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61
Drama / Racism on Shoot Up a School
« on: October 12, 2015, 08:40:46 PM »
Okay, the server title is pretty much self explanatory, but












Am I the only one offended by this? Am I overreacting? Please tell me.

62
Modification Help / Click-To-Equip Tools
« on: October 09, 2015, 10:17:37 PM »
Quick and simple: I want to make a fairly short code that makes items impossible to pickup when the player collides with them. Instead, one must click on the weapon from within a certain Torque Unit distance. How could this be done?

63
Off Topic / Rap like Lil Wayne
« on: October 08, 2015, 04:22:31 PM »
Quote
Gave birth on the stairs, call it stepchild :^)

^^^ This is the general format for 'Rap like Lil Wayne'. It's just a set of stuffty puns

Read this before you go posting "money love bitches weed hoes police gangsta brother brother brother"

64
Off Topic / I need a translator
« on: October 02, 2015, 07:43:04 PM »
0:33 i need help somebody please translate

brother dip chips lick the piss diss track done brotherh candaaaay?

65
THE WWIII PACK
HERE'S AN INTERESTING TITLE THINGIE

Welcome to the World War III Pack! This is a full and balanced weapon pack made to bring back the feel of killing those stupid national socialists and bombing those silly japs, but with a modern feel to it or something idk

Modeled in the ol' Tier+Tactical fashion, there will be several tiered weapons, each with their own special teams. You'll have the U.S. guns with their made in america feel to them or something and then you'll have the german guns with their national socialist bullets and cool stuff idk we'll add british and japanese guns later i think

UPDATE: Right now i'm struggling to raise enough money to purchase a windows computer. For the time being i am stuck with a stuffty 2001 mac that has no exporting capabilities. I am not accepting export help from anyone, as it is a pain in the ass to troubleshoot. For now I just have to wait until the canadian dollar goes up so I can convert my 2k canadian to US dollers. Be patient and try not to bother me. You can, however, give constructive criticism and suggest model ideas for future teams (japanese, russian, etc.) If you are on the beta tester list, please don't bug me about the release date. I am in no control over it, and the beta will be PM'd to you in due time. The expectation date for release is BELOW:


EXPECTED RELEASE DATE:      APRIL-MAY


Soldiers

Generalfeldmarschall Phanto - Models
Major Rykuta - Script
Second Lt. Gytyyhgfffff - Model Exporting
Conan- Being cool B)



Recruitment      [ 10 / 10 ]

DataProxy
c[_]
OXBADCODE#
EnjoyedBen2002
glados
DerpDerp
Hodot
Conan
rgbbbnnnnnnnnnnnopqrstuvwxyz
Mr. Bones


Features

16+ Custom Models, inspired by real WW2 guns and the Wolfenstein series

Dynamic Recoil system, brought to you by Rykuta the dragon himself

High quality gun sounds (pchew pchew pchew!)

Fully customizable weapon preferences, including ammo, headshots, and raycasting


Walther 55 Marked - Sidearm [View in 3D]
The Walther 55 Marked is the essential sidearm for any basic unit. Boasting a low weight and high fire rate, it is a favorite among foot soldiers and generals alike.
Ammo Reserves: 8/40  [Pistol  Ammo]
Damage: Low
Weight: 1.6 kg
Fire Rate: 600 RPM
Recoil: Low
Range: 50 tu
Type: Semi-Automatic
Red 49 - Carbine [View in 3D]
Silent, deadly, and super light, the Red 49 is an exceptionally efficient killing machine. The bastard child of an accurate rife and pistol, the carbine sports long range, fast fire rate, and a generous pool of ammunition.
Ammo Reserves: 20/128  [SMG  Ammo]
Damage: Very Low
Weight: 2.0 kg
Fire Rate: 900 RPM
Recoil: Low
Range: 150 tu
Type: Semi-Automatic
MP48 - Submachine Gun [View in 3D]
The MP48 is the standard issue submachine gun for german troops. Light and well built, the miniature full auto assault rifle is a reliable primary or secondary firearm.
Ammo Reserves: 32/128  [SMG  Ammo]
Damage: Low
Weight: 4.5 kg
Fire Rate: 500 RPM
Recoil: Medium
Range: 100 tu
Type: Fully-Automatic
18BAS - Shotgun [View in 3D]
The 18BAS is a special shotgun, designed to quickly fire deadly buckshot rounds without overheating. Though it is heavy in weight and takes forever to reload, most soldiers will find the close quarters capabilities of this gun... interesting.
Ammo Reserves: 10/30  [SMG  Ammo]
Damage: Medium
Weight: 12.0 kg
Fire Rate: 750 RPM
Recoil: High
Range: 25 tu
Type: Semi-Automatic
StG 48 - Assault Rifle [View in 3D]
Probably one of the most widely used firearms by the german forces, the StG 48 is a reliable and accurate assault rifle. Capable of dishing out quick death at longer ranges than the conventional submachine gun, the rifle is as reliable as it is dangerous.
Ammo Reserves: 30/150  [Light  Rifle  Ammo]
Damage: Medium
Weight: 5.0 kg
Fire Rate: 600 RPM
Recoil: Medium
Range: 200 tu
Type: Fully-Automatic
MG46 - Automatic Machinegun [View in 3D]
One of the deadliest german firearms ever to be invented, the MG46 is a true beast- sporting impressive firepower and huge ammo reserves. Once deployed on a bipod, it becomes less of a gun and more of a demon.
Ammo Reserves: 100/200  [Machine  Gun  Ammo]
Damage: Low
Weight: 11.0 kg
Fire Rate: 900 RPM
Recoil: High
Range: 200 tu
Type: Fully-Automatic
             

