion has a new particle. Model was updated. Now includes A-Grenade1, which removes itself from your inventory after throwing. Credit to the maker of the HE Grenade for that.
V4: Model improved, explosion tweaked slightly, renamed "Grenade," "Grenade 1," and "Grenade Launcher."
V5: Explosion revamped, the "Grenade 1" is now named "Grenade," the "Grenade" is now named "Grenades," the projectile was made heavier and less bouncy to act more like a real grenade.

Screenshots
Download
Weapon_Grenade.zip (Last Updated: Tue Mar 17, 2009 6:05 pm)

Installation
Put Weapon_Grenade.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

3216
Modification Help / Re: Need modeler for Suggestion
« on: February 02, 2009, 11:37:59 PM »
E: wtf, its like some wierd.. tart thingy?
You don't know what a reese's cup is? Those things are amazing.
Here's a picture link if you really don't know.
http://www.sugarstand.com/images/sc/sc0080c.jpg

3217
I agree, this should be stickied.
Also, I'd like to add that when coloring particles, you can use the RGB followed by the transparency, just like when making a colorset.

3218
Modification Help / Adding a CI image to an existing weapon
« on: February 02, 2009, 11:24:48 PM »
Hello,
Many weapon add-ons do not come with CI or icon images. I decided to make one for the CC150s submachine gun, but now I can't even cause the gun to damage a player. I have been using a bot with the gun equipped while in a minigame with weapon damage on to attempt to test this, but for some reason I do not take damage.
Here's how I inserted the file:
Created the file, named as CI_CC150s.png.
Inserted this file into the .zip of the weapon.
Edited the server.cs (there is no client.cs for this add-on) to point to the location of the image (it was pointing at /Add-ons/ci/cc150s, changed to /Add-ons/Weapon_CC150s/CI_CC150s).
Upon starting the server I get no error messages involving the file.
So, did I mess up the mod, or does it normally act like this? The minigun worked correctly, although I have not tampered with its CI image.
Edit: If anyone wants the image I created, just ask.

3219
Maps / Re: Port: Trash Man World 4
« on: January 27, 2009, 10:00:25 PM »
For pictures:
1. Go to google.
2. Type in "trashman world."
3. Go to the images section.
Was that really that hard?

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