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Messages - SuperFlaminninja³

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481
Modification Help / Re: Block-Out Modification Topic (Fallout items)
« on: March 11, 2016, 12:20:13 PM »
If you were to see what I was doing atm, then you would see I'm working on these as well.
well show us, so we know... I like when people make there producttion transparent so we know that people are working hard.

482
Modification Help / Re: Block-Out Modification Topic (Fallout items)
« on: March 11, 2016, 12:15:29 PM »
1. Every other Nonasthetic addon maker has made power armor of all those sorts, As well as all the weapons? That's what you're saying here,

2. Already about 3 people, Your statement is invalid.
actualy so far I'm the only one who has attempted and successfuly completed powet armor, which I do pride my self in, however there has been many weapons, I do get the drift that you don't actually know about making add-ons and your looking for people to make them for you, I mean this in the kindest way possible, just I feel as if you need to learn instead of expecting others to do it.

483
Modification Help / Re: Block-Out Modification Topic (Fallout items)
« on: March 11, 2016, 11:44:10 AM »
What happend to Hellshero?

On the off-topic is this guy getting snippy?

484
Modification Help / Re: How can I model and make Bots
« on: March 11, 2016, 11:21:28 AM »
1: Lol, I am just a newbie to modding.
2: https://www.youtube.com/watch?v=wFnE-gfx3ac we can probably use this as an example.
3: I'm probably sure there isn't, but since the AT-AT is pretty long, then we can cheap this way out of it by putting bot legs (The Bot Legs being the both the front and back legs) We can probably make it thinner by making the Vehicle Body being thin and the Bot Legs being able to support the entire front or back legs. We can connect the Body to the Bot legs and then make an additional bot head, but if the bot head doesn't work, then we can just make the head part of the body. :3
actualy I just relised there most likely will be no difficulty with like the aircraft carrier because this will run off the player physics system instead of a vehicles physics, Si I don't belive any sacrafices to size will be made, I'm going on a road trip today and I am going to think over how to go about this, Most likely i will come up with some ideas of accomplishing it, I do want to say that I will help you all you want and give you tips and pointers on modeling/scripting but I cannot physically do it for you as I am to busy with my own project, I will however show you how to set it up and give you pointers on modeling

485
Modification Help / Re: How can I model and make Bots
« on: March 11, 2016, 10:30:46 AM »
It has guns, it is a walker- Okay I just gave away the actual thing. (But TBH I've actually been thinking of it for quite a while) But it's an AT-AT. It's a walker from Star Wars, It walks on 4 legs, and is postured in a way similar to a camel. P.S. If you don't know what an AT-AT is, then you can look it up.
Wow that actualy sounds intresting, rlly looking forward to it. And I don't think any one will try and copy because of how much dedication it will take to finish it, I would be easiest to make a Bot that doubles as a vehicle (Like the horse) that way you can have efficient walking animations and such, Do you have any modding experience with blockland? I'm just trying to figure out where I need to start. And before it starts there is going to be a lot of people saying this is to large of a project for a begginer,  don't pay attention to them, I never did and I'm doing fine. As for technical difficultys I'm sure there is going to be some, like GSF Aircraft carrier.

486
Modification Help / Re: Blender -> Torque
« on: March 11, 2016, 10:21:11 AM »
I'm with trog on this one, the new DTS exporter is useful but not totaly reliable yet, and until it is completed I'm going to stick with 2.49b. If you follow This guide to the dot you should have no problems installing it, however if you do post here and I will help to the best of My abilities to help.

487
Apology not accepted you thieving sunbich

Fam i'm only joking. I really shouldn't care about who's making what and who's borrowing ideas, and you shouldn't either. This is an open community and everyone has access to other people's ideas, so there's no such thing as stealing (unless you, like, steal their code and models)

Plus everything we post on the forums belongs to badspot so we don't own it anyways
Thanks, it was kinda getting to me that it was nothing diffrent from mine, like mine was a very obvious copy of youts considering I announced mine a week after yours shut down, but can you not see atleast I tried pushing mine as far from yours as possible, if you are going to make a Fallout pack do somthing new and also try and figure out how to do mods like this on your own, me and many other people in modification help would be glad to help you learn aslong as your not expecting us to spoon feed it to you.

488
Off Topic / Re: Hi! I'm Alcom! I made a LEGO mech!
« on: March 11, 2016, 10:09:27 AM »
Awesome mech
welcome you'll fit right in

tru dat

489
Man I should've slapped a copyright on all fallout-themed Add-ons, because now everyone is copying me, it's starting to piss me off :/

Seriously Flaming, it's more than obvious that you stole all my ideas for a fallout pack. I can see it in your eyes mate, you're nothing but an uncreative idea thief!
Well I'm not gonna be a ass and deny it, my friend came up with the idea of a fallout rpg, and I knew you already had one, until I read somthing about your pc crashing, so I thought why not. Sorry bruh¯\_(ツ)_/¯
Do you have any idea how much of an ass you're being?
yeah I'm sorry, I was being very irritable last night

490
Modification Help / Re: How can I model and make Bots
« on: March 11, 2016, 09:21:56 AM »
Try Again! If u guess right you will get  :cookie: x200
Well I'm going to need more information then that in-order to help.

491
Modification Help / Re: How can I model and make Bots
« on: March 11, 2016, 01:39:36 AM »
Here's a little hint on what I am planning to work on.


It's a vehicle you can drive in. And it also does not have wheels, nor does it fly. It does not hover either.
Wait a minute... is it fallout power armor?

492
Modification Help / Re: How can I model and make Bots
« on: March 11, 2016, 01:14:51 AM »
I will post some tutorials here very shortly
Here is a topic that can be used for most every this blender modification wise, your going to want to read chapters 2, 3, and 5

here is a guide to installing DTS exporter follow this to the dot.

Here is a list of animation priorities, you will need this to keep animations from over lapping

If you will add me on Steam I can help you tomorow.

493
why? because you are the only person allowed to create fallout addons?
its not that, its just when I feel as if they're directly copying me instead of creating they're own ideas.
considering this is the only other person i've see making fallout add-ons since your post, i really think you're overreacting to this
I have a inbox full of people asking to join my team to which I deny and they then create they're own which they get sick of a week later, that's the reason I denied them in the first place, because most people lack the dedication for a long term project, if you don't belive about my messages I will post them.
EDIT: I rlly don't give a stuff about what they're making its just when I see direct influences copying from my project it kinda just makes me mad

494
I feel as if I never should have migrated my Add-ons to general discussion, because now every one is creating fallout add-ons, its starting to piss me off :/

495
Modification Help / Re: Block-Out Modification Topic (Fallout items)
« on: March 11, 2016, 12:09:13 AM »
also the Topic is cluttered, you need to separate it out better. Also this is in the wrong board, It belongs in General Discussion like i did with my Fallout Add-ons

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