              



T H E     K R A U T S

German Sidearm (View in 3D)                German Carbine (View in 3D)


German Assault Rifle (View in 3D)                               German Heavy MG (View in 3D)


German Automatic Rifle (View in 3D)                                                      German Shotgun (View in 3D)


 German SMG (View in 3D)


German Automatic MG (View in 3D)


German Sniper (View in 3D)




T H E     A M E R I K U N T S
American Sidearm (View in 3D)                                       American Heavy MG (View in 3D)

American Carbine (View in 3D)                                                American Sniper (View in 3D)

American Automatic Rifle (View in 3D)                                                            American Automatic MG (View in 3D)

American Submachine Gun (View in 3D)

American Shotgun (View in 3D)

66
Modification Help / Colorshift issues [MS3D]
« on: September 02, 2015, 08:58:57 AM »
None of my models processed through MS3D are able to be colorshifted in any way. Is there a certain property I have to give to the textures, like an Additive/Subtractive value upon export?

Do I have to give the groups a special name?

Somebody with experience in this field, please assist me.

67
Off Topic / Tales from the Friendzone
« on: August 30, 2015, 05:14:23 PM »
Most of us have taken an unfortunate trip through the forsaken zone. Some of us have been able to escape it's vile grasp. Some of us are still trapped in the zone godrestyoursoul. Some of us have yet to experience the horrors of the zone.

We all have a common enemy. A common enemy that can only be kept at bay by the combined willpower of all the Blockland Forum users.

Share your true stories about the experiences, tragedies, and horrors that you found in the cursed friendzone.



Here's mine:

I have this good friend of mine, let's call her Elizabeth. Ever since the day we met in my sophomore year of High School, we have been the best of friends. We've ice skated, fished together, drove to the beach on multiple weekends, and even watched research together (don't ask). As you can imagine, i've had the greatest goddamn desire to ravage Elizabeth's vagina for a year so far. I've tried flirting, being a gentleman, literally doing her homework, buying her all her food, and even more stuff I can't even mention.

But forget, she just keeps dismissing it and saying i'm her good friend.

At this point i've entered the dreaded friendzone, and i'm trying to escape. I'm really trying my best.

Then, one special day comes by. Elizabeth and I are joking around, watching the sunset. It's the damn perfect conditions for stock melodramatic/stereotypical romance stuff.

Being the opportunist I am, I go in for the kiss. And surprisingly, she accepts it, and we make out for a couple hours. I walk her home, kiss her and say goodbye, and she tells me to text her when I get to my house.


The moment I enter my room and check my phone:

"Hi, I just wanted to say, this was a really fun night and everything, but I wasn't really myself and I wasn't really thinking. I just think you're really cute and fun to hang around, but that's it. Sorry."



You can't escape. Never. There's no escape. The zone consumes all.



Your turn.

68
Off Topic / Ducks are the Best [QUACK]
« on: August 29, 2015, 08:08:45 AM »



Show me what you got (click the image)

69
Creativity / I wrote a short story about delusion and dreams
« on: July 29, 2015, 06:14:49 PM »
   "Race ya to the water!" Leon shouted.
The cheater, he was already halfway down the bluffs by the time he finished yelling. There was so much vegetation, so many loose roots covering the rocky stairs, it was a miracle he didn't trip and break his neck.

