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Messages - Blue Screen

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121
Off Topic / Re: there is a penguin in my driveway
« on: March 26, 2017, 02:38:57 PM »
FIRE THE NUKE

122
Off Topic / Re: there is a penguin in my driveway
« on: March 26, 2017, 02:12:07 PM »
he's gone ham
quick, assume defensive positions
no, wait
RUN AWAAAAAY

123
Off Topic / Re: there is a penguin in my driveway
« on: March 26, 2017, 01:45:15 PM »
bomb has been planted
cue music

124
If I stopped playing this game for now I guess I'll stop playing this game some more. #nofunallowed just like they changed Draco. They want to level the end-game playing field... for a loving primarily coop game. I don't get it.
to elaborate on what got buffed and nerfed, here's the stuff from warframe's forum page. 10 buffed items, 3 nerfed items, though i've shrunken the text size a bit so it doesn't make a massive page stretch, though it still does

so please excuse the page stretch

Miter

The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:

Increased chance of dismemberment on kills.
Increased speed of Projectiles.
Charge time has been halved.
Critical Chance of 5% for a quick shot.
Critical Chance of 10% for a charged shot.
Hit detection is now based on the size of the Sawblade.
Mastery Rank increased to 6.

Harpak

The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.

Recoil has been reduced on the Primary Fire.
The Alt-Fire Charge time has been removed - it is now an instant harpoon.
The Critical Chance has been increased to 20%.
Increased the range of the Alt-Fire from 15 meters to 40 meters.
Increased the flight speed of the Alt-Fire and updated the FX.
Adjusted pull strength of the Harpak’s alt fire to have enemies more likely to end up near you.

Hind

The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.

We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance.

Panthera

Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:

Primary Fire has been switched to Automatic, and the fire rate has been increased.
The Status Chance of Primary Fire has been increased to 20%
Critical Hit Chance of Primary Fire is now 10%
The Critical Multiplier is now 2x.
Ammo Requirement is reduced to 2.
Secondary Fire Status chance is now 35%
Critical hit Chance of Secondary is now 25%
Hit detection is now based on the size of the projectile.
Mastery Rank is now 7.

Paracyst

The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.

The damage of the Primary Fire has been increased by 5.
Updated the FX of the projectiles of the Primary Fire.
Increased the range of the Alt-Fire tether to 50 m.
The Status Chance of the Primary and Secondary Fire has been increased to 30%
The Critical Chance of Primary Fire has been increased to 10%
Mastery Rank is now 5. 

Mutalist Quanta

One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.

The Mutalist Quanta is getting more of a mechanic change rather than just stats.
It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional stats.

Buzlok

The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.

The Ammo Requirement for the Secondary Homing has been reduced to 2.
Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash.
Damage has been increased to 60 from 45.
Critical Chance increased to 15%
Critical Damage increased to 2.5x
The flight speed of the Homing Beacon has been increased.
The Homing Beacon will now only stick to NPC & Characters.
Critical Chance increased by 50% on targets with Homing Beacon attached to them.
Clip size reduced to 50.
Mastery Rank increased to 9.

Glaxion

The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.

Cold Damage has increased to 333 from 250.
The rate at which ammo is consumed has been decreased.
Increased the Accuracy of the Glaxion.
Reduced the range from 30 meters to 24 meters.

Ogris

The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?

The Flight Speed of the projectile has been increased.
The Status Chance has been increased to 35%.
The charge time to fire the Ogirs has been reduced.
The direct Impact damage of the projectile has been decreased to 100.
AoE damage has increased to 600.
AoE range has increased to 6 meters.
Mastery Rank requirement has increased to 8.

Attica

The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.

The Weapon Recoil has been reduced.
The Fire Rate has been increased.
The Flight Speed of the bolts has increased.
The Critical Chance has increased to 25%.
The Critical Multiplier has increased to 2x.
The Ammo Capacity has increased to 20.

nerfed items:

Tonkor

The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping, so the Tonkor now deals self-damage like all other launchers.
The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.
The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.
The Critical Chance has been reduced to 25%.
The Accuracy of the Tonkor has been increased.

Simulor

The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

The Status Chance has been increased to 30%.
The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.
A Critical Chance of 2% has been added.
The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.
The Explosion Damage has increased from 50 per orb to 75 (225 at full stack).
On an orb stacking event (when orbs combine), damage range decreased to 1-6 from 3-8
On an orb stacking event, damage decreased from 150-250 to 20-40
The Simulor has had its max Ammo Capacity reduced to 60.

