Secondly, what do you mean by "explosion scale"? I am having an extremely hard time comprehending whether you mean general explosions or just certain classes. A major problem in my opinion has always been rockemen regardless of their "nerfbuff" thing.
Thirdly, if we are to have an automatic map changer instead of voting, I feel it would be best if it goes on a queue (like alphabetized) and that we should still have it set under 1 day. That way, Map A always goes before Map Z.
By the "explosion scale", I mean that the knockback created from the explosion scales with playercount, similarly to damage dealt by Overweights.
I didn't really mean to have an implication on no voting. I honestly like the voting system, despite the fact that Hangar and Castle are pretty much the only maps played nowadays. What I meant was that the voting system should have two categories: a small map one and a large map one.
Really, what all of this is about, is when there are multiple rocketmen and lots of normals, when you are boss, of course.
Rocketman is repeatedly detrimental to the team, although this was very partially fixed in the rocket """""nerf"""""
They blast the boss away from spies ready to stab and firebugs in the boss' face shredding its health.
Now they do bullstuff damage and are still extremely annoying to pretty much every boss if there's more than two of them. Practically impossible to play with 4 even because not only can you literally not move at all, but you're also completely loving blind because of the rocket smoke, now while your health is reduced by 1000 in a handful of seconds, only by rockets.
This sums up what has been happening lately. The boss is almost completely incapable of killing, or even damaging, any normals. Especially because of the recent "nerfbuff", there are a lot more people playing rocketman.
The only things I am requesting is a multiple map voting system, for when the playercounts are high or low, and an "explosive scale" for rocketmen and detonators.
Penth can't even stand it when there are more than 4 explosive classes at the same time, and she's pretty explosive-resistant.