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Messages - Amade

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901
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 10:05:39 PM »
So I'm getting up at like 5:00 tomorrow to watch a meteor shower, and then I'll have the whole day to model.
I'm getting up at 8:00 to go to my grandma's for the weekend :U

also I just went on a bug-fixing spree and now all the bugs I know of are fixed. I'm going to start work on adding a dungeon to the map.

902
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 08:27:03 PM »
Under to-do, it says armor, but it looks like the armor system is done according to the scripts I've looked at.
lol todo.txt shouldn't be in there

903
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 07:55:38 PM »
when2host
Whenever, mainly for finding bugs but sometimes I like to actually play the rp too

904
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 06:23:37 PM »
I want to host. :D. I just need a list of add-ons you want and need. :c
Elemental Spellpack
Default Sword
Default Spear
Default Bow
The medieval pack and switchblade in the medievalRP folder on my RP
Use the map in that folder too.

905
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 04:16:03 PM »
Also Tingalz, I can export for you if you are still having problems.
It's better if he does it himself so he can get a feel for what size the model should be.

EDIT: If anyone would like to host this please tell me, we need someone a little more dependable than wizzeh (i.e. gravity jeep, stunt planes, and tier tactical are all no-nos) :U

906
sue vs canto now!

907
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 02:11:43 PM »
if all else fails... well i am drunk so alle lse HAS failed.
I'm sigging this. (ps do you remember typing this?)

The ones not crossed out are the ones i'll probably be able to do because they don't require animation.
animation isn't that hard
but I don't get it really (namely the part of adding more than one animation)

908
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 04:15:55 AM »
Put server status up there at OP pls.
um
server's down

Hey, this looks like fun. I'd love to model.

You guys need picture of recent models or something?

If I can help what is first needed?
Jeez this is weird, cmen has historically been plagued by a lack of modellers and now we have 3 people asking to work on this project.

What we need was posted last page although you'll be the third person picking things off that list to make so I suggest you collaborate with Rusty and Tingalz or however the hell his name is spelled so you don't all make the same model.

909
So basically he calls people stupid , you think this is ironic because you think he is stupid, he dislikes RTB and yet uses it as a reference (seriously get the forget over it), and then you decide to throw the term "script kiddie" around because he uses his scripting skills to add to his ID database without knowing what it means. Previous, you are completely handicapped.

910
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 01:25:07 AM »
Alright, I'll probably have most of the things finished by friday depeding on how much stuff needs to be modeled.
I posted the list for rusty but feel free to race him I guess
just make sure it doesn't look like crap

911
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 12:56:52 AM »
I really want to help :(
ummm
in the bottom part at the top of the left side there'll be a couple of tabs with pictures on them, go to the one with the square and add as many textures as you need then go to the sphere one and figure out how to name them.

912
Modification Help / Re: Craftsmen Medieval RPG
« on: August 11, 2010, 12:03:33 AM »
 :panda:

913
Modification Help / Re: Craftsmen Medieval RPG
« on: August 10, 2010, 11:38:45 PM »
go for it


 :cookieMonster:

914
Modification Help / Re: Craftsmen Medieval RPG
« on: August 10, 2010, 11:18:55 PM »
/give just seemed to ambiguous but really /givemoney someone 12 monies isn't that strange minus the money attached to the give.

915
Modification Help / Re: Craftsmen Medieval RPG
« on: August 10, 2010, 10:25:59 PM »
ok well now it sounds stupid... i meant how can i set it up to be used. without events store and such cant happen correct? So i meant how withing the rp can i set up a need for money. Maybe its really obvious but i cant see its use.
/givemoney someone 12 copper

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