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Messages - SuperFlaminninja³

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526
Off Topic / Re: Super steam giveaway!
« on: November 30, 2015, 01:17:37 AM »
Saint Tony-las I don't want coal this year, I left you cookies out and have been a very good boy!
Steam: SuperFlaminninja

527
I have AIDS

528
Modification Help / Unlock and Re-lock 3rd person camera.
« on: November 25, 2015, 10:01:48 PM »
I have no idea how to go about this, but i need to know how to make the 3rd person camera free-look all the time until i choose to make it locked again on a specific player

529
Modification Help / Re: How do I set a default player for a gamemode?
« on: November 25, 2015, 01:15:33 PM »
Code: [Select]
package GamemodePackage
{
function GameConnection::CreatePlayer(%this, %spawn)
{
%return = Parent::CreatePlayer(%this, %spawn);

if(isObject(%this.player))
{
%this.player.setDataBlock(NameOfPlayerType);
}

return %return;
}
activatePackage(GamemodePackage);
This, if anyone has a easier way do tell

530
I am looking for suggestions
EDIT: Post 111

531
Gallery / Re: Fallout RPG (WIP)
« on: November 25, 2015, 12:22:10 AM »
Bump, will be back on this with an update soon.
I love how well we were doing until Fallout 4 Launched, Then it just flat lined, I started back work on it today.

532
Modification Help / Re: Start modelling for Blockland help
« on: November 25, 2015, 12:20:30 AM »
Download Blender 2.49b, python, and DTS Exporter for blender 2.49b This should be the full guide with modeling, im so busy i rlly couldnt help you but youtube is a very good place.

533
Off Topic / Re: Blockland forum flag/coat of arms/symbols?
« on: November 21, 2015, 01:23:28 AM »
What did poland ever do to you?

534
Gallery / Re: Fallout RPG (WIP)
« on: November 20, 2015, 10:39:37 PM »
bump

535
Add-Ons / Re: Shiny Brick Textures
« on: November 16, 2015, 04:50:57 PM »
If you have a build with an upwards of 10k bricks, this texture is gonna look really spammy
True but i would lower that to 3k it already looks spamy here

536
Add-Ons / Re: Shiny Brick Textures
« on: November 16, 2015, 02:21:35 PM »
does this remind anyone else of roblox's lighting system or is it just me?
it does me, but roblox executes it better, im not going to hate on this, but i think he should put a little more time and effort into this, he also didnt have to use a build, he could have just used the sky and it would have fit alot better, then look at the code of the addon that removes lines between bricks that are linked together(i think there is one) and have the texture span the entire wall instead.

537
Add-Ons / Re: Shiny Brick Textures
« on: November 16, 2015, 09:23:58 AM »
Kindof a good idea, Poorly executed, i cant see this actualy looking right without a script part of the mod because of the bricks repeating, and even then  it would be hard.

538
Modification Help / Re: A playertype I edited
« on: November 15, 2015, 10:52:51 PM »

539
tip: in Fallout 4, in console (`, same as Blockland) type "coc qasmoke" to get to a dev room. "coc sanctuaryext" should pop you back to Sanctuary. qasmoke has a ton of items and stuff.
Gud to know

540
Gallery / Re: Fallout RPG (WIP)
« on: November 10, 2015, 11:49:58 AM »
I was also doing something similar to this but no one wanted to help so I gave up, lol. It was going to be a massive wasteland.
They nuked it did they?

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