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Messages - log

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316
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 20, 2016, 04:24:51 PM »
Log, special premission to post into Harvest thread? I swear I won't be spammin
yea sure dude go ahead

317
Off Topic / Re: itt we talk about our grades
« on: April 20, 2016, 04:18:39 PM »
ive got 31 acts

318
Off Topic / Re: I need help with procrastination and laziness
« on: April 20, 2016, 04:15:35 PM »
it's all about self motivation man like view yourself outside of yourself and see the man you oughta be. be proactive; start with what you can can do and soon you can start to do that stuff you want to do. begin with goals in mind so you know what you're working towards. base your life on principles and prioritize what you believe is your meaning in life and the steps there might not seem easy but you'll at least know that your work is for a greater purpose

319
Clan Discussion / Re: The Sacred Order of The Harvest.
« on: April 20, 2016, 04:10:06 PM »
C-Zech didn't go on arguing about anything though.

If log finds that okay, so be it. If not, so be it again.
it didn't break the spirit of the rule so whatever im not gonna throw some guy outta my clan just cause he made one post like that's unreasonable and it's just a clan in a Lego game so don't needa worry about stuff like that cause you guy understand it

320
Clan Discussion / Re: blo - 420
« on: April 20, 2016, 04:02:45 PM »
I can't be bothered to address literally everything anyone says about me. And when i do, someone usually complains about that too so i really can't win with you people.
man that's what happens you start to feel more than you think; like biology and flight or fight stuff going on where just your posts are an argument and content is just gone; people just want harmony and try to do it by getting into factions of bros who think the same and don't realize that we just gotta step back and make exceptions some times

321
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 20, 2016, 06:45:57 AM »
Log? Do we have a public blacklist now? If we do, then I'm leaving.
no

322
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 19, 2016, 06:52:25 PM »
X

323
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 19, 2016, 06:47:48 PM »
That's a really mature mindset log and I expect nothing less from you
maturity in a forum of children only earns me exclusion

324
Add-Ons / Re: Script_RespawnWithWeapons
« on: April 19, 2016, 06:44:44 PM »
not really since loaditems simply just calls a function to put the items in the player inventory. all you need to do is look how the items are saved and just autoload those when players respawn
could i just add a global variable and an export function into what i have right now

325
Add-Ons / Re: Script_RespawnWithWeapons
« on: April 19, 2016, 06:40:08 PM »
You should make it require the save/load events to make things easier.
integrating it with an event set sounds more difficult

326
Add-Ons / Re: Script_RespawnWithWeapons
« on: April 19, 2016, 06:37:40 PM »
Does this eliminate the need for save/load events for weapon shops? Like, are the weapons saved when you disconnect from a server? Just a suggestion, nice script though.
No, but I can do that with an update. This stops working when they disconnect from a server too. I'll update it real quick to do that though.

327
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 19, 2016, 06:35:00 PM »
The hypocrisy is real with you
frankly if you can't beat em join em

328
Clan Discussion / Re: | Team[Qi] | believe, build, achieve
« on: April 19, 2016, 06:29:52 PM »
I'd appreciate it if you quit stuffting in my clan thread.

329
Add-Ons / Script_RespawnWithWeapons
« on: April 19, 2016, 06:28:41 PM »
Script_RespawnWithWeapons

Description: A script that makes it so you respawn with the weapons you died with. Good for TDMs where you pick your own weapons.

Link: http://www.mediafire.com/download/jbe9clj9pwhb992/Script_RespawnWithWeapons.zip

330
Suggestions & Requests / Re: Bot Event [PlayGesture > Mov_Light]
« on: April 19, 2016, 06:27:48 PM »
Bots wouldn't be able to reload because the server command used for light uses a variable attached to the client, ie: a real person, and since the bot isn't a real person, you can't use the light command to reload.

I would shoot the maker of said add-on pack a PM and ask them to make it bot-friendly.

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