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Messages - Newton

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76
Drama / Re: Any players you just simply hate?
« on: May 15, 2016, 01:59:13 PM »
Sugar.
Messages that don't make sense and awfully confusing. Questions that end in "yes or no".
I mean seriously, if I were asked a yes or no question, like one that starts with "Do" or "Have", I would probably get the hint without having a "yes or no" at the end.
Occasionally spams as well. (Possibly when raging)
I don't really hate him, he just bugs me.

77
Drama / Re: Boner
« on: May 15, 2016, 01:52:26 PM »
when I first saw the title of the thread I thought it was a stuffpost
#clickbait

78
General Discussion / Re: Boss Battles!
« on: May 15, 2016, 01:44:41 PM »

79
General Discussion / Re: Boss Battles!
« on: May 06, 2016, 12:54:54 PM »
(all quotes)
Dude, I feel bad for you. You are trying so hard to please the crowd with your map, and all you get is endless keyboard warrior posts  and overall hate for your map. (I haven't been on for a long time, haven't even played since your map was released.)
If you guys hate his map so much, make your own and submit it to Pecon. Just wait and see how badly it gets slaughtered with all these hate comments.

81
General Discussion / Re: STAIRCASE TO HEAVEN
« on: April 24, 2016, 06:36:08 PM »
Does it save your checkpoint(s) if you exit and rejoin the server?

82
General Discussion / Re: Boss Battles!
« on: April 24, 2016, 06:16:56 PM »
Please add a kill area here:

People have been stalling rounds by doing this, if anyone wants to know, TOM's ID is 48565
Haven't been on the new map yet, but this should be fixed. Perhaps have something similar like the line to not cross in Castle which kills you or have that bouncer thing on top like on the bedroom map.
The only real reason why it needs fixing is for Rotondo, I assume, because he is the only boss who has only melee attacks, especially since you can easily jump and avoid the ground pound attack.

83
General Discussion / Re: Boss Battles!
« on: April 06, 2016, 06:56:39 PM »
holy stuff, alot has been going on since last time i was here
i missed april fools on boss battles day :c
I missed it too
What even happened on April Fools' Day?

84
Server is passworded while I work out what's wrong with the spawn gates not working like they should.

Password is "Obvious" for those that care and want to have input.

Gates are permanently down for now. For some reason, the event "OnMiniGameRoundStart" no longer triggers properly.
Hey just a little recommendation for the gates (once they work): Make it so that players are invincible for a few seconds(probably only 1-3 seconds) once they pass through the gates. This is drawn from experience from many other servers and spawn killing still happening, since they just camp out right outside the gates and shoot the players who barely walk out.
I'm not sure how difficult it would be to make (I am still learning all the coding stuff, and haven't hosted my own (decent) server.)

85
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 25, 2016, 12:43:31 PM »
holy wait what? ephi is gone now? Damn, he was actually my main.
I just looked up Sirica, and it turns out to be a kirby character, so unless that is him, I don't know man.
Yes it is Sirica, featuring a grapple hook that can easily kill you if you have a wall, or anything blocking your path to it.

86
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 11, 2016, 01:51:41 PM »
Secondly, what do you mean by "explosion scale"? I am having an extremely hard time comprehending whether you mean general explosions or just certain classes. A major problem in my opinion has always been rockemen regardless of their "nerfbuff" thing.
Thirdly, if we are to have an automatic map changer instead of voting, I feel it would be best if it goes on a queue (like alphabetized) and that we should still have it set under 1 day. That way, Map A always goes before Map Z.
By the "explosion scale", I mean that the knockback created from the explosion scales with playercount, similarly to damage dealt by Overweights.
I didn't really mean to have an implication on no voting. I honestly like the voting system, despite the fact that Hangar and Castle are pretty much the only maps played nowadays. What I meant was that the voting system should have two categories: a small map one and a large map one.
Really, what all of this is about, is when there are multiple rocketmen and lots of normals, when you are boss, of course.
 
Rocketman is repeatedly detrimental to the team, although this was very partially fixed in the rocket """""nerf"""""
They blast the boss away from spies ready to stab and firebugs in the boss' face shredding its health.
Now they do bullstuff damage and are still extremely annoying to pretty much every boss if there's more than two of them. Practically impossible to play with 4 even because not only can you literally not move at all, but you're also completely loving blind because of the rocket smoke, now while your health is reduced by 1000 in a handful of seconds, only by rockets.
This sums up what has been happening lately. The boss is almost completely incapable of killing, or even damaging, any normals. Especially because of the recent "nerfbuff", there are a lot more people playing rocketman.
The only things I am requesting is a multiple map voting system, for when the playercounts are high or low, and an "explosive scale" for rocketmen and detonators.
Penth can't even stand it when there are more than 4 explosive classes at the same time, and she's pretty explosive-resistant.

87
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 10, 2016, 01:06:17 PM »
The funny thing about this server is:
-People rage about things in the game
-People rage about people being mad about certain things in the game
-Even more rage about the updates

What's amusing about the fanbase is that people just rage all the time about nerfs and changes, and the game in general.
Personally, my opinion is that the explosives' knockbacks should scale with playercount, and the deletion of purchasing minibosses almost welcomes new players to the server, as the ones who have been playing for a while have loads of points and can go for minibosses every single round.
Aesthetics: All I have to say about aesthetics is, "Well done."
The game now looks a lot better than when it first started, but those times back then were almost the best, and a lot more enjoyable today. There seemed to be a lot less rage back then. RIP Bedroom

Lastly, could there be a way for an automatic map change if the playercount becomes too high/low, just something like a cap of 15 people on hangar, and once it reaches 16 for 5-10 rounds, the map switches to castle or something?
Hangar is really not that fun when you're boss and there are close to 30 normals.

88
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 07, 2016, 05:05:20 PM »
grapple hook just needs to /not/ make you take falling damage by getting pulled into walls
Definitely.
It's not fun when you grapple, and right before it, take knockback from a rocket, and get pulled into multiple parts of the capture point ship and get just about half your health taken off

89
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 07, 2016, 01:53:53 PM »
ok sirica needs to be not able to take fall damage, i just killed myself from nearly full health in seconds because I got stuck against a wall with the grapple hook pulling me
Same.
Explosions need nerfs, you can hardly do anything as boss if there are a lot of rocketmen and detonators around, you only get bounced around the arena everywhere on high playercounts and unable to win.
Doink needs a nerf for boss. I got doink'd as penth, and it lasted probably 5-10 seconds, enough for everyone to absolutely destroy me, should be nerfed to like 1-3 seconds or so.

90
General Discussion / Re: Boss Battles - Strangely addictive
« on: March 04, 2016, 01:00:04 PM »
Gosh, I don't think I will ever have time to get on the server, except maybe on the weekends.
I really like what I'm hearing with this no miniboss shop idea, but random miniboss selection.
This means that no one can spam juggernaut and decker as much on me as penth.
That means that I will more likely go on the server.
Otherwise, this all means I am saying, "congrats" to all the changes. (even though I haven't seen them in action yet)

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