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Messages - dcseal

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361
Add-Ons / Re: Fixed Trains and Rollercoasters
« on: December 19, 2015, 01:59:13 PM »
I came.
Pie crust, I assume? Lol. I didn't know you're back. ( ͡° ͜ʖ ͡°)

362
Help / Re: Server crashes whenever I click without a weapon.
« on: December 13, 2015, 06:09:16 PM »
Bump. 23 people have read this and not one has a small idea of what's happening?

363
Help / Server crashes whenever I click without a weapon.
« on: December 13, 2015, 02:12:53 PM »
This is getting seriously annoying. I ran the glitch again, heres the end of the console log: Got connect request from IPX:00000000:000000000000:0
  net name = Dcseal
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Dcseal = LAN client -> internet server, auth with server ip
Activating package: AmmoGuns2
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Steam Lobby Created: 109775242566495512
Steam Lobby Joined: 109775242566495512
lobby enter torquescript callback, yourlobby: 1
  this is our lobby
  have a server connection!
Auth Init Successfull: Dcseal
CADD: 12248 local
 +- bl_id = 167497
ResManager::openFileForWrite - failed to open stream for "Add-Ons/Script_EmpireColors/merpvar.cs"
Unable to open file 'Add-Ons/Script_EmpireColors/merpvar.cs for writing.
 +- no auto admin
Posting to master server
Slayer (Server): Sending Handshake: Dcseal
ND: Server has the New Duplicator, version 1.0.3.
*** New Mission
*** Phase 1: Download Datablocks & Targets
Slayer (Client): Handshake Recieved: Server has version 3.9.2+release-20141110
ND: Client Dcseal has the same version of the New Duplicator. (1.0.3);
Slayer (Server): Slayer client registered: Dcseal has version 3.9.2+release-20141110
Received manifest and requested 3606 blobs. (2571 duplicates removed)
Loaded 1 blobs from cache
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
Slayer (Client): Handshake Accepted: Recieving initial data...
Add-Ons/Script_Moderator/server.cs (323): Unable to find function hasItemOnList
Could not locate debris shape: Add-Ons/Weapon_HELRAPW_Brutal_Lead/SniperShell.dts (download failed)
Could not locate projectile shape: Add-Ons/Weapon_Glock17/Models/modernBullet.dts (download failed)
Could not locate debris shape: Add-Ons/Weapon_Draco/Models/Mag.dts (download failed)
Could not locate debris shape: Add-Ons/Vehicle_PzIC/IC.dts (download failed)
Could not locate debris shape: Add-Ons/Vehicle_PzIC/AGIC.dts (download failed)
Error: shape Add-Ons/Vehicle_Pelican/PelicanMGTurret.dts-collision detail 0 (Collision-1) bounds box invalid!
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
Dcseal spawned.
Loading persistence for BLID 167497
Applying persistence 0 0
Stored stats for Steam


Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               2.1 NVIDIA-10.0.31 310.90.10.05b12
   - GLSL Language Version?        1.20
   o Shaders are                   ACTIVE

/Users/erichartman/dev/Blockland/premake/BlocklandGame/../../engine/bricks/octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Cannot load shader 'shaders/renderCsm_vert.glsl'
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Direct load saves/SWAT RP.bls, 3, 0, 1,
LOADING BRICKS: saves/SWAT RP.bls (ColorMethod 3)
Add-Ons/Vehicle_Astos/Vehicle_Astos.cs (189): Unable to find function AstosSmokeCheck
Add-Ons/Vehicle_Club/Vehicle_Club.cs (157): Unable to find function ClubSmokeCheck
Add-Ons/Vehicle_Outlet/Vehicle_Outlet.cs (0): Unable to find function OutletSmokeCheck
Add-Ons/Vehicle_Euro/Vehicle_Euro.cs (156): Unable to find function EuroSmokeCheck
 

364
His prison escape uses Weapon_GWeapons by Gravity Cat.
Nope. I found it. Before, He used raycast weapons by gravity cat. That's what i was looking for.

