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Off Topic / Re: Super steam giveaway!
« on: November 30, 2015, 01:17:37 AM »
Saint Tony-las I don't want coal this year, I left you cookies out and have been a very good boy!
Steam: SuperFlaminninja
Steam: SuperFlaminninja
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package GamemodePackage
{
function GameConnection::CreatePlayer(%this, %spawn)
{
%return = Parent::CreatePlayer(%this, %spawn);
if(isObject(%this.player))
{
%this.player.setDataBlock(NameOfPlayerType);
}
return %return;
}
activatePackage(GamemodePackage);
This, if anyone has a easier way do tell
Bump, will be back on this with an update soon.I love how well we were doing until Fallout 4 Launched, Then it just flat lined, I started back work on it today.
If you have a build with an upwards of 10k bricks, this texture is gonna look really spammyTrue but i would lower that to 3k it already looks spamy here
does this remind anyone else of roblox's lighting system or is it just me?it does me, but roblox executes it better, im not going to hate on this, but i think he should put a little more time and effort into this, he also didnt have to use a build, he could have just used the sky and it would have fit alot better, then look at the code of the addon that removes lines between bricks that are linked together(i think there is one) and have the texture span the entire wall instead.
tip: in Fallout 4, in console (`, same as Blockland) type "coc qasmoke" to get to a dev room. "coc sanctuaryext" should pop you back to Sanctuary. qasmoke has a ton of items and stuff.Gud to know
I was also doing something similar to this but no one wanted to help so I gave up, lol. It was going to be a massive wasteland.They nuked it did they?