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Messages - Amade

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842
Modification Help / Re: Destructo wand range reduction
« on: August 15, 2010, 10:55:56 PM »
yes

843
Drama / Re: Scream. - YEA IM A GIRL NOW LOL
« on: August 15, 2010, 10:21:47 PM »
...
chrono are you parodying lalam or what

844
Drama / Re: Scream. - YEA IM A GIRL NOW LOL
« on: August 15, 2010, 10:15:06 PM »
Hm..Oh, hey!  They were questions!
Questions kind of like this one: "Are you loving handicapped?"
stop pretending you weren't accusing

845
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 10:13:26 PM »
Spock, Bushi just sent me a forgetton of models, which ones to use for what weapons

846
Drama / Re: Scream. - YEA IM A GIRL NOW LOL
« on: August 15, 2010, 10:06:48 PM »
Yeah, because what I just stated implied arrogance.
I think accusing everyone of wanting to hit on a girl over the internet and then calling them pathetic is pretty arrogant; but to each their own, I guess

847
Drama / Re: Scream. - YEA IM A GIRL NOW LOL
« on: August 15, 2010, 08:32:48 PM »
Why does his/her gender really matter to any of you?  Are you planning on hitting on a female over blockland?  Are you all that loving pathetic?
Sorry to bruise your ego but if you were faking being a girl it would obviously be for attention, I couldn't care less, but scream is making a big deal of it.

848
Drama / Re: Scream. - YEA IM A GIRL NOW LOL
« on: August 15, 2010, 08:20:06 PM »
Not having a computer has nothing to do with connecting to Wi-Fi with a DSi.
my sister can send pictures taken on her phone via internet, why can't you

oh right.

because you're only pretending to be female.

849
Modification Help / Re: Death Animations
« on: August 15, 2010, 07:32:29 PM »
use YourDatablockNameHere::onDisabled(%data, %obj, %enabled) instead, so it works on bots using your datablock and not just players. (It would also probably solve your problem.)

850
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 06:40:03 PM »
can you send the fixed cleave already

851
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 05:30:42 PM »
approximately 2 of these are going to be used in spock's poo tree

:(
it's your own damn fault, you knew we weren't using yours

852
Clan Discussion / Re: The Craftymans - Moybus's Favorite Imagehost
« on: August 15, 2010, 04:50:44 PM »
will my models turn out tiny like the dagger??
it's not like there's a size limit. Blender is oriented towards making games and CGI, though I don't know anything about wings3d.

I personally have no problems using blender, although I have yet to get a hang of animation beyond what I did with the RYNO V (making the barrels spin)

853
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 03:18:28 AM »
I motion the cleave's blade be lengthened on the ground that it is currently no larger than the dagger's

854
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 01:03:12 AM »
You're also the one that kicked me from the group chat so I'd put you on the heavy end of the failure scale.
sorry for being srs about this I guess

855
Modification Help / Re: Craftsmen Medieval RPG
« on: August 15, 2010, 12:35:04 AM »
spock's
and not just because it's based on mine

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