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3331
Are you going to stick with using just two primary colors(dark and light gray) among all the weapons?

I'm going to stick with the default colors, which is gray 75 and gray 25, i think

It'll be of the same size and same consistency as the default gun.

Later I might release a reskin pack in which some of the colors are present, at least for the ones that have colors

3332
Off Topic / Re: My find.
« on: May 03, 2015, 11:12:37 AM »
Steal it


You have no idea how much people pay for carrots of that size!

3333
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 03, 2015, 10:04:43 AM »
The transform matrix is used here to set the rotation of the camera around the player. You may want to use http://forum.blockland.us/index.php?topic=27230

Got it to work to a certain extent. The camera spawns at random angles each time, but at the same distance.

3334
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 08:06:29 PM »
You'll want to make the client control their camera, make their camera control their player and to make their camera orbit their player at the angle you want.

%client.setControlObject(%client.camera);
%client.camera.setControlObject(%client.player);
%client.camera.setOrbitMode(%client.player, <transform>, <minDist>, <maxDist>, <curDist>, true);


Thank you. Also I have a bit of a problem with the @param mat, or transform, it has aparently 7 possible float values, posx posy posz aax aay aaz aaTheta. How would I squeeze that in?

I'm trying setOrbitMode(%client.player, "x y z a b c theta", etc. but it won't exec


sorry if i'm being a bother at this point

3335
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 05:52:50 PM »
Camera...

3336
he means bump

I'm takin a break prob gunna make mg today

3337
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 05:02:19 PM »
Must have seen my ninja edit.

Nah I just tested port's thing so I realized it was inverted



Also bigger question: How do I camera?

I've looked it up a bit and I see that changing the player's 3rd person camera to be on the side is possible, but rotating it to look at the player isn't. So is there any fancy trick i can do with a camera object? Like, probably mount a new camera to the player off to the side, with certain coordinates?



Again kinda like dis

3338
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 04:46:22 PM »
The D and A key are usually left and right. Soo

function moveLeft(%state) { Parent::moveBackward(%state); }
    function moveRight(%state) { Parent::moveForward(%state); }

(Don't forget to package)

Yeah what I didn't realize is that they are actually inverted when executed, but I got it through thx

3339
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 04:41:44 PM »
Edit: nevermind I got it

3340
Modification Help / Re: Side scrolling player w/ no mouse function
« on: May 02, 2015, 04:27:44 PM »
This is Coding Help. Not Suggestions & Requests.

This isn't a suggestion or request. I actually need help making this. I'm trying to code the player atm.

Not possible without a client sided mod.

Yeah, I realized that a while ago. it's going to be a single player gamemode for now.




package foo {
    function yaw(%delta) {}
    function pitch(%delta) {}
    function moveForward(%state) { jump(%state); }
    function moveBackward(%state) { crouch(state); }
    function moveLeft(%state) { Parent::moveBackward(%state); }
    function moveRight(%state) { Parent::moveForward(%state); }
};

activatePackage("foo");


Thanks port. This is all I needed! I'm gunna test a few things and I have any further questions i'll post them back here, so for now, no lock.

3341
Modification Help / Side scrolling player w/ no mouse function
« on: April 30, 2015, 06:42:08 PM »
Alright i'll keep this simple:

I'm working on a castlevania gamemode. I got a bunch of stuff done, but one roadblock that has bothered me is the playertype. I need some code for a player that:

Most importantly puts the camera on the right side of the player, facing the player. I can adjust the distance myself

Prevents the use of aiming/mouse so that players can only move in whatever direction they spawn in, or backwards, but cannot strafe at all (The player is restricted to a 2d Plane of movement)

Changes the inputs required to move the player. Instead of the player walking forward with W, and backwards with S, and so forth,

the player moves forward (Or right on the 2d plane of movement) using the d key, and backwards with S, while always facing forward.



So basically a mario/castlevania side scrolling playertype.

If somebody knows how to do this, please post the actual code. no psuedocode or 'it kinda works like this'

3342
Modification Help / Re: transparent iron sights
« on: April 28, 2015, 09:18:41 PM »
Also you can draw a dot and give it a texture, say 'reddot.png' and in export settings, you can change the texture option to 'glow'. Milkshape has that function when you're exporting torque dts pro, dont know about blender.

3343
This looks great! Seriously, great models.

Can you make 2 handed gun? (If you can: 1000/1000 +Perfect)

Thx also I might make one of the pistols dual wield

just for the forget of it

3344



chk chik blowblowblowblowblowblow v666 lumnatey confrmid


Shotguns are done; Time for some LITE MACHEIN GUNZ

3345
Melissa is a known problem user

/support

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