   "Oh, c'mon, Mitzi, can you be any slower?"

   Can you be any more annoying?

He taunted me from a couple meters down the slope. These steps were so damn steep, I might have well been running down the side of a building.
   "Leon, can you, like, just be patient? Jeez! Heels don't work well on rocks, you know..."

   I continued to inch myself down the bluffs, struggling to find footholds in my cursed shoes, while Leon chuckled from below.

   "Here, princess, lemme help you down."

   In your dreams.

   He spoke in a light, sarcastic tone as he held my back and ushered me down the sandy hillside. His hands felt nice against my back. They were gentle, yet... supportive. Comforting. But something was off. I could feel it in my spine: something unsettling about his touch.

   However, I managed to contain my uneasiness and climb down to his level. Upon my descent, I tripped on a root, but Leon was there to catch me mid-flight.

   "Don't worry, babe, I got you." He remarked with a smirk.
   "Do NOT call me babe." I responded with false hostility.
Normally, I hate being referred to as 'babe' by anyone. In Leon's case, I was just trying to hide my true feelings...
   "Whatever you say, babe."
And with that, he scampered down the steps before I could strangle him.

   Smart boy.

   When I finally reached the berm, I was struck with awe. The sand felt magical between my toes. Like tiny pieces of stardust. An ocean of smooth glass. Or... Cement rubble...

   Strange.

   "So, isn't it amazing?" Leon had snuck up on me while I was enjoying the sand.
   "I told you, Lübeck beach is divine. It's like a dream. The water is so beautiful, so clear, so... so... lucid. So dreamlike..."
He paced around in circles, taking in the sweet, crystalline air, the rush of relaxing water between his feet. And then he turned to me.

   "Don't you think so too, Mitzi?"

   I wasn't paying attention to a word Leon was saying. I was just gazing at him, letting my mind take in his features, his presence. His emotions. For the first time ever, I realized that I loved everything about him. The way he spoke and acted, all confident and flamboyant. But also, intelligent. Mystical.

   Maybe the beach was just messing with me.

   "Mitzi...?" He shook me back to reality with his soothing voice.
I guess he noticed I was just blankly staring at him. He simply smiled at me and grabbed my hand.

   "C'mon, Mitzi. Let's walk along the water. Together."

   His hand was cold. Too cold. It was almost as if he was... he was...

   "Mitzi, do you believe in dreams?" He smiled at me as we walked. "I mean, dreams coming true."
I wanted to say that one was coming true right now, but that just seemed a bit too facetious of me.

   "Sometimes, I feel like the world just doesn't work the way it's supposed to. You must get that sometimes" He gripped my hand a bit harder. His skin was cold to the touch. I tried to ignore it.

   "Yeah, I feel that often." I looked up and saw his blue eyes trained on the horizon.
   "I find dreams as an alternative to life. Like, you can see what you want, be who you want..."
He paused for a moment, and then turned and looked me in the eyes.

   "... be with who you want..."

   I was breathless for a second. I swear my heart flew to another universe.
   We continued walking.

   "In dreams, we see what we want to. What we should be. Like our own personal movie, where everything is directed by you. But, I wanted to ask you, Mitzi..."

   He stopped and turned to me again, this time smiling.

   "What dream do you wish to come true, Mitzi?"

   Oh god its happening. All the time I spent with Leon, with all the precious memories I shared with him, I was blind. I was clouded, seeing the world the way it was to me, not how I wanted to see it.

   But now, my eyes were finally open. I could see for the first time.

   The air behind Leon seemed to be shimmering. A gentle black and white grain covered my vision, like in the movies we would see. It was dreamlike.

   In your dreams...

   "I want you. Leon." I finally let it out.
He simply smiled, like he was expecting me to open up the entire time. Then, he pulled me in for a kiss. My heart stopped. Time slowed down, as our lips almost met...

   "In your dreams-" His voice was cut off.



   I opened my eyes for the first time.
   The bombing raid was still in full heat. Most of my chest and thigh was buried in rubble, the weight increasing with each explosion. The sky was lit ablaze with anti-air shells. American B-17 Bombers and British Whitleys alike traversed the night sky overhead, raining molten metal upon the earth.

   I tried to ignore the piercing sound of bombs. I tried to ignore the blood roaring in my lungs. I tried to ignore the melting Dresden cityscape.

