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3391
Off Topic / Re: "STOP PUTTING MEMES IN THE MEDIA"
« on: April 24, 2015, 09:20:04 PM »

3392
Off Topic / Re: itt: its 1999
« on: April 24, 2015, 09:18:00 PM »
Should I get:

OR


Ew none of the above check out the new Alienware 2002 model its like totally from the future, got that sleek design, and it runs in 256 colors that's like a whole new step into the future


3393
Off Topic / Re: A day in the life of Badspot (REVIVED)
« on: April 24, 2015, 09:12:41 PM »
2:34: because boys stop masturbating, their snakees start to malfunction and worldwide every male commits Self Delete because their richard don't work

women find a way to impregnate themselves with bone marrow, and the world reverts back to the dark ages. Any men that still survive are transformed into evil orcs or rocket imps. All in 4 minutes.

2:35: Badspot sits back and surveys the carnage. His dog, Blockhead, sits obediently by his side.

3394
Off Topic / Re: A day in the life of Badspot (REVIVED)
« on: April 24, 2015, 08:50:28 PM »
2:05: Alternate universe Badspot murders normal Badspot and introduces Age of Time v31 on our universe, destroying the very fabric of breasts.

3395
Off Topic / Re: A day in the life of Badspot (REVIVED)
« on: April 24, 2015, 08:39:15 PM »
10:10: Badspot is forced to shut down the forum temporarily

3396
Off Topic / Re: Alternate History
« on: April 24, 2015, 08:38:08 PM »

3397
Off Topic / Re: Alternate History
« on: April 24, 2015, 08:32:03 PM »
the internet is way less important than WWIII possibly happening


3398
Off Topic / Re: A day in the life of Badspot (REVIVED)
« on: April 24, 2015, 08:30:48 PM »
9:32: Badspot finishes chainbanning a couple hundred people and takes a sip of his coffee.

3399
Off Topic / Re: Alternate History
« on: April 24, 2015, 08:30:02 PM »
If captain shepard was never found in the beginning of mass effect 2

3400
Off Topic / A day in the life of Badspot (REVIVED)
« on: April 24, 2015, 08:28:39 PM »
Idk how long it's been since this was a thing but eh...


9:25 AM: Badspot wakes up



You continue, with time and generic event.

3401
Drama / Re: Pie Crust
« on: April 24, 2015, 08:26:32 PM »

3402
Creativity / Re: Foam puppet skull with moving eyebrows!
« on: April 24, 2015, 08:21:36 PM »

3403
Modification Help / Re: Block Ops 2 or something idk
« on: April 24, 2015, 06:34:29 PM »
is that part near the stock smooth shaded?
other than that its a great model

Just noticed it thanks to you. I'm gunna fix that soon

3404
Creativity / Re: Foam puppet skull with moving eyebrows!
« on: April 23, 2015, 08:46:42 PM »
My god that's the funniest and most creative puppet i've ever seen! Lol I showed it to my 4 year old daughter and her expression was priceless! I even took a picture!


(Pics will come)




Sorry my mac is being a little cuntface :|




ontopic:


3405
Modification Help / Bullet entry?
« on: April 23, 2015, 01:12:50 PM »
Title says all. I know this is possible because I've seen it before in places, but what is the actual/psuedo code for making this work? With arguments:

integer - how many surfaces/bricks the bullet can travel through
datablock/string - what kind of datablock objects the bullet can travel through, like Players, Bots, Vehicles
float - what percentage of the projectile's direct damage is lost per surface entry

Explosions spawned on the bullet's entry of a surface - different from the bullet's final impact


^ if these can be incorporated into it, I would be greatly pleased

otherwise :/

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