365
General Discussion / Re: SWAT RP (Yeah. The riot is back.)
« on: December 13, 2015, 11:25:20 AM »
CAn you give pictures of your work?
Thanks for reminding me actually. When I posted this, it was just the city map. I haven't even added much yet. But, now, at this time, I've got about 67% Done.

366
Help / Re: Server freezes and crashes randomly
« on: December 13, 2015, 12:45:19 AM »
he's saying upload it like a file, as i've done here
whoops, im mistaken. turn off ai-police and ai-soldier - the way bot ai's are handled have been changed.
 

Still crashes. bump.

367
Tezuni's TDM uses tier tactical
Great. Just great. So he changed it? He used to have an old one that had a bunch of weapons, bullpup rifle, bunch of other stuff.

368
General Discussion / Re: Christmas City [In Need of Builders!]
« on: December 12, 2015, 08:03:32 PM »
i'm placing my bets that this is going to be for a city rpg. Because there's a pd that actually says pd.

369
General Discussion / Re: SWAT RP (Yeah. The riot is back.)
« on: December 12, 2015, 07:58:36 PM »
There you go. I unlocked it, to see the kind of stuff i'm going to get.


370
Title. I have looked for a long time, but haven't found anything.



Any ideas?

371
General Discussion / SWAT RP (Yeah. The riot is back.)
« on: December 10, 2015, 06:42:08 PM »

This post was to announce i'm working on it, and say some new features.



So yeah, I'm working on 2. I downloaded the map blocko seattle, But, that city was apparently already at the brick limit, so I'm using a freshly made same city map as last time.

Hosting
I will be hosting usually after 3:10 PM Pacific time. It stays up for a few hours or so.
I'm thinking of having one or two admins to help me out with enforcing the new rules, but there going to be two of my friends, And yes, two this time who actually Know how to spell, and play blockland.

Features
Some of the new features include:
Handcuffs. No more annoying failrp from the people that just don't get the No pulling a gun when you've surrendered and have a gun pointed at you at point blank range.

Bank is much better now. Instead of the door just opening and announcing you're robbing the bank, You now can click a button to plant a change, wait 5 seconds, the door will blow up, and then you can go inside and click another button to actually take the money. When the button to take the money is pressed, Then it will be announced, you are robbing the bank.

There is going to be another bank that is robbable, with lasers and certain points you can't walk because of cams (Mabye)
Expansion of the city(Maybe)

Finished Features

Working jail with multiple cells
Using Raycast weapon pack.
Multiple hidden weapons in the city. (In places people usually don't go!)
New police station.
Crown victoria police interceptor
Working interior of the hospital including operating beds
More to come

372
General Discussion / Re: The Importance of Gamemodes
« on: December 08, 2015, 10:22:53 AM »
Yeah. Most of them are just corrupted RP'S bad builds, and only a few good games that get boring.

Well, atleast we don't have the annoying discusting stuff... You know what i mean.

373
Suggestions & Requests / Re: **Request** Deletion Wand
« on: December 08, 2015, 10:19:24 AM »
You know how the new duplicator allows you to select a cube and dupe whats in the cube...
Thanks

-Cannon666

Am I the only one that get's this guy? Yes, we already have a destructo wand, but a wand like the new duplicator but in cubical  form, selecting bricks and pressing delete, Would be much faster then going one by one. That's actually a really good idea.

374
Suggestions & Requests / Re: Flying Sleigh vehicle
« on: December 08, 2015, 10:16:45 AM »
Yeah. That would be pretty cool.
Although, we could get unlucky and turns out it's just a model of a sleigh with zombie raindeer with magic carpet physics. Those things are hard to control like crazy.

375
General Discussion / Re: Renderman: The invader.
« on: December 08, 2015, 10:11:47 AM »
you should make it so that its a team based thing so more then 2 people can play it at a time and its a bunch of rendermen ganging up on one player

maybe even go the extra mile and make it so that one type of renderman can turn invisible and one is really fast and one can teleport to certain locations, thatll be really scary
Sure. I'lll try that.

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