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Messages - Donnies Catch

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5071
Off Topic / Re: Furry Megathread - Furry Things Here
« on: February 19, 2016, 12:36:02 PM »

5072
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: February 19, 2016, 12:30:49 PM »
Nuke or "newke' looks like it was colored by a 10 year old and was remastered by a 10 year old.  The old nuke blended very well with the other maps.  It looked rustic and almost abandoned, like dust 11 and inferno.  This new nuke looks like something out of black ops 2.

https://www.youtube.com/watch?v=5oK8UTRgvJU

also black ops 2 was praised for its use of color as opposed to the former black ops 1 which was mostly grey and brown.
you just posted a very controversial opinion, which is quite interesting. why do you like grey/brown and colorless more aesthetic-wise?

5073
Off Topic / Re: hi i just had an asthma attack and vomited at school AMA
« on: February 19, 2016, 11:55:41 AM »
we had stamina/cardio exam in the winter so it was inside. Apparently airflow was subpar and two girls eventually had trouble breathing and ran out into the changing room to vomit.
the exam was canceled until the ventilation was fixed.

5074
serious question, do you have borderline personality disorder?
clinically confirmed yes, but i dont see how this is relevaaaaaant.
i dont really like bringing it up on the forum these days

5075
not when I'm reading it
usually when i post something that isnt a stuffpost and requires reading for at least a paragraph i dont talk like an idiot haha

5076
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: February 19, 2016, 10:13:55 AM »
im a big big fan of the co op updates (info: https://www.youtube.com/watch?v=UKvOi5030Mw )

remember that heavy armor leak? thats for this  gamemode, along with the medi shot and wallhack grenade!
awesome!!!

5077
tweeted shad as a joke

shadman doesnt endorse you if u keep bullying me u dork



but he actually send me multiple tweets on how to avoid cyberbullying
i just cant get over how sweet this guy is

5078
with hard i mean theres heavy metal cages going very fast all around you
i guess language barrier mb

5079
looks like these two are fighting for the title of 'smartest person with down syndrome'

shadman doesnt endorse you if u keep bullying me u dork


5080
you ARE supposed to cover up tattoos in the real world lmao
If you ever want work you need to conceal stuff like that.
dude even your grampa has tattoos cmon

5081
you dont know what youre getting into lmao
the best way to even start getting a motorcycle license is to first have your car license

motorcycle driving is sooooo much harder too.

5082
alright i hate op but I think I hate how donnie types more, like crap its worse than how otto types
you were witnessing the behavior of a threatened donnie

5083
Games / Re: Autoworld - We need someone who can 3D Model Maps
« on: February 19, 2016, 09:04:59 AM »
Here is a timelapse he gave me of him making a map in Blender https://www.youtube.com/watch?v=iJIAHungTOc
here is the rest of his devblog https://www.youtube.com/playlist?list=PLk8trZTSfuchEjQfqpaGx0gXMneYsNSiF
"basically - you do it very carefully - have him make a grid of triangles, that'll be his base working terrain. you copy and paste that thing, and then sculpt it, the roads are long arrays that you apply to a curve"

also lol


"this is my terrain system in theory: i.imgur.com/6Za315z.png
black is road, green is the side of the road,orange is the terrain.
black and green are different model, but follow the same curve. they overlap into each other, and the green curves down at the edges to allow for an overlap onto the rest of the terrain
the rest of the terrain are the triangle pieces you sculpt, and try to fit into the green run-off area"

he wanted you to have this as well, it's an example https://www.dropbox.com/s/246dfctcklgdy81/SummitHill3BackupForFilipe.blend?dl=0

"best is to keep the triangle pieces' position at the center, and move the thing only in edit mode, this makes it easier to line up everything in Unity.
the nurbs path can be extruded, and the array modifier can have more array pieces to make the road longer.
Roads should have relatively small segments, as shown in my own road model, to allow for smooth driving. I have a loop cut about every half meter"

5085
Games / Re: Autoworld - We need someone who can 3D Model Maps
« on: February 19, 2016, 07:47:48 AM »
Alright that would be neat, did he modelled the map himself or used unity tools for terrain?

i havent spoken to him in quite a while, but i just hit him up on twitter for you, so i can ask him when he responds.
here is his game for example https://twitter.com/xzbobzx/status/685077000344748032

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