Synoid Simulor

Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

The Status Chance increased to 35%
The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 4.
A Critical Chance of 5% has been added.
The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
The Explosion Damage has increased from 50 per orb to 75 (300 at full stack).
On an orb stacking event (when orbs combine), damage range decreased to 1-8 from 3-8
On an orb stacking event, damage decreased from 150-250 to 20-50
The Synoid Simulor has had its max Ammo Capacity reduced to 75.

this is a change to a weapon, not listed as a buff/nerf (though might be subjective)

Telos Boltace

The only melee entry on the list is the Telos Boltace.
This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
The Slide attack will create a vortex that staggers and draws enemies toward you.
The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.
This 'back and forth' will be on a cooldown.

125
Games / Re: ROBLOX Thread ⱽ³⋅⁶ - Powering Cheez-Its
« on: March 25, 2017, 10:52:43 PM »
i've been told that roblox's censoring system censored roblox

*insert laughter here*

126
bump
new update, some things i know:

WEAPONS:
-it now shows stats for "alt-fire" modes (for instance, euphona prime's close-range shotgun mode, use the mouse wheel to activate alt-fire if it's bound to that, probably default)
LOADING THINGIES:
-new loading screen images, featuring octavia
-funky new sound when loading is done
WARFRAME-RELATED THINGS:
-octavia has been released, aka "kill your enemies with sound/blast their eardrums", as well as the weapons that come with her (one can be researched via clan dojo, the other can be bought from the market). octavia costs 225 platinum if you don't want to do the quest/too lazy/don't have the second dream completed
-octavia can be obtained via a cephalon suda-related quest (after completing the second dream of course, blah)
-octavia's parts can be obtained in places like lua (oh no)
-2 new helmets (one for octavia, one for wukong)
-limbo has been reworked. new passive, new other things, blah, it's late and i'm tired so i'll post the rework later
FASHIONFRAME-RELATED THINGS:
-there's a new mode called captura mode (not to be confused with capture) that puts your fashionframe to more use; make a scene and take a picture and make yourself look cool (only 3 "scenes" are available; you can buy more from syndicates & cephalon simaris & the conclave with standing)
NERFS/BUFFS:
-some weapons got nerfed/buffed (including the tonkor, which was nerfed)
UI:
-text has a bit of blur affect on them so you can read them easier
-UI and text are bigger now???
LEVEL DESIGN OR SOMETHING:
-locked corpus doors no longer have red on them
CLANS/DOJOS:
-clan ranks
-to upgrade your clan rank, you need to perform ascension. build things to get affinity/xp/??? for your clan, and then once you have enough, build the ascension altar to begin the ascension ceremony (this is different from clan tier)
-dojos no longer run on host system, rather they use a system like the relays, so you can go in willy nilly (dueling room still uses the same system, however)
MASTERY RANK THINGS:
-new option to initiate a test at the top of the pause menu
-shows what test you're about to attempt, plus rewards and hints
ENEMIES:
-sniper crewmen have a new toy called the ratel, which is basically the corpus version of a roller except smaller and it shoots electricity at you. easy to kill, though they come from a spawn thats thrown by sniper crewmen and will continue to spawn unless the spawn is destroyed. sniper crewmen spawnrate has been increased
-corpus designs were updated (sniper crewmen have new shoes or something, they just seem a bit brighter, elite crewmen look the same as crewmen but with a flux rifle, no more blue)
-nullifier crewmen have this little robot on top of their shield that scales with ceiling height. break this thing, and they'll be unable to make bubbles, snipers and bows are apparently now good/better at taking them down
-sapper osprey spawnrate/spawn cap has been decreased

there's more in the build notes, but this is basically a general rundown of the new update, octavia's anthem

oh and it's warframe's 4th anniversary now, but the dex weapons are stolen so you gotta beat up the corpus, infested, and grineer to get them
on march 28th you'll receive a dex syndana as a log-in reward (goes to april 4th i believe, must log in past 2 p.m., unsure what time zone)

127
Forum Games / Re: Ban the User above you
« on: March 20, 2017, 07:16:36 PM »
User was banned because he hasn't gotten a 20 killstreak yet.

