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31
Suggestions & Requests / Guns of Icarus gamemode
« on: March 04, 2016, 10:27:21 AM »
be cool if someone made a vehicle pack of airships from guns of icarus and made each indivual part of it, like the balloon and the engine, turrets etc a separate group/node that has its own damage counter that controls things such as height and speed, etc.

here's an example of the style of turret i was going to use

Missile Turret (View in 3D)


there would be two teams with two sections on each, and each section gets a captain chosen randomly who can select what type of balloon and what loadouts it would use

32
Modification Help / !() vs != (and $= " ")
« on: March 02, 2016, 03:14:24 PM »
1) This has been bothering me for a while now.

Code: [Select]
if(%string != "test")
Code: [Select]
if(!(%string $= "test"))
Which of the two is the better option in terms of readability, syntax or function?


2) Occasionally, when I'm running through and checking values of objects, I will hit odd results on this:

Code: [Select]
new ScriptObject(TestObjectA)
{
   Class = "TestClass";
   Name = "Test Object A";
   ValueImLookingFor = true;
}

new ScriptObject(TestObjectB)
{
   Class = "TestClass";
   Name = "Test Object B";
   // Intentionally leaving out ValueImLookingFor
}

Function TestClass::valueimlookingfor(%this)
{
    Return x ? Y : something I forgot the format
}

//leaving out packaging for sake of space
Function TestClass::doSomething(%this)
{
   If(%this.valueimlookingfor())
    //continue code
}

Regardless of the code errors that I intentionally put in there, is it safer to do %this.valueimlookingfor $= " " to check for objects that are under the same class as TestOBjectA but are missing that specific assigned value, or run a separate function to return true or false based on the variable's value or absence.

34
Off Topic / Real forum hours
« on: February 20, 2016, 06:26:03 AM »
It's 6:25 central who tf up

35
Drama / DaWeedMan - stuffposting, research links, trolling
« on: February 16, 2016, 10:12:45 PM »
Profile Link: DaWeedMan

Evidence: Recent Posts

stuffposting A.K.A. The night of stuff

More stuffposting A.K.A. Swatting

Even More stuffposting A.K.A. Imgur research

This guy needs to go ASAP. We should all band together and see his forum ban through via the Report Post button.

36
Clan Discussion / The Sacred Order of the Anti-Anti-Harvest
« on: February 13, 2016, 04:51:42 PM »
Do you think you have what it takes to join the sacred order of the Anti-Anti-Harvest?
Don't bother applying, you're already a member.
Members of the Anti-Anti-Harvest are entitled to special privileges, which includes not being an starfish.
Members are stupid.

Only women are allowed to join. If you are a man, your gender will be taken from you without your consent.

The Re-Harvested:
Everybody

The Re-Harvested Clans:
  • Team[Qi]

Un-Blacklist:
  • Lord Tony


Members:
  • High Elder Pathos
  • Gaius Tonius
  • EVERYBODY

37
Help / Fatal ISV on Mac Air: cannot write to database
« on: February 11, 2016, 02:01:28 PM »
My blockland was working perfectly fine yesterday. Now all of the sudden it cannot even start, it will struggle to even start the launching process, showing a white screen, and before it can even load up the files, it will give an error:

Fatal-ISV: (/Users/erichartman/dev/Blockland/trunk/premake/BlocklandLuancher/../../engine/launcher/launcher.cc @ 190)

no URL setin game manifest!



Please don't criticize me for using a mac, i'm here to get my blockland fixed, not for you to shame me for using a computer.

Does anybody know a method to get blockland working after this?

38
Off Topic / Best video i've ever seen
« on: February 10, 2016, 05:27:19 PM »

39
Modification Help / Static Shape square (collision + no collision)
« on: February 07, 2016, 01:32:36 PM »
Does anybody have a link to the static shape cube .dts, one with collision and one with no collision?

40
Off Topic / I built a cross for my deceased grandmother
« on: February 07, 2016, 01:05:22 PM »
So my grandmother passed away a couple months ago. I visited her grave with my grandfather last week and we noticed that it was lacking of an official marker, so we decided to build one quickly.

I did the fancy writing on it and a bit of the sanding, and I feel somewhat proud.



41
Creativity / I tried making choptune
« on: February 01, 2016, 05:46:06 PM »
I tried making chiptune for the first time for some of my lua projects.

Factory Map
Factory Map [VARIANT]

lmk how I can improve it or little things that sound dumb

42
Off Topic / My plumbing just broke
« on: January 30, 2016, 11:48:04 PM »
Long story short, I had to travel up to northern canada to maintain my grandfather's cottage a bit so that it would be functional for the summer so we can rent it out. I just got here yesterday, and the pipes loving burst. To make things worse, I have an overlapping fever cold and I really need to take a stuff. It's super cold right now, there's literally no lights outside and it's a loving winter wonderland out there.

I have two options: Hold in my stuff and wait for a rescue chopper, or stuff in the pitch black snow outside.

What do you guys suggest? It's a loving life or death situation here and I need some outside suggestions.

43
How can I incorporate the activate-using-paint [e] button into Armor::onTrigger? There is no allocated slot for it already.

Also side note, what is the default range of activating/clicking on objects/bricks?

44
Modification Help / Adding items to player's inventory
« on: January 20, 2016, 05:35:29 PM »
For some reason adding items is such a pain in the ass. I've been doing this:

%player.tool[0] = nametoId(GunImage); and nothing happens. It never updates, never adds to inventory. I don't understand why. What am I forgetting.

45
After I have set an orbit camera around a player object, how can I exit back to the regular first person camera

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