   I looked over to my shoulder to find Leon still here with me. I couldn't see his face; it was buried completely in broken glass and concrete. But I knew he was still there. His hand, still in mine...

   In your dreams...

   I couldn't feel his pulse anymore. His fingers were slack. His hand, cold.

   In your dreams...

   I pulled his hand close to my beast. My heartbeat rippled over our bodies, getting louder every second. As I began to lose consciousness again, I thought a little more about his last, unfinished words:

   In your dreams.








I had like five grams

70
Modification Help / Bioblock Infinite - [PAYPAL BALANCE 0.00 THO]
« on: July 20, 2015, 02:19:48 PM »
(I know I have like 10 different weapon packs on standby but I think bioshock infinite is badass)


Broadsider - View in 3D

The Broadsider is the most basic of personal
defense. With a high rate of fire and low damage
output, it is best used as a holdout weapon for
tight, dangerous situations.






Handcannon - View in 3D

Sometimes you need a little power. The
Handcannon's insanely lethal damage output is
offsetted by a slow fire rate and deficient ammo
capacity. Best used in close quarters. Boom!



Carbine - View in 3D

The Carbine is the choice for moderate to long
range combat. Boasting medium damage and a
reliable range, you're sure to take out anything and
everything in sight!
Triple R Machine Gun - View in 3D

Chakachakachaka! The Triple R Machine Gun!
An excellent choice for the lazy gunman. No aim
required; just keep your finger on the trigger and
hope you hit somebody!
China Broom - View in 3D

Add a whole new meaning to 'personal space!'
The China Broom is a lever-action beast of a gun,
capable of dealing massive damage at close
quarters. Boom! Chk-Chk!

Volley Gun - View in 3D

Domestic violence is okay as long as the victims are
smoldering corpses! A neat and powerful revolving
grenade launcher, the Volley Gun is sure to solve all
of your problems. No, seriously. All of them.
Bird's Eye Sniper - View in 3D

Normal guns don't reach far enough? Need maximum
accuracy aaaand power? Look no further (or look further)
than the Bird's Eye Sniper Rifle! Drop 'em from a distance!
Vox Burstgun - View in 3D

The Vox Burstgun is the Vox Populi's take on the
popular Carbine. Modified to fit their firearm
needs, this burst-firing variant shows a higher rate of
fire than it's mother, with all the previous benefits.



Theres more stuff later whatever


71
Modification Help / Olden Guns
« on: July 17, 2015, 07:23:25 PM »
Pack i'm releasing soon or something


Old Handgun (Makarov) (View in 3D)


Old SMG (Tommy Gun) (View in 3D)


Old MP (Mat 49) (View in 3D)

Old MP (Alternative) (View in 3D)

72
Modification Help / Vehicle colors?
« on: June 13, 2015, 01:43:15 PM »
I work with MS3d.

Is there a certain way like naming groups or textures so that I don't set a texture .png file to a group on the model, but instead when I use the paintcan or paint the vehicle in game that specific group will be colored the paint?

1. Group that is colored by the paintcan

2. Group that is colored by the paintcan but is darker than the solid color by .5 .5 .5

3. Group that has a set color that can't change regardless of paint color

73
Modification Help / Turret .dsq?
« on: June 09, 2015, 06:16:24 PM »
I've asked this before.

I have a turret model in .dsq form ready to be mounded to my custom vehicle. Only problem:

How can I animate it so the whole turret (basically like the tank turret) is able to rotate 360 horizontally and a certain angle up and down?

Somebody with actual experience with making turreted vehicles, please respond.

Any dismissive or 'do something like this' posts are not appreciated. I need a straightforward answer. Thank you

74
Modification Help / Counter Block: Global Offensive [Project]
« on: June 09, 2015, 04:52:47 PM »
ech





glack





p2000





usp silanced





berettas [they're dual wielded ingame but for image purposes it's single]





pee 250





tec n9ne





five seven asses





cz75 full auto





deeegle





[better rendering will come l8r]



cs salt






75
Drama / Fang The Gamer - Not even worth the drama
« on: June 02, 2015, 10:17:25 PM »


Poor kid wasn't even doing much, just talking a lot. And call me a handicap, but those last two reasons don't really look like reasons... Maybe I'm just a handicap.




Just before shutting down the server, his/her majesty decided to give everybody a polite farewell.
Maybe i'm being a bit irrational. I mean, how dumb am I, joining a server titled Fang The Gamer's ADMIN and not expecting this stuff to go down.

Discuss.

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