128
it would be easier for problem users to come right back into blockland and stir stuff, as well as the forums

129
Forum Games / Re: A Spiral Knight's Adventure Redux
« on: March 20, 2017, 06:37:37 PM »
Activate bullstuff nightmare mode and bullstuff hard mode difficulty.


Ask that guy on the right leaning against the wall whether he saw some people that look like yourself before.


You ask the guy who's leaning against the wall if he saw anyone that looked like you before.



He says that he hasn't seen anyone like you before, though he suggested that you ask any of them, maybe the Sniper up there, to see if they've seen anyone like you. The Sniper is usually the lookout for this part of the island, so maybe he might've seen people who looked like you before.

after that bash his face in with your sword handle just to make sure he doesn't turn into black hole



To make sure he doesn't turn into a black hole, you bash him in the face with your sword handle. He obviously gets hurt because getting hit with a sword handle isn't painless. (or it just seems like the bottom part of your sword whatever)



He asks why the heck you hit him, and you tell him it was just so he didn't turn into a black hole.



He probably thinks you're a bit on the handicapped side now. At least he didn't do anything else. Either way, you look out towards the Scout, Heavy, Sniper, and anyone else standing out there. Maybe they know where your squadmates went...

What will you do now?



OBJECTIVES
Primary: Find your missing squadmates.
Secondary: None, yet.
SIDE OBJECTIVES
None, so far.

HEALTH
lllll (100%)
SHIELD
(none)
INVENTORY
1x Emergency Revive
5x Spark of Life

LOADOUT

Cobalt Sword (2*)

Cobalt Helm (2*), Cobalt Armor (2*)

SQUADMATES

(none found, obviously)

ALLIES
None, yet.

REPUTATION
[|||||]
Not a lot of people know you even exist. Reputation is being counted now.


130
Forum Games / A Spiral Knight's Adventure v2
« on: March 19, 2017, 07:13:52 PM »
i changed the redux to v2 because there's already a forum game with redux in it and i thought maybe that'd be a bit rude so eh
Because the first one was too old because inactivity is a killer. Also it kinda sucked.
So hopefully this one doesn't. Now with less inactivity (i hope) and better posing and junk.
Also, I locked the old topic, so... here we go.

A Spiral Knight's Adventure v2

After getting an airboat (maybe i'll do a prequel to this forum game some day) and some way to even get here, you (the knight, though not sure if i should refer in first person or third person as usual) arrive at Excess Island, a place in apparently the middle of the ocean (nowhere), to find your lost squad whom have gone missing somewhere around this place. How you got the airboat or the means to get here in the first place, I have no idea.

You park your airboat in the little dock they have here and then turn to the right to hop off. Nobody's gonna steal your airboat, totally. Oh well, you have the keys anyways. (unless they do the knife trick like in that 'zilla movie with the cab escape, if that knife trick even legit works)

(just another view)

You hop off the airboat because you decided that parking it right next to the stairs was too mainstream. (or maybe because physics doesn't LET ME ((just kidding, it does let me, but, eh)))

You land on your feet in the water on the little slope, and...

Here we are, again...

But better. (and maybe bigger, later on, though this is obviously not bigger because there was more people here last time, you get the point) Either way, there's some people around here. Maybe they know where your squadmates might've gone... who knows.

What will you do?



OBJECTIVES
Primary: Find your missing squadmates.
Secondary: None, yet.
SIDE OBJECTIVES
None, so far.

HEALTH
lllll (100%)
SHIELD
(none)
INVENTORY
1x Emergency Revive
5x Spark of Life

LOADOUT

Cobalt Sword (2*)

Cobalt Helm (2*), Cobalt Armor (2*)

SQUADMATES

(none found, obviously)

ALLIES
None, yet.

REPUTATION
[|]
Nobody knows you even exist.




hooray time for stuffty explanations (this post will be the only one that has this explanation, others won't, you don't have to read this if you don't want to)

So, the goal of this forum game is to find the knight's missing squadmates (using the knight, obviously) and then getting the heck out of there with them, but you can also goof around and do other things before finding your squadmates. You're not on some kind of stuffty nightmare mode or anything, so you have plenty of time to find them. There are obviously enemies here (last time it was the Combine) and your decisions and stuff will affect stuff, like if you get enemies other than the Combine (for instance, stealing someone's pickle jar and then throwing it on the ground). Your actions can also allow you to befriend people (who might just save you if you're in a pickle) and make them your allies.

Now, basic things. Your HEALTH meter up there shows how much health your knight has/how much abuse it can take. If it hits 0%, the knight dies (basic stuff) and has to revive using the Emergency Revive (only usable once, unless he finds some station to get another one, in which case, there's none here) or a Spark of Life (very rare in these parts, so you'll have to be careful). However, the knight can use medkits to heal himself (and how much they heal depends on what size the healing item is, like TF2's healing items). Try not to get into a fight you can't win or play carefully. Of course, the forum game doesn't just end right there if the knight dies and can't revive anymore, no.

Your SHIELD meter shows how much abuse your shield can take. At the moment, you have none (also because the guy who made the spiral knights ragdolls only put in swords as well, no guns or bombs or shields, nada), but once you get a shield (like, i dunno, a piece of a wall?) the shield gauge will show blue.

Your INVENTORY shows items you have on you. Basic stuff.

Your LOADOUT shows what items your knight currently has on/is carrying, for instance, the Cobalt Sword and a set of Cobalt Armor. (i'll get pictures of those later) Only Spiral Knights items have a star rating next to them, which means their tier in-game (in case you don't play spiral knights and you have no bloody idea what i'm talking about). Other items won't have that, unless I think "okay what star tier would this thing be" later on.

Your SQUADMATES shows what squadmates are missing/have been found. At the moment, they're all missing. However, as you explore Excess Island, their pictures will begin to show (like their eyes), telling you that you're getting close to them. Watch the pictures, if you want. Once they're in your party, they'll get their respective HEALTH and SHIELD gauges as well, and their loadouts. You can give your allies new weapons (or treat them like pack mules if you're sadistic) and other stuff to make them better in combat.

Your ALLIES show who you've befriended, though in some cases it'll show who isn't gonna shoot you while you're not looking. Like the SQUADMATES, they'll get HEALTH gauges (though not SHIELD gauges, unless you give them something to defend themselves with) and you can give them junk you don't need or something.

Your REPUTATION meter is somewhat important as to who becomes your allies or not. However, the meter changes on whether or not you do good or bad things in front of others. We're not on some bullstuff hard mode difficulty, though, so every little bad thing you do won't affect others. You should still be sneaky if you're gonna pull some bad stuff, though. If you do good things (like fighting off enemies with others, etc), the meter will extend to the right, and be green. If you do bad things (like murdering an innocent in front of others), the meter will extend to the left and be red. Your reputation may also affect your primary objective because people are gonna eventually try to cut your head off if it gets too red, so watch yourself. You can still do bad stuff, just don't do too much.

Sorry if this seems a bit too serious or something, I was thinking of doing some kind of a bit of a serious forum game, though you can still have the knight do some stupid stuff (like running around with two pickle jars screaming "I CAN'T OPEN THIS" or something), though he isn't a god or something. (another forum game i do will have a very high level of stupidity and insanity so don't worry), though I may dump the serious tone later so you can throw shovels at russian satellites in space so you can get sandviches, I don't know.



Also, at the moment, I'm using non-HWM models for the TF2 characters. If you want me to use HWM models, just say so, or something. I don't know.
If you have any suggestions for add-ons that I should get, you can let me know.

131
Forum Games / Re: Ban the User above you
« on: March 19, 2017, 06:06:02 PM »
User was banned for being a lord.

132
Gallery / Re: Destroy the Wall (replica from roblox)
« on: February 07, 2017, 07:30:33 AM »
The wall was actually made out of 5x5x2 blocks
oh
close enough
Make all the players mexican and put Annoying Orange's name on it
got an idea for this
you didn't have to like.. do this by memory, you know. the game's still there

(snip)
oh, i didn't know the game was still there to play. also, now i know there's a roof, gg, thanks though
Do you intend on releasing the save for this?

i don't know how to release saves and all that such. besides, i need to update the save to make it more close to the original now, hue

133
Drama / Re: Triggerhappy BLID 2149: admin abuse on Greek2Me's servers.
« on: January 13, 2017, 07:17:02 PM »
searched 2149

not much, but, that's quite a name

other than that, /support, should get his admin revoked as soon as possible

134
Games / Re: ROBLOX Thread ⱽ³⋅⁶ - Powering Imagination
« on: January 10, 2017, 04:43:11 PM »


...
what

135
General Discussion / Re: Crown & Niblic's Jailbreak
« on: January 03, 2017, 07:29:14 PM »
did the server